HTC is back! Vive pro 2 with 2.5k * 2.5k per eye @ 120 hz

Hola! …So you admit Pimax 8kx is the best headset at the moment and you have to wait for other better headset to be done

When HTC makes something better than pimax 8kx , pimax will have the 64kx+ for sale.

Vive pro is the same thing, the same again ,and again, and again , same gafas de buzo, just with a bit better resolution.

Regards

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It was 55-75 in OG Vive, and 55-72 in Vive Pro (I have 72 mm). This is not what I would call progress! Anyway, another headset I do not need to care about.

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@Gonzas: maybe that‘s the case; but imho it is a good package, and at least offers an (expensive) option to add wireless (possibly with decreased resolution) which most others do not offer.

If you are so negative about it, what would you have expected from a new headset which it doesn‘t provide - and how does any other headset satisfy that need currently ?

If it‘s solely about a wide FoV - then of course the 8KX, or any other Pimax, satisfy your desires. But if it‘s more than that, it is not that simple.

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There is point of diminishing return in quality. By that I meant companies will catch up and Pimax will be toast even if they come out with a slightly better res headset. People will rather accept a slightly less res headset for better service (be it human service or software).

Vive should have used the built in eye tracking from the pro eye version at this price.

Fov is still underwhelming even if it matched small fov of Pimax… Doubtful.

Also i would want a lower hz rate option for Sims. Any form of motion reprojection is less than ideal.

Sounds okay but i don’t want to shell out more cash for “okay”

Hoping Index 2.0 will be a worth while upgrade from my outdated 5k+ someday.

I still like the fov & performance, hz rate modes etc.

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Your presuming service will not improve. HTC’s service has also been quite the mixed bad of decent to horrible.

By the time others catch up Pimax may have things fully in place and working well.

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Indeed. More VR hardware out there, hopefully, a much more compelling case for VR software development. So many billions of dollars in funding need to move towards solid VR software infrastructure.

Although not enough to be a major difference in clarity (compared to the 8kX vs 5k+ or such), I would expect a somewhat higher vertical angular resolution, and therefore slightly higher clarity?

Also, I wonder about the ‘Dual-element Fresnel Lenses’.

Don’t You think You will be able to choose the refresh rate in SteamVR like You can for the Index?

Given Valve’s/HTC’s history one would think they have cooperated… :wink:

I mean they even list the headset on their shop.

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My bad it’s actually 57-72, so you’re just within range.

I suspect the IPD range has gotten smaller since they’re using larger lenses now?

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I thought they curved the screen?

Yup, I don’t know why people are surprised by this.

What’s worse is the absense of eye tracking. According to ThrillSeeker they plan on eye tracking from Tobii to cost +300$.

Screw HTC if this FOV is standard and only a 200px increase over 4k headsets.

Also why is nobody all over HTC @SS about calling their headset 5k? hmmm?

Man its such a shame Pimax still hasn’t made their eye tracking worth a damn yet.

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Shh, you’ll make @SweViver cry …:sob:

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G2 : 2160/ 100 = 21.6 PPD
Vive 2 Pro 2448/120 = 20,4 PPD

on paper :wink:

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Oh? I heard something about them dropping whatever their previous eyetracking solution was, and switching to… Droolon.

…Yeah… Welcome into the fold of happy Pimax eye-tracking users, new Pro2 users… :stuck_out_tongue:

I recall chewing HTC out over both matters when they announced the first pro. :stuck_out_tongue:

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tbh, eye tracking on Vive Pro Eye, despite it works very well for supported apps, was useless in general + it introduced additional downsides like increased size of lenses which touched my nose & made me put lenses further from face & decrease FOV & it was really noticable. I want foveated rendering & social features are cool, but if that increases price by 300$ & doesn’t work in any single app I use apart of NeosVR for years & decrease a FOV & comfort then no, thanks god they dropped it, I would like to see it once it’s supported on proper level & doesn’t require app support (driver level implementation).

There are a lot of benefits (performance, immersive social experience, user data for business apps, dynamic distortion profile, games can use it like horror games etc) but if it doesn’t work - it’s just piece of additional junk which contributes to HMD weight.

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But doesn’t the VivePro 2 have 2448x2448? We don’t know what the vertical PPI is yet. They could squeeze more pixels in both directions over the Reverbs G2. Or the Vive Pro2 could have a wider vertical FoV at the same PPI.

People seem to be buying into rounding. Mega Pixels is what VR should use.

As 2448 is less than 2560(that is legit 2.5k Res).

However ever since TV corrupted what 4k is(there def being 4x 1980×1080). No one realizes 4kTV is not 4k Res; like 1080p TV is not 2k.

Standards have been fir awhile being rewritten/changed.

Not that I read. Plus didn’t Samsung &/or Oculus patent curve screens for VR application?

This is a chicken & egg issue and has been for a long time. It needs DeV support and to get it it needs to be widely out there. Unfortunately like with FoveVR it is simply not moving forward well enough for adoption.

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Imagine a lense mod for the HTC vive pro 2 , this would be literally the best hmd on the marked then

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