It was 55-75 in OG Vive, and 55-72 in Vive Pro (I have 72 mm). This is not what I would call progress! Anyway, another headset I do not need to care about.
@Gonzas: maybe that‘s the case; but imho it is a good package, and at least offers an (expensive) option to add wireless (possibly with decreased resolution) which most others do not offer.
If you are so negative about it, what would you have expected from a new headset which it doesn‘t provide - and how does any other headset satisfy that need currently ?
If it‘s solely about a wide FoV - then of course the 8KX, or any other Pimax, satisfy your desires. But if it‘s more than that, it is not that simple.
There is point of diminishing return in quality. By that I meant companies will catch up and Pimax will be toast even if they come out with a slightly better res headset. People will rather accept a slightly less res headset for better service (be it human service or software).
Indeed. More VR hardware out there, hopefully, a much more compelling case for VR software development. So many billions of dollars in funding need to move towards solid VR software infrastructure.
Although not enough to be a major difference in clarity (compared to the 8kX vs 5k+ or such), I would expect a somewhat higher vertical angular resolution, and therefore slightly higher clarity?
Also, I wonder about the ‘Dual-element Fresnel Lenses’.
tbh, eye tracking on Vive Pro Eye, despite it works very well for supported apps, was useless in general + it introduced additional downsides like increased size of lenses which touched my nose & made me put lenses further from face & decrease FOV & it was really noticable. I want foveated rendering & social features are cool, but if that increases price by 300$ & doesn’t work in any single app I use apart of NeosVR for years & decrease a FOV & comfort then no, thanks god they dropped it, I would like to see it once it’s supported on proper level & doesn’t require app support (driver level implementation).
There are a lot of benefits (performance, immersive social experience, user data for business apps, dynamic distortion profile, games can use it like horror games etc) but if it doesn’t work - it’s just piece of additional junk which contributes to HMD weight.
But doesn’t the VivePro 2 have 2448x2448? We don’t know what the vertical PPI is yet. They could squeeze more pixels in both directions over the Reverbs G2. Or the Vive Pro2 could have a wider vertical FoV at the same PPI.
This is a chicken & egg issue and has been for a long time. It needs DeV support and to get it it needs to be widely out there. Unfortunately like with FoveVR it is simply not moving forward well enough for adoption.