STAR WARS: Squadrons Discussion

You are totally right. But I liked his post because it gives Pimax newbies some sort of guideline what basic things you can do - better than getting double vision and refunding the game :man_shrugging:

For me, there was nothing new and i also flinched when he talked about reprojection :sweat_smile:

I agree - his post is almost the exact way i handled it for myself and im getting 70-75fps showing in fpsVR even if it is locked to 60, it looks smooth and fine to play for me

9900KS, 2080Ti, DDR4 32@4000, m.2
Pitool 1.0, Normal FOV, SteamVR SS 50%, no smart smoothing turned on.

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Just watched the video and didn’t see anything that was bad guidance. I didn’t learn anything that I didn’t already know but I can definitely see it being helpful to someone who didn’t know the things talked about in it.

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A bit off topic but it might be interesting for former X-Wing Allience fans. XWAUP 2020 is supporting VR and hotas as well. Not as good gfx like SW:S but I think I’ll try it soon.

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Yeah, that’s why I criticised the bad guidance. For people like you, so you don’t just consume and copy bad advice.

What of it was pretty counterproductive, I laid out in my previous post.

I’ve tried it a week before Squadrons launch and was blown away by it. It’s a fantastic facelift to an old game that is still very attractive. Doesn’t have all the eye candy of Squadron’s (although I much prefer XWA’s dynamic cockpit - EVERY instrument works not like in SWS fake blinking lights) but there is a ton to make up for that. Lots of content, better systems, bigger battlefields and a much deeper campaign (including a Death start run!).

The VR implementation is also very nice, full 6DOF with gaze control of the instruments!

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Btw Squadrons - i am not impressed.
runs smooth for me, but this Oldschool grafx and the crappy controls.
Make max 4 or 5 Devices or so, Throttle (6) not found, Ruder (9) not found… by by

Star Citizen in VorpX look much better…

I have been in the HOTAS discord and read about a bunch of people still complaining about how V. 3.11 Star Citizen is still really buggy. I bought the started pack like 2-3 years back, tried it and saw it was a stuttering mess, and then never went back… Although I keep seeing people posting about it so it must be working somehow… I can’t believe SC in VorpX could work though. never heard of that.

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well, what does faulty mean? It’s not a finished game yet. Still it’s fun. Native VR would be nice, but that will take a few more years.

It has been a faulty mess for years. I was a first week customer of that project… Disappointed so far.

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JoCool, thank you for the critique. It is definitely my intention to share correct information. I have some questions if you don’t mind to help address this knowledge gap.

I believe I had some outdated knowledge/assumptions from the Vive era that may not apply to Pimax headsets these days. Unfortunately I had to be absent from the the VR space for the last few years and am now getting back into it so I am not surprised. I thought I had a decent handle on this subject, but I believe I stand corrected. I am hoping to get back up to speed quickly.

I would appreciate anyone who can help me understand this information correctly. I am having a hard time finding any good explanations of all the various reprojection methods that are now in practice from SteamVR/Oculus/Windows Mixed Reality/Pimax and how they may work together, are somewhat compatible, or completely incompatible. There are so many synonymous terms and slightly different methods of reprojection being used right now.

I see Valve stated that Motion Smoothing would not be enabled while using an Oculus Rift or Windows Mixed Reality HMD, but I do not see Pimax excluded in the list. This is partly where my misunderstanding came into play: https://steamcommunity.com/games/250820/announcements/detail/1705071932992003492.

  1. I did not suggest activating Smart Smoothing in Pitool because I tried activating that initially and it introduced this very strange judder in the framerate that made it completely unplayable. The reticle was juddering particularly bad as well with it on.

I thought that if you disabled Pitool’s reprojection (Smart Smoothing) that SteamVR’s Motion Smoothing & Asynchronous Reprojection activated to make up the difference between the delivered FPS and the native FPS, as long as you didn’t have it disabled in SteamVR. I do not have motion smoothing disabled in SteamVR. When I deactivated Smart Smoothing in Pitool the in-headset FPS became much smoother which made me think SteamVR’s implementation was kicking in instead.

  1. Does the SteamVR reprojection implementation not work at all on the Pimax headsets? I had thought if you disabled Pitool’s Smart Smoothing that SteamVR’s Motion Smoothing would take over.

  2. Is Smart Smoothing the only version of reprojection that the Pimax HMDs can utilize? If you have Smart Smoothing disabled, will you then have no reprojection or synthetic frame insertion at all?

When I initially had Smart Smoothing enabled it made judder much worse. When I disabled it the image was much smoother with less, but still somewhat present, judder. I thought the judder must be a bug with the Smart Smoothing implementation and the game or Nvidia driver. I also noticed that with Smart Smoothing off, rapid lateral HMD movement (moving your head left to right laterally, not rotating it) in the cockpit made the instrument panel judder/double image like the motion controllers used to do when using interleaved reprojection in the Vive.

  1. What is causing the in-game static object judder while simultaneously keeping the translational head movement smooth if it is not SteamVR’s reprojection/Motion Smoothing? Are the Pimax headsets just that smooth even with less than native framerate? I still have PTSD from the Vive/CV1 era when anything not making at least native FPS had terrible judder in translational/rotational movement unless you used reprojection.
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it’s only been in software development since 2015. what do you expect in 5 years? It’s just halfway through.

Ref. Star Citizen: 2012. Backed them in 2012. Development started 2011.

Chris Robert’s feature creep and inability to properly lead projects. Investors were right, the man is incompetent regarding project management. Given that he wants to build the dream space Sim however, I am willing to wait.

Until about 2015 they almost only developed models and set up the studios.
The original system, which had already been started, was discarded after approval by the Baker and completely redesigned.

We should stick to Squadrons here and discuss space sims generally on the other thread: https://community.openmr.ai/t/nms-elite-and-sc-what-is-the-future-of-space-sims-in-vr/29631

But I would say I have played all the recent ones for a good amount of time and none of them deliver ‘the dream’, each one only provides elements of it. And of course that is no surprise. Best to enjoy whichever elements you like, and there’s enough to enjoy.

As Fathers Ted and Dougal will tell you, dreams and reality are not the same thing :wink:

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AFAIK - no, steam reprojection does not work on Pimax.

AFAIK - yes, Smart smoothing is Pimax’s only reprojection available. That said many people reported in past that Pimax feels more fluent when not reaching target FPS (compared to other HMDs) also when Smart smoothing is disabled, so we don’t know for sure if Pimax does something extra when reprojection is turned off.

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Holy f*ck, I just tried Squadrons with my trusty old 5k+ after a week of frustration with my 8K-X… and boy, what a difference! I set the panel to 120Hz, enabled smart smoothing and the image is almost perfect compared to the 75Hz stutter in the 8K-X!
This needs to be fixed by Motive, no matter what.
Also, we need 60Hz panel mode on the 8k-X, ASAP.

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Yep, it’s unplayable on any headset BUT an index at 120hz or a pimax 5k+ at 120hz imo because animations are hard locked to 60fps. The forums are getting lit up over the framelock issue and VR issues, so I’m pretty confident they will fix it.

The game itself is awesome. Once they fix the framerate and update the stars I’ll be very happy. Definitely my favorite alongside ED for flying in VR

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It was actually playable(still laggy but surprisingly not bothersome) on the X before the first patch…after the patches…it’s bad. Worried about all the new Quest 2 people who bought VR for Squadrons after seeing all the youtubers putting up Virtual Desktop + Squadrons…and they’re going to get a crap experience, not due to the streaming but just the fact that the FPS is locked for everyone.

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Interesting find. I’ll have to try it out later. Does Smart Smoothing help when turned on the 8kX?