Pimax Frontier October 25th, 10am PDT

This is the key thing here…it really is a matter of personal expectations. I have a 1080ti and I’ve had a great time playing modded Skyrim with my 8KX with what I find to be very good settings. I do look forward to when I can upgrade my GPU and get even more resolution out of it, but if I’m honest with my self the experience is already very good just as is. When I start playing and don’t think about the higher resolution that I know the 8KX is capable of with a stronger gpu, I find that the experience is still very satisfying. When I get that result from my 1080ti I think it is very fair to say that a 3090 can deliver a more than acceptable level of performance in most VR games with an 8KX (of course as said depending on your personal expectations). There will always be some game exceptions because that’s the nature of PC gaming

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Well, maybe not: “expectations”, literally – I don’t expect better than what we have, and am quite able to cope with its insufficiency, even when it leaves us tragically underutilising our headsets, but I most certainly desire significantly better, and will not pretend things are better than they are. :7

Since 8-bit days, we have had people who set depressingly low standards spewing their tired old nonsense that: “humans can’t discern more than 24fps anyway (…and besides: I like the ‘cinematic feel’)”, and for at least 15 years, we’ve heard the outright laughable: “Graphics is photorealistic now - we don’t need any better”.

I can play Skyrim without any supersampling, but everything is fuzzy, and shimmery, and not just because of the aliasing; Like I wrote earlier: If one unfocus one’s eyes, and don’t actually look at anything, it kind of works, but pay the slightest bit of attention, and a healthy bit of supersampling makes the world appear a tremendous lot more “stable, and solid, and defined”, improving at rates way past the very lowly set supposed: “point of diminishing returns”, that a lot of people seem to “sour grapes” themselves into believing.

I want raytracing; Proper from-the-ground-up raytracing – none of this hybrid “rasterized graphics augmented with lowres traced reflections and global illumination” half-measure, and that is going to take a lot of computing power. I’ll argue that raytracing is much more needed in VR, than on flatscreen.

-That subtle bit of light that reflects off your hand onto the object you are reaching for really ties objects together as belonging to the same world, eschewing the clip book look we’re used to in games. Lighting, shading, shadows, reflections, and refractions, that all behave realistically – you may not consciously notice their absense, but your brain does.

Same goes for things like object physics; We need higher evaluation rates, more detailed collision geometry, more objects in the scene to be physics enabled, and characters need to animate with better IK and behavioural logic – yes, it does grind my gears to see avatars hovering a decimeter off the ground. :stuck_out_tongue:

Skyrim, with its practice of tying physics tick rate to your fps, struggled already at 60Hz, on high-end CPUs, and is only too happy to give you things like objects floating languidly through the air, as were it the viscosity of molasses, or an entire room’s worth of crockery exploding across it, as you enter the cell. :7

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So you say you want VR raytracing and enough power to run Skyrim with 1,500 mods… You could just as easily said 100 times the 3090 rather than just 10. It’s just as ridiculous a “requirement” for your satisfaction either way. Further you say another requirement is the hardware must be able to do these crazy things without any “trickery”. Just silly stuff. Its just like saying you want a car that goes 1,000 miles an hour on a nearby freeway and does not require fuel.

Most games I can get close to maxxing out on my 3090 in VR. There are more techniques than ever to achieve great results with hardly noticeable sacrifices on the overwhelming majority of games. According to you anything at all the causes even minute changes means it’s unsatisfactory. I suggest your subjective standard is on the outrageous side compared to most…

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…oooor we could maintain separation between the bit I asked you, and my subsequent wishful thinking in following posts.

If I say I can run a game perfectly, that will be at 1:1 frame rate to refresh rate, at native resolution, and with uncompromising graphics settings.
Otherwise I have made tradeoffs, and need to explain this (EDIT: Not perfect), and list them. Simple.

All computer graphics is trickery by nature, but yes: I happen to be of the opinion that the artefacting inherent to motion vector extrapolation is significantly worse than the very thing it tries to ameliorate, and that I am yet to see any upscaling that can magically produce a result anywhere near indistinguishable from the real thing. (EDIT: Keep in mind, here, the PPD difference between a 4k monitor at comfortable viewing distance (which is where DLSS/FSR shines), and of an HMD.)

( 200Hz is a 5ms interval, which is probably still not enough to do decent pseudo-variable framerate, but I’d still like to see how it could work as an alternative to always-on reprojection (I.e: Instead of reprojecting the last frame, when rendering the next one is projected to overshoot its deadline; Extend the duty cycle of the current one to compensate for light over time, and leave the missed refresh cycle black. After two missed refreshes, we’d be at 15ms, which is to say 66Hz, and at that point flicker would probably become insufferable – would stíll like to try it, as an experiment. :7 )

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The true future proofing, is knowing that when I get more powerful hardware my 8KX can only get better

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As I said it’s all about expectation and acceptance level. Yours are comically high.

It’s funny I see spoiled people today rolling their eyes if a game isnt running perfectly at 60fps and 1080p(ps4 generation) or 4k (current gen)

The same people who not that long ago were perfectly happy playing gta4 on their xboxes at 30fps.

I remember a time when we watched movies on VHS complete with tracking issues and imperfections on blurry CRT TVs hooked up with RF boxes.

Im not saying we should accept that, but we have accept our current reality.

Remember when Voodoo 3dfx insisted that 16bit dithering was “good enough” and that we didnt need 32 bit color?
lol

Regardless at the time we all loved us some quake 2/3.

And today you can go back and play that game with ray tracing in 4k 60fps.

Anyway It is what it is. I will enjoy the fact that we can play Virtual Reality at all in our lifetime knowing that the tech will get better as time goes on.

Carpediem!

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So would you prefer that Pimax NOT create the 12K and only release a mediocre HMD just to match what we are capable of today?

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How about a more realistic question. I presume Tobii Foveate Transport will require… developer support. If so then we fall back to if the game doesn’t properly support it much like FFR and DFR(well just piggybacking off FFR) then how well will the 12k support current games that ppl enjoy playing?

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Hey man: I am playing Elite:Dangerous Odyssey with single-digit framerate when on a planet surface – that is the tradeoff I am choosing to make, because I think the game is just too blurry without supersampling, and I have the cast iron stomach to bear it.

I am quite able to recognise limitations and adapt to them, one way or the other.

I just happen to be less enthusiastic about misrepresenting something as something it is nowhere near reaching.

…I would also still like to know whether it’s unique frame at 12k, at full refresh rate, and full FOV… :7 (EDIT2: foveated, of course - I am not expecting transfer of actual full 2x6k uncompressed bitmaps at 200fps - only the bit in gaze focus.)

EDIT:

Nope. Only thing I am asking for is basic honesty.

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Well this is the question. I am in part interested in seeing fixes for current pimax products that are flawed or incomplete.

We are in week 2 of November and those pesky Sword Light controllers still seem to not have shipped l, even though was “for sure shipping before end of Oct”; guess they forgot to lick the stamps and send notification emails with Tracking Numbers. While also seeming to ignore the 8kX DMAS 1.7k noise known reported issue since the Beta. That some have.

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Since Pitool’s FFR doesn’t work with all games, will Tobii’s Foveating Rendering work with everything instead?

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Thats a good question…

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True, no arguments there.

This whole topic is probably putting the cart before the horse.

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I saw something really really cool today regarding foveated rendering that Sony is up to.

Its the first time seeing it done this way. It actually reduces the 3d geometry as well

more info here

I dont suppose this is something a mere driver could manage though. But this would probably be way more effective than simply reducing the aliasing and shading.

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Will the eyestrain associated with the earlier platforms be addressed?

https://community.openmr.ai/t/eyestrain-discussion-problems-and-solutions/16925

You slammed me for posting this thread but theres truth to the eye strain issues. Only Pimax 5K+,8K and 8KX gave me eye strain, none with other HMD’s. Anyhow I dont want to open a can of worms and Im sure your aware if that issue, really hoping this has been addressed? Thanks @PimaxUSA

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It might be to early for you to answer but I bought my 8KX second hand, will we still be able to send in for the discount. Lots of us supported Pimax since the P4K days, myself included, also an 8K backer. Hopefully you will take this into consideration. Thanks Martin. @SweViver

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They used to have an office in the USA. Not sure if its still viable

I bought my 8KX on Ebay, I have the receipt. Will second hand purchases be honored?

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Automatic IPD, Aspheric central lens, 118 degree binocular overlap (versus 86 degrees before) so I imagine eye strain in most cases will not be a thing. VR in general can cause eye strain and there are threads for all headsets in their forums with many posts within them. However, on average our previous devices produce around 6 degrees less overlap (than low fov headsets out there) and the lenses are canted - I think this causes IPD to be much more critical for comfort and difficult to completely obtain than other headsets so the built-in IPD analysis should also assist.

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How ia the ipd wizard that waa said to release ages ago for current pimax hmds?