STAR WARS: Squadrons Discussion

Yes, definitely
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Personally I think so, but it really depends what you want to get out of it.

A HOTAS for a flight or space game is like a wheel for a driving game. They don’t necessarily make you better or faster (eg moving a small thumbstick on a gamepad is much less movement and effort), but they give you way more control, feel much better, are more immersive, and just more fun, especially in VR.

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Assuming then it’s server-side only. So it might fix the broken matchmaking, but without a client update VR performance etc is unlikely to improve unfortunately.

Edit sorry ignore there is a client-side update as well

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I refunded faster then i bought, had hoped for more then an EA Shooter with cockpit. To bad, could really have been great…

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Where can I read patch log ?

Edit - found this : https://game-updates.info/starwarssquadrons?2

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Well it was never going to be an open world title or anything like that. It was going to be a fleet battle game a la X-Wing, TIE Fighter etc. Which is acceptable to me, I loved those games.

Especially for an EA ‘budget’ game. Although their idea of budget at £30 is a joke. Fallen Order for £50+? They can shove it. This was one of the few occasions I went against better judgement to pre-order something, and an EA title of all things. And it was a bad move, it just meant it was not working properly.

Now, having tried 30 mins after the new patch, matchmaking seems stable thankfully. VR performance seems less erratic, was holding a fairly steady FPS and frames, but need to play a few more scenarios to be sure. They don’t claim to have solved it, but they acknowledge some players are getting locked framerates and choppy gameplay:

Top Forum Reports - Under Investigation

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Everyone who hasn’t already (thanks to those who have), please add your support to this thread. They aren’t listing it as a to be fixed issue yet, but it is approaching the point when they should. 30%+ performance for all of us for free when they do!

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Thanks for this, done!

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F*ckers didn’t even acknowledged the refresh rate problem as a bug, let alone fixed it. :angry: Ruins the game for me…

“Some players”, my *ss. Everyone has it, just most people are clueless because the framerate counter says it’s full speed. :man_facepalming:

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I ran fpsVR and I see 75fps with my settings on the 8k x. I did see it lower when i was using higher settings, but now that im using all medium settings, I can get 75fps with pitool 1.0 and SteamVR SS at 50%… so in my case, I dont have that 60fps bug.

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I think you’re misunderstanding the bug - the game itself is running capped at 60fps. Trust me, on my 300hz monitor i can tell, even though I’m ‘getting well over 100’ according to any FPS tools playing flat.

You’re so close to 60hz that you may not notice, but it is painfully obvious that animations are running at 60 frames per second. Looks awwwwful, like moving objects stutter, not your system. No frame drops. Honestly I’m pretty used to reprojection and ~60fps in sims, so I’m still having fun. Totally ruins the game on a monitor for me though.

EDIT: https://www.reddit.com/r/StarWarsSquadrons/comments/j7ik6c/star_wars_squadrons_release_notes_11/g84w11a/?utm_source=share&utm_medium=web2x&context=3

they are aware of the issue and will probably fix in the future

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Look at this video, it’s from a 144Hz recording. You can see why it feels stuttery if you watch the slow motion section:

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Btw, if we finally had the promised 60Hz refresh rate available on our 8K-X, this would be a non-issue.

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…“ME TOO”…

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Wish they’d make it work ugh. Still randomly stuttering massively on some matches and OK on others. Horrible and unplayable when it does that

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Anyone else is experiencing crashes to desktop ? When playing in vr during transitioning between the hanger screen and the actual flight screen , the game crashes. This can be worked around by toggling vr off before transitioning the screens, and then back on after. But most time it happens during MP mode - Fast Game and there is no time for vr off/on. Realy annoying bug :nauseated_face:

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Yeah I was getting crashes to desktop after a cutscene on certain modes. Set Volumetric Detail VR to Low, that solved it for me. Others have said they got away with Medium, might work. There’s a separate setting for VR and non VR, and both have been causing problems for people.

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Is the skybox / stars still horribly low res?

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yes its broken + fps

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