Ok, a statement like that can just not be allowed to go unquestioned.
After those words, I’d like you to personally demonstrate how to get each and every one out of this vast majority of games running at 75fps, without severe paring down of graphical fidelity; And synthetic frames do not count - at all, nor does upscaling – neither of those is “running well” anything - they are the duct tape you wrap hapazardly around your shattered legs, so that you can hobble along at all, even if under excruciating pain.
I am delighted to see foveated transport finally becoming a thing in the VR world (a simpler, and fixed version of that was incidently one of those things which were asked (unanswered) about here on this forum, before p8k and p5k started shipping).
I would not call Foveated Transport a: “version” of Foveated Rendering, though - rendering and transport are two completely separate matters, and you could foveate either, without foveating the other.
Each also has completely different sets of modes, of varying effectiveness/tradeoffs, of actually achieving the desired reductions in work load, or volumes of data that need to be transferred.
Will Tobii’s foveated transport implementation for the p12k enable it to receive frames that, uncompromised, fully utilise the display panel resolution for the fovea part of the view, and sufficient definition for the rest of it; At frame rates that meet its 200Hz maximum refresh rate; And at full FOV; Without any further compromises or trickery - technological or semantic? In practice - not hypothetically.
I wish I were less inclined to sound so harsh, but, you know, Pimax users have lived though a fairly long history of uncovering endless undisclosed caveats.
It is great that you have managed to get some developers to begin adapting to a wide FOV future - hopefully more will see the light, and hopefully do so in more and better ways; Non-PP is just the first step. …and hopefully this will include standards, frameworks, VR runtimes, GPU drivers, and engines, providing application developers with the tools they need to do this, without having to reinvent the wheel themselves every time, and for each and every target device. :7