HTC is back! Vive pro 2 with 2.5k * 2.5k per eye @ 120 hz

I wouldn’t stick to 120 just yet.
The last few years have also seen at HTC that data sheet and reality are far from each other.

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I’ve ordered one , I hope that DSC implementation is good , and can work with their current wireless to some extent . 5k+ in small fov at 120hz is very nice smooth feel but the image is trumped by reverb g2 and experience is not as nice as the freedom of vive pro wireless setup in non sim games
this one headset could replace all three (in theory )

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True that is even shared by other manufacturers like pimax as well. With max large Horizontal FoV being 160(Rendered)

Now what it does mean if HTC is Rendering 120 that with the Eye Relief you can see up to a Max of 120 FoV(regardless of mods as this is what is rendered)

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I’m also still somewhat skeptical. Luckily we don’t have to wait very long!

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i realy hope it matches the color and sharpness off the hp reverb g2 and the minimal glare as the G2…Then i am very happy

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With double fresnels, I have a hard time imagining we can expect anything significantly better than the Valve Index situation, glare-wise, unfortunately. Here’s hoping to be pleasantly surprised.

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Yes i am a little afraid off that…

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Doesn’t Varjo use something similar to stacked lenses?

As much as a love my 8kX its a love hate relationship with the (tried for 6 months to tune) eyestrain so im willing to go from normal to small FOV to get a plug and play hmd at this point. Deffo gonna give this a try

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The resolution on the 8kX is spread over a larger FOV. This Headset should be considerable/ noticeably sharper than the 8kX but will have to wait and see

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The vive pro 2 will be a good allrounder , hopefully it will satisfy enough and make me not to buy the varjo lol .

I wish htc would have aspherical lenses though … this time we cant simply swap out the lenses from a cosmos xD

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Not fresnels, though, as far as I know.

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I have pre-ordered it too.

But the refresh beyond 90 Hz is not attracting me that much: the burden on the GPU will be big enough with the VP2‘s resolution, I will not be seeking to increase that burden even further.

One of the big promises of this headset is the option to go wireless. But will wireless be great too ? Or will the resolution be seriously reduced due to the wireless bandwidth capacity restrictions ? If this restriction brings it back to Vive Pro levels (save for SDE), then it will end up beiing a tough choice to go wireless. I don‘t fancy to go back and forth on the wireless option, because it‘s a bit of a hassle, I believe. So I would want to use it either wireless or not, and stick to it.

Part of the greatness of the VP2 will depend on the FoV - if the FoV is not increased over the G2 level, I doubt that I will notice the greater resolution on that FoV: so why even get the VP2? It might be more comfortable (the G2 is quite tight), wireless option and it gives us native Lighthouse, and… err, that‘s pretty much it then. So to really shine it needs a greater FoV than the G2.

Bottom-line for me is that the VP2’s greater load on the GPU needs to result in true visual improvements for me, and I doubt that would be the case with the G2 FoV. Otherwise in the worst case it actually looks worse than the G2 because you have to dial down the settings in game to render the greater resolution. This is why I don‘t anticipate that I will use the 120 Hz option (other than perhaps for games like Eleven).

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Looks like the wireless supports 1632 x 1632 per eye ( coming soon ) this is definitely going to be the best possible wireless visuals available on the market , until they bring out wireless 2pro+

I’ll be really interested in hearing the first hand impressions of what the FOV feels like compared to the 8KX’s small and normal FOV settings. I don’t have any issues with distortions on my 8KX so I really love the normal FOV. I have played with small a few times and it isn’t horrible either although I mostly just stick with normal. If VP2’s 120 is really the same (or better) than 8KX’s small with a noticeable increase in resolution and clarity then that would definitely give me something to think about.

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Well, there is the quality from an optical standpoint; If the Pro2 gives a larger area in focus than the G2, then that is something. The older Vives, which never enjoyed a lens upgrade, were not too impressive on that front - I guess we’ll se what the new lenses do.

If nothing else, one might speculate that it will not have the “spare” stretch of “unused” lens out to the sides, that the Pimaxes do when you run them with restricted FOV, in which case it should exhibit the old aperture occlusion issue, where the FOV to the right shrinks slightly from your turning your eyeball to look to the right, which consequently moves your pupil closer to the right edge of the lens…

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The Pro2 does have Relief controls, but I doubt it will have one degree more FOV on a non-Asian head than an old Vive with no foam.

My favorite part is the line “until I try it for myself i just can’t recommend this headset”

I should frackin hope not. As for the “Hard Pass” title, that’s a lot more of a conclusion than the “until” condition he applies in the vid. Rather unfair until you actually road test it.
It is hilarious that some of these guys put themselves up as “everything you want to know about VR” authorities and then do these speculation vids. Somebody should tell this guy that until you know everything you can’t speak to everything and a not fully informed opinion is just that.
Him rehashing of his Vive Pro issues is just more filler because he really has no substance. 10 min I won’t get back. :grinning:

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Just for the record, I asked HTC support about the IPD range support in Vive Pro 2 and response was:

Kindly note that the IPD range of the VIVE Pro 2 is 56.95 to 71.78mm.

Go figure :smiley:

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Now that is an ambitious degree of precision. :7

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