I don’t have the game, I don’t have any doubt about the stuttering some of you guys have and don’t know how it really works on monitors but in VR my experience leads to this conclusion.
If you have 80 fps on 90 hz mode (no matter what game) it’s stuttering.
If you have 72 fps on 72hz mode it’s smooth.
So I don’t really get how a high refresh rate screen can be a good tool to see if the game stutters or not, cause by definition if it gets less fps than the refresh rate, it will look stuttering, won’t it?
Also instead of using the small fov to get 90 fps on the 90hz mode, I’ d rather use the normal fov in the 72hz(75hz if 8kx) mode if it may lead to a steady 72 fps (does it?), Cause 72 fps on 72hz is smoother than a non solid 90 fps on 90 hz for example.
How did you guys get this running in the first place?
I got into the game in flat mode, but in VR I either saw unmatched images on the left and right eye (no matter whether in parallel projection mode or not) - or/and no menu was shown and the game didn’t react to gamepad or keyboard actions at all. Didn’t get past the start screen in VR.
Turn off Steam, Check the box for Parallel projections in pitool, apply it. Open steamVR back up, then start the game. It will have one view instead of the double image. Some games require that.
- PP definitely needs an SVR restart to work
- You need to alt-tab to ensure the game window is the main one, SVR always comes up in front on launch, and then you get no input or audio. I keep having to do this.
Has anyone tried the Parallel Projections Off trick that works in pcars2 and ams2?
I think that requires Oculus SDK support? The game doesn’t have that, as far as I know
https://community.openmr.ai/t/feature-request-launch-in-oculus-mode/32043/6?u=octofox
Thanks, got it working now. Seems to be a bug in Pimax Experience. The PP settings in PE profiles or on the left side seem to be ignored (PP is shown as on on the left side panel and as on in my Squadrons profile, still PP isn’t turned on when starting the game. SteamVR was off. Had to manually enable PP in PiTool). @SweViver
Edit: Perhaps a problem with the 5k+? Went back to the 5k+ while my 8kX is being exchanged, haven’t experimented with PE and the 5k+ much yet.
The game always seems to give up focus for me, the alt+tab trick did it!
Im trying to get it to work on AMS2 and im still getting double vision. Am I supposed to have oculus open when i try it?
Yes I think so, but I know very little about the method. Haven’t done it for anything myself, but I wish ED would work.
In theory it does, but Sweviver and Armin have been trying but without success, authentication problems for the launcher via PE.
PE is not released yet, what you’re testing is a beta.
I also disabled PE. It’s a great concept and once it works with every hook and string pulled, stable and bugfree, it’ll be really awesome. From what I’ve read, Martin said somewhere that PiTool needs to work properly for it as well. If PiTool has a bug, then this may transfer into PE as well.
So unfortunately, for me, PE hung up and I’m unable to change anything in there. It’s in a hard lockdown basically. So I disabled it and will wait for the final.
Edit: To clarify, that was PE 0.50. Now 0.60 has just been released, try this!
I know. Have upgraded to PE 0.6 (from 0.5) and wasn’t able to reproduce the PP problem anymore - when starting e.g. Eleven Table Tennis it starts with PP disabled and when starting Squadrons it enables PP, as expected and configured in the respective profiles.
Perhaps it was the sync bug between PE and PiTool that is mentioned in the PE 0.6 changelog.
Squadrons getting started minimized by PE is still a little annoying, but at least fixable by bringing Squadrons to the foreground manually.
Squadrons is problematic to begin with.
I cannot start it from within SteamVR even, but I can start it from Steam’s 2D Library into VR, or start it in 2D (and then have no individual SteamVR’s SuperSampling profile pulled) and toggle VR ON.
The thing was made for PSVR and will get fixed, but that’s SW Sq.
So there is still no way to get a good experience on a Pimax yet?
Ive been using it. It looks fine to me. PiTool 1.0, SteamVR SS 50%, Normal FOV, and obviously making sure the WideFOV fix is done on the steamVRsettings ini file.
Other than that i get 70-75fps on the 8K X and runs fairly smoothly.
I don’t know about you, but I’ve been having an awesome experience with my 8KX.
I didn’t say this. I said how to start it so you get a good experience.
The blurry background is global for VR and everyone suffers from it (unless on PSVR, Rift CV1 or Vive1). It will get fixed soon.
The 8KX gives a real good picture. The only thing I could criticise is that in the very fast paced dogfights you will notice the difference of 75Hz vs 120Hz. You don’t get such fast paced dogfights in games like DCS or IL-2 though, nor are firefights in FPS that quick.
I made a Star Wars Squadrons settings and performance video guide for those in the Pimax & VR community still struggling to get this game to run decently. I am using some older pc hardware but was still able to get the game to run decently on a Pimax 8KX: Star Wars Squadrons Pimax & Steam VR Settings / Performance Guide
Guys, you blindly upvote the video!
No offence man but the video is full of false information, mistakes, and wrong terminology.
He plays the game on the 8KX with SteamVR SS set to auto, and a hardlock of 60FPS to the framerate in his 8KX.
He talks of “reprojection” enabled while playing at 60fps on a 75Hz headset, and after having explicitly stated to “turn off motion smoothing” in PiTool before that.
You’re a nice dude and a try to help is always welcome by anyone, but this video is more damaging and confusing to people who blindly trust you to begin with.
The result is worse framerate than you could have, not be properly aligned with the Hz rate of the panels of the 8KX, hence visual artifacts, a dynamically switching resolution (one start good, another one bad, and never consistent).
I know you meant well, but best is to take that “guide” down and re-do it properly.
What I can’t fathom is how people blindly upvote it and also push it here by liking the post without even checking it.
P.s. if you take it down to redo it I’ll also edit out anything about it on my post to be fair. But atm it can’t stand like that
Addendum: there is a lot of good information in there as well, especially in regards to system health and updates too. But you need to fix the issues I have mentioned, people playing with hardlocked FPS that neither meets reprojection req nor 75Hz isn’t good.
I had good fun and clear picture in this game even when fpsVR shown average 44~46 fps. NO smart smoothing only steam reprojection, PT 1.25 , Steam SS 120% , normal fov , 90 hz . When I lowered steam vr supersampling to 90 % I have average 57~60 fps. The funny part is that this 45 fps somehow was percived as more consistent and less jittery than current settings with ~60 fps. Weird