Quest 2 Discussion, will it beat the G2?

you could always quite the internet.

You dont have to directly divulge the information. Furthermore, oculus will require a facebook login (cant remember if that started already or not) that certainly wont do any favors for oculus users privacy then.

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…and just think of the data mining! /s

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lol…meh…

google and FB can fight over my data.

I’m not gonna quit the internet lol. Like I said, I’m aware gathering data from people is a common thing. But not all data is created equal, not all buyers of data are equal either. These are important distinctions.

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Don’t share AMP links please.

The reasoning in here is that it can be quicker to access a cached copy of a page that’s included on a site you’re already visiting, rather than having to go to an entirely new site.

This reasoning is true, but skips over the main detail which is what most people are concerned about. AMP is essentially entirely Google-driven. When you click on an AMP link on a google search result they’re showing you the page directly from Google. You never even visit the web-site you think you’re visiting. In this way Google as access to more of your total browsing data. AMP pages also make it easier to “get back to Google” and click on other Google links, whereas if you’ve clicked through to a news organisation’s web-site then you’re more likely to stay there and click on more things for them.

You’d think that if AMP was so bad for the other web-sites they just wouldn’t participate it in, however because Google has a monopoly on search. And because they prioritise AMP links above non-AMP links the other web-sites feel forced into it.

One final thing. AMP is written by Google, but it is an open standard. Anyone can do the same caching of AMP pages that Google does. However some see it as abusing their monopoly in the world of search to gain more control over the web.

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Ok. Well, I’m gonna call it for now. I gave my 2 cents on the matter. As far as the link goes, based on context I’m sure you can deduce what it entailed.

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I noticed this that whenever i share a link from my android phone they are all amp links I hate that. Is there a way to disable that feature entirely?

My fear is in the future Facebook are going to have 3d maps of every oculus user’s living room and they will use machine learning to see what’s in their rooms, about what each person owns and their interests, and all that info will be used for targeted VR ads and normal facebook ads all tied to your facebook account.

They will then also sell your info and 3d maps of your home to 3rd parties in secret.

They will use machine learning to learn from every application used on the headsets and all spoken words. They will know what your voice sounds like, also your height. With machine learning they can recreate your voice from the data they have and do what they want with it (not sure for what benefit though).

If You want to keep Your data safe, don’t create it (I.e. stay off grid and hope no-one leaks the data they have like governments)… :slightly_smiling_face:

Seriously though, just put Your money where Your mouth is and live with the consequences.

There’s no such thing as not giving Your data away online. It’s always available to someone in some form or another.

Personally, I don’t care. I just don’t part (willingly) with data I’m not willing to share and I don’t like that FB is behind Oculus… That said, I still own a Quest… :upside_down_face:

P.S. I’ve been a system admin for 20+ Years so I’m not just pulling it out from where the sun doesn’t shine… :slightly_smiling_face:

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Do we? I believe OLED has also the black smear, unless you give up the first advantage of the OLED - the pitch black, then there is also a MURA problem, etc. The recent low persistent LCDs (as in Index) seem to match OLED already and give full RGB subpixel arrangement as a bonus.

There is still visible contrast advantage for OLED, but there are few good points on LCDs too, so in the end, it more depends on your usage. Do you like playing horror games, or do you need as much of a detail as possible? Are you fine with 90Hz refresh rate, or do you need as fast response as possible?

The way Quest is positioned on the market it might be better served with OLED, but I do not believe OLEDs are always better than LCDs.

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Never had problems with smear until I tried Samsung Odyssey+, but slight black clamp does the trick, it’s not pitch black but it thousands miles blacker than LCD & overall doesn’t break immersion.

Contrast as you pointed is much better. Index isn’t close to OLED, colours more or less ok, but not the contrast & its greyish.

Mura wasn’t problem at all except some specific exception for some panels, e.g. on Vive Pro with properly done calibration - no Mura at all.

For sure it has some degree of smear & you will notice it if you look for it, but nothing distractive at all, subjective point.

90 Hz is really enjoying, I like 144hz too but doesn’t bother to play any table tennis or other fast paced games. Maybe for hardcore simmers it’s more selling point though.

So yes we know OLED is better. LCD has own advantages but they are slight, the disadvantages are big though but not for users who don’t care about overall picture & colours. But some of that camp just need to try it once. I never played a single horror games, just couple demos & event in light games like DCS OLED just changes the whole thing, sky looks like bright sky, colours popping out, everything looks just better.

OLED for aristocrats, LCD for simmers & everybody else :slight_smile: hate me I don’t mind, but LCD is cheap tech for poor experience VR.

Pimax 8k OG has the same SDE (subjectively) as Vive Pro with 1440 per eye vs 3860 (both pentile).

Also pentile has a great advantage - aliasing looks better & the whole image overall is more consistent.

Also Oled can be RGB stripe, we see this one with Sony’s AMOLED PSVR which is great is resolution & supersampling are increase, try play astro bot on PS4 PRO or connect it to PCVR, it just amazing what they achieved with such a low resolution OLED + it had more than 90Hz afair 120, so why don’t we want to look into OLED props enhancing rather than use LCD? Yes because it’s cheaper not because it’s better

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Not so fast - the visual quality of PC VR is much better, agreed. But that doesn’t necessarily translate into better, more exciting gameplay, which ultimately is the benchmark for good VR games. I’d compare it to the first 6-12 months with my Amiga - the games sure looked great, but I was quite disappointed that they often would lack any depth in terms of game play & mechanics compared to the games releasing for my old C64 at the same time. Now that of course also relates to the difference between a new and a mature platform, which would not apply here; but still, good looks isn’t the only important value (not only on PC / VR stuff…).
I do like my Quest and I will get the Quest 2, because while the graphics suffer (and the Arizona Sunshine bit in the Quest 2 trailer really let’s my eyes bleed ! How could they use that as demonstration, FFS) it offers an unbound experience unlike any other headset I own.

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Nope, because there is a difference between being untethered but still required to remain within 5 m of your PC, or completely unbound. For instance for…

… multiplayer games like the Dead & Buried II demo they ran last year, where you could meet up with a bunch of friend on a deserted parking lot and have a great time. Wouldn’t be feasible with your PC required somewhere near that place (or it’s so burdensome that you wouldn’t actually do it)

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I can’t understand how you can defend pentile matrix. Pentile matrix has no advantage over RGB stripe. Have you ever tried both 8K+ and 8K and compared it? It is almost incomparable in both aliasing and consistency.

When it comes to Pentile VS RGB with same amount of subpixels you could be right maybe but that is the problem.There is no mobile OLED panels that can handle highly dense subpixels like LCD does. That is why only two HMDs, STAR VR and PSVR, have RGB stripe OLED panels. XTAL, which had pentile OLED panels, have been upgraded to 4K RGB LCD panels to achieve higher resolution because there are not even pentile 4K OLED panels that can fit in HMDs available. Even HTC discarded OLED HMD lineups.

Just after mobile LCD have solved image retention problem and achieved okayish black level and latency, all the rooms for OLED are gone in VR market except for enthusiasts.

apart of switching subpixels in panels they also increased panels utilization which is why 3860 in OG 8k with worse utilization looks the same as 1440 in Vive Pro, coz even if it’s stretched across the big FOV they also have other panels length be used for software IPD adjustment + lenses magnification factor which do things even more worse, so what you see in 8k+/X (I still didn’t myself but I have Index & 5k+ & Cosmos Elite) is not the just matrix change but is the panels utilization change as well.

I have rift S & Quest & rift doesn’t look so good, pentile just needs a bit bigger resolution to look like RGB (still a bit worse if you will stare at pixels) but overall really consistent & pleasant.

What I see in OG 8K isn’t pleasant at all, but what I see in Vive Pro is, coz not only resolution matters but other aspects like HDR, panels finetuning, contrast, brightness, colours saturation etc. It just feels miles better.

Panel utilization was just improved by 10~15%, which doesn’t affect the impression that much.

Also I have owned Vive, CV1, 5K+, 8K+ and Quest and now own Index and 8KX(not shipped yet…), but never feel the need of OLED even in dark moments except when using 5K+.

Reading your writing, our thought differs fundamentally, therefore we should go our own way.
Thanks for your view on OLED displays. :slightly_smiling_face:

one word Nitendo! many great hits we average graphics but great game play

yes, indeed, my experience is fundamentally opposite, I can’t use Index due to it & I always missed OLED, in DCS the sky just doesn’t feel right on LCD, the closet I could achieve in Index, with 160% brightness & tuning colours to about 150% for RG & 130-140% for blue to avoid blueish look of it, it was almost pleasant experience but it’s really light game (sunny day with blue sky).
I can’t enjoy playing HL:A nor other titles like Pavlov, refresh rate feels good, feeling of presence feels good, smearfree image feels good, but geyish screen & pale/drab overall look in some maps just kill it for me. I tried hard to like Index but couldn’t. Also jagged edges look horrible in index, in vive pro it looks way better. And those vertical pixels ripple adds to imerssion distraction while on pentile it just feels fine. I was really happy user of CV1, then I saw all this hype about LCD & bought Rift S as always wanted to get a bump in resolution but pale look, greyish image & so pronounced jagged edges just killd S for me, I put it on shelve on day 1 & never used it, just 1-2 times to remind myseld how bad it looks.

To get rid of AMP share links, I recommend you use a different browser on your phone. I can highly recommend Brave as a browser. I use it on all my devices.

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