It was an option to rma your 5k+ as it seems your usb on the hmd is misconfigured. As I recall didn’t you decline?
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Standalone mode has foveated rendering, variable refresh rates, variable fov and variable resolution. So software like any platform based on complexity will run in the appropriate mode. Simple things can run wider and faster, difficult things less. Split rendering is also an option for developers.
So yes, an absolute statement like yours that it cannot work at 90 or at all as you implied is simply false.
Well maybe not false. Just not 100% accurate. I am sure Fruit Ninja and InMind could likely run at full specs.
As you said it will run in an appropriate mode of settings. Titles like Hellblade would have difficulties of course. However imagine 8f running standalone it would require a port.
Here is a link for a base Qualcomm XR2. I imagine pimax might have a specialized version.
Indeed, low poly or small games should not be a problem but I don’t see how a simple XR2 can deal with “AAA” games.
I’ve heard about those variable settings in order to play pcvr wireless or not. IF we have to use potatoe fov, the device loses his interrest. I’ve read something like 150° fov for pcvr, I’m not sure if it’s true or not but if it is, foveated rendering won’t be enough to run a big game smooth and stable at 90hz and I’m afraid the compression needed to compensate will be too great.
Look around Oculus Quest 2, big games experience fps drops with link and air link even with a RTX 2080Ti.
About standalone games, I don’t believe a XR2 will be able to display 4k/eye 120hz unless you play games like Fruit Ninja.
And as you often say Facebook has technical means that you don’t have, I hope you’ll succeed where FB had difficulties but you can’t stop me from being skeptical.
MAYBE what I’m saying is false, I’d be happy to see proofs that tells me I’m wrong.
Unfortunately it wouldn’t be the first time Pimax announce something and launch preorders for a product they can’t make (like steamvr sticks). As said in my country : scalded cat fears cold water (I don’t know if there is an English equivalent ^^)
4k per eye it might do alright as the spec does say 8k. And 4k/eye is half of full 8k. Now like Xbox and playstation it will likely use variable quality on different details. Both XB and ps5 do ray tracing but vary the render resolution and quality to achieve it.
So yes it will be important to leverage the sdk to achieve best balance to achieve desirable balance of quality to performance. Some benefits of using an on board powerful processor is to offload some of the stresses and to even achieve much better potential upscaling case uses. Even when using direct to pc.
Honestly like anything new in this early stage we simply have to wait and see what does truly become the reality of this new frontier.
Ces 2021 we will have a glimpse vs a marketing bling presentation. On the plus with @PimaxUSA has said it seems there trying a more modest timeline vs an overzealous unlikely to meet one.
Only time can validate or invalidate how well there projection will be.
There is no doubt that the step towards VR 3.0 is significant.
But I think the 12KQ lacks diopter correction and a smaller and lighter form factor.
Or should we leave that and wait for VR 4.0?
Agree.
Then we will have to wait for the next iteration with curved displays.
But maybe diopter correction would have been possible as some developers are doing.
starvr has 210/130 fov, onboard eye tracking, huge lenses, it weights 450g wo strap and around 700g with it, has no distortion issue. I so sad that they went bankrupt and sold it to acer, if they would adopt steamvr properly , update screens to at least index level then even wo ipd issue fixing it would be a very decent hmd, even considering the price
Good point about weight. Starvr one looks good but 12K looks better, has more features like wireless and is almost $1000 cheaper. Plus i can’t trade in my 8kx against a starvr one.
Edit: ive just seen its 1830 x 1464 pixels so not even quest 2 resolution.
Tried it a number of times and the starvr has some nice features but fyi it isn’t 210H, more like 180H and 120V at most. Risa’s database has it at 177.5H and 117V. The colors were great and it’s true there were basically no distortions. The resolution was so low and spread out so much it was not a good experience imho, a lot lower than even a rift s. They would have needed a total overhaul for real viability - something I thought Acer would do but seem to have no interest in.
Well, the StarVR has also been an existing and working headset for quite a few moons now… :7
In more consumer level news, it looks like final kickstarter Tilt5 units are going to start shipping over the coming couple of months. :7
Going to be interesting to see if they are decent – /me is not a board gamer, but I do know people who are; May need to get another set or two, if it is neat - swapping a single one back and forth between multiple players must get tired rather fast. :7
Seems to me entities holding the property got themselves into multiple financial shenanigans.
That is immaterial, however, in the context of people comparing tech between an ancient headset, and one we only know by advertised specifications, as if they were contemporary and equally tangible.