The ppi of the magnified screen is important to know and compare the real ppi your seeing. A 200" acreen has a lower pixel density than a 100" screen.
Just checking eBay and quite a few G2 Reverbs on there which would make sense with new headset being released.
I don’t blame them for that, it would be really weird if they would start promoting the Vive Pro 2 But if you feel the need to curb enthusiasm for competing headsets, then I think it’s just better to no to do it so obviously (or better not do it at all in my opinion). It just makes you look like a bad 2nd hand car salesman with his obvious lies and strategies, that just makes my toes curl. I thought @PimaxVR did it above already a bit better but his post was actually incorrect since display size really is not the only factor determining FoV. Stacked lens design of course can improve FoV too.
Well that depends on what you feel is the current level. If it’s G2, 8k-X and even Quest 2, then you’re right. But I assume they were talking about the gen with really obvious SDE. Either way, also not great sales technique when there are already several headsets out there in that new gen, I will give you that for sure. And what bothers me most is that those companies always feel the need to lie about FoV. If it’s 117 MAX, then why talk about 120… Even it’s only a few degrees, it’s still a lie and disappointment.
I do hope you realize that your post is the very epitome of not being objective? It is all just your opinion on the 8KX based on your personal experience. Nothing wrong with that as it should be the measuring stick that you use for your personal choices. Do realize however that it does not make it the measuring stick that others should also use in evaluating the 8KX. My own experience with the 8KX has been excellent but I know that others didn’t have the same experience. I really don’t think anyone was hoping that the VP2 would be bad. It has just become clear that it is not a clear winner or clear loser either. Just another headset with pros and cons like all the other headsets before it. Once again people will just have to choose what that can and can’t put up with when choosing what headset to get.
I think it’s a combination of that. People are disappointed with the vertical FoV, the bad mic and the fact that it seems to generate quite a bit of heat, just like the Vive Pro. It beats me that they didn’t think about improving that
On the other hand, HTC has (created themselves) their own huge base of haters. And I can’t really even blame them with all that HTC has done wrong in the past (just like Pimax created their own base of haters with all bad decisions Pimax made in the past)
Marketing bling. The old round it up. We see this pretty much everywhere. A 50" Screen TV sometimes only being 49", 3840 being called 4k when real 4k is 4000 to typically 4096 as established prior to 4k TVs.
Well, objectively then, what I have been looking (longing ) for is a headset of
New-gen resolution/PPD (G2/8KX/VP2-level).
Proper virtual effect (to feel you’re there, not looking at screens, “presence”).
Panels with good colors and blacks.
As high FOV as possible without entering distortion as that breaks presence .
Decent refreshrate (90/120).
HD Audio
LH tracking for my index controllers and comfort in wearing and starting up.
So far every solution had its downsides. Its like talking about 3 sidegrades here. Of which one we don’t know much about…
Well said.
I think this is a tad unfair. After all, that number (117°) comes from an individual, MRTV, who is reporting his findings. Somebody else, say with a wider IPD, may have a wider FoV ? And 3° would be within tolerance anyhow, I would argue.
I believe that Oculus at the time even refused to officially announce an FoV value for the Rift, arguing that the value depends on so many variables, IPD, distance eye to lens/screen, headshape etc. so that it would be difficult to provide a value; the best thing you could probably do is provide a range within which the FoV as seen by say 80% of the users will lie. But most companies probably rather take the short cut to take the greatest value of such range to boast their product in marketing. I can understand that - imagine your product offers a horizontal FoV in the range of 100-110°, and your competitor’s offers 3° less in average, and you advertize it with 105° and the competitor states 107° in their specs…
I only hope he dont try to he is trying to find some positive things to increase the sales so he can profit from that…
We all now some real negatives about the headset that we dont must forget.
Dont get me wrong,i like him as a youtuber.He was right about his review about the hp reverb G2 when he was talking about the screens and audio…there are realy amazing… only the tracking was a big big let down… sometimes even unusable…
I think if i use a different face cover on the htc vive pro 2 i would get about 100 horizontal field of view with my face shape.
But let see when i get the vive 2
Actually MRTV is one of the few youtubers I trust not to do that, since he has alternative sources of income (like his paid patreon and some other things he organizes). I do think Sebastian can be a bit over enthusiastic when he gets a new headset, a feeling I can relate too. If you’re a diehard VR fan you can get carried away easily with new VR tech. But I do believe he’s a honest.guy.
They could if they used RGB Oleds, but that would make the Headset more expensive
I also don’t like his reviews & especially reverb G2, its a nightmare headset & not usable for me, it has good screens but sweetspot, FOV even with gasket mod (I don’t say about default - it’s a pure nightmare) not as good as modern HMDs + that cheap & poor quality strap system, really buggy software & huge performance drawback at least on my hardware (5950x, 3090 strix oc24), have no performance issues on other HMDs even on Pimax if I lower FOV & setup high resolution, even on Odyssey+ with WMR but on 40% SS with G2 I have troubles.
But the situation about the default gasket on Vive Pro 1 & VP2 seems valid for me, as it’s the same experience I had - with default foam the eye relief is worse than on index & doesn’t let to put lenses as close as Valve HMD does, so sweetspot is really bad & FOV isn’t good, but with thin cover sweetspot not a big issue anymore & FOV is much much bigger, if you push off index lenses the same distance the sweetspot also will degrade, Valve did a great job with their eye relief, I think it’s a must have feature on high quality HMD today.
I was happy at first with the G2 but the buggy hardware and software really started to piss me off… Last few times I used it I needed to wiggle connectors etc for 10 minutes to get it working. A dance we had to do with Pimax also in the past but at least they fixed it. In HP’s case it seems to be faulty hardware. Either way, yeah I gave up on the G2 too and I also do believe Sebastian was too optimistic with his review, although if there were no hardware and software issue’s it would probably still be my go-to headset. BTW I also felt Sebastian was too optimistic with his Pimax 5k+ review. But still, I don’t think he’s received even a penny from any of those companies.
But he will from the vive pro 2 buying link in his videos…And also from the Hp G2 .
Its ofcourse his right to do that… But sometimes i have a dubble feeling about that…
But i realy hope it will be a very honest review…
I don’t know did he or didn’t, but I noted that his reviews don’t reflect my experience with real hardware & there are lot of personal opinions & some stuff like changing mind from time to time (which is normal) but still the reviews aren’t very helpful for me.
I liked VoodooDe but last year-2 he got some negativities regarding some brands or devices types. I know he likes wide FOV but I mean when you have 20+ HMDs you don’t use them a lot & the method of new devices estimation gets changed, other day you could adjust that or another feature manually & got a really decent device, nowadays it seems he lost passion & more oriented towards user friendly devices that work out of the box or towards the device he uses most of the time & don’t mind to tweak it as he likes it, but it doesn’t mean that other HMDs are so bad either, so that’s all personal & sometimes soudns to me not objective at all. As a VR user since 2016 I try to find the best experience I can get & don’t mind to adjust something if the base UNIT really has benefits like high res, good colours, tracking, stable soft etc. And on other hand HMDs like G2 despite the good screens never will be ok for daily usage as they have principle issues, maybe in couple of years they will be able to fix software etc, but I know first reverb had some of the issues & since so many years it’s just there.
Ben Plays Vr, Tyriel Wood, I still enjoy their content, sometimes also watch Eric President & Thrillsicker & some other guys, but often the most instersting videos do people who don’t have activity & has only 1-2 videos on the channel.
Anyway VR devices are hard to describe & we all know current references youtubers use to describe this, but perceived experience often may be really different.
HTC from my poin of view does some fundamental things pretty right which is important for VR - performance, colours/contranst/brightness/eye relief/one of the best 3d effect for me/comfort/usage friendly/software friendly (well this vive console maybe a step backward, og vive PRO was best like index in this regard, I also liked CV1 in terms of software & PC VR when it was up to date)
So I just watched VROasis preview of the VP2
Seems they went the oculus route of using a single display.
So I wonder how much of the display is wasted on software IPD?
Also , seems like Vive has their own PiTool?
Except changing the resolution doesn’t affect steam VR 's reported resolution.
What?
Edit: Steam Motion Smoothing not supported! They have their own Brain Warp now too?
Vive Pro is looking more like they were forced to go the Pimax route in terms of drivers. I guess its not considered a Native SteamVR headset now.
I guess that privilege is reserved for Valve’s own headsets.
Its interesting because if HTC were to go wider and say they used canted displays they would end up having to copy Pimax even more by adding options into their “Vitool”
I like Sebastian, don’t get me wrong - I even supported his KS MRTV experience and visited his office, it was a very nice afternoon, and he obviously knows a thing or two about VR. But frankly, his G2 preview was like freakin’ shopping TV, I had to switch it off after some 15-20 minutes, I couldn’t take the not-at-all-subtle “go buy it !!” message any longer. I hope he has learnt his lesson and will withstand the urge to please a company gifting him exclusivity in future.
Btw, for a guy who placed his bet on full-time VR related services I would not be so sure about his financial well-being, as we all know VR did not hit mainstream as soon as we all probably believed 5 years ago, and I can imagine it is a challenge to make ends meet if you have no other reliable income like e.g. Sweviver had before he went Pimax. Of course all of them could be tempted by money, even if they had a safe income.
But even when he is his usual self, so not the G2 sales man version, he indeed can get carried away and then the sky is blue… and a few days or weeks later he might come back on a couple of statements he made
It seems to be a controversial headset - but it’s not bad for me, and I compared it to the Index and 8KX, and at the end it earned itself a narrow victory over the 8KX. But apart from the occasional error 4-71 or what-ever it is again, I have no issues; but I hardly relied on its controller tracking because I focused on cockpit games the past 9 months or so…
Yep, this is definetly his style. Remember when he was in bed with Pimax? He was unbearable.
Probably the reason his subscriber count failed to rise because he was really forcing that FOV down peoples throats hard.
Its funny because he barely mentions Pimax these days and AFAIK he still hasn’t been sent a final 8kX review unit despite everyone else getting them.
Even his buddy VR Flight Sim Guy is getting one to review, sent by Pimax (i doubt MRTV had anything to do with it)
It will be interesting if VRFSG loves it and talks about it on their podcast, MRTV’s response to that will tell the whole story.