HTC is back! Vive pro 2 with 2.5k * 2.5k per eye @ 120 hz

I much prefer the roundedness(after using a Quest which is boxy), which is why I figured it would be like the original Vive/Pro, but I guess I should have just looked at the lenses to see it would be different. I assumed the 2nd layer of lenses maybe made it round in the end.

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Maybe that’s why they have double lenses.
As in they claim 120 horizontal even though it should be in the G2 area.

i decided to keep my pre order too,because i had every pimax headset and all other vr headsets out there(exept the varjo 3) so it would be nice to do my own comparison…

By the way i would have also the lower field off view with the vive pro 2 because i have i think the same shape head as @VoodooDE i also get much much lower field off views then other people do… I always need to take the facefoam off to get close to the lenses to come close to other people messurements…

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No, we really don’t. Again: that is all worked out in the angular resolution (ppd), which a unit fit for purpose, and past dependence on other factors, whether your FOV is tiny or huge. (We’re not getting ppd and ppi mixed up, I hope?)

A flat screen - virtual or physical - can only ever approach, but never reach 180°, even as it grows by the tangent, to stretch away into infinity.

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Can somebody translate this review in english,or a part off itt

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Oh I’m not the only one :wink:

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From what I’ve heard from my friends : they had both the 8k X and G2 but they sold the 8k X because they prefered the G2

G2 wins in :
Clarity
Sound
Comfort ( no adjustments needed with the offsets)
3d effect
Software support ( no pp required and no shadow or contrast bugs like in the game defector)

And since the Vive pro is even better than the G2 , then vive pro 2 is the way to go right now .

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Same here, I’ve also given away my 8KX too after comparing the G2 to the 8KX in December 2020 extensively. I know how to set them up correctly, I followed all the guides. Happy with the G2 atm

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I have a feeling that people hate HTC for some reason, maybe prices & always complain about something like eye tracking lacking etc.

I agree that old vive had sweetspot issue, mic & audio were not good quality one (e.g. Samsung O+ had best on ear speakers for my liking, then index then HTC DAS, ouch, that was actually HTC even as a vive mod strap)

But Vive Pro was one of the best HMDs I ever tried: I had best immersion there, colours & contrast were just spectacular, I still use it for some cases & as other folks noted HL:Alyx looks with it astonishing

Sweetspot issue was fixed for me by using a thin foam & it became not worse than on other good HMDs like Index/Q2 maybe a bit worse but it was clear & didn’t require readjustment. FOV on original Pro was one of the best, so if Pro2 FOV is bigger I have no complains here, I understand the vertical FOV potential issue & rectangular form of the lenses but have to see it myself (got preorder by announce date)

HTC made all right in terms of marketing & strategy: they upped resolution to 2.5k per eye, their screens always were one of the best in terms of colours & contrast (Pimax could only dream of such a colours, no way they will achieve something even close to it), they upped FOV & adjusted lenses (one of the biggest complain).

I was worried about mic, audio & sweetspot & seems my worryness confirmed, but even considering this will be not worse than on OG PRO then only resolution bump is enough to make this HMD best of class or at least one of the best.

Its funny to see Pimax employers say about comfort of PRO & that they didn’t make adjustments in this department, why then you copy their strap in you 8KX hmd lol, maybe because comfort is not a downside of the HMD but one of the strongest sides of it & they don’t need to rework it though.

The biggest downside for me is vive console, I was so happy with native vive pro steam vr support & always hated cosmos for this, but if they have the same level motion compensation as og PRO had I can live with it.

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i think you forget one BIG thing,they vive pro had oled screens,but now they are lcd screens so no inky blacks and worse colors them the orginel vive pro…

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To stir a pot a bit. PPD should be an ideal qualifier, but considering how often it is presented or even calculated wrong, I would be afraid that headset manufacturers (who cannot even get their FOV right) will give arbitrary values sucked out of their imagination and lack of understanding.

From my experience PPD (in your usual consumer HMD) is quite consistent in 90° cone. The only other aspect that may somehow degrade the PPD is the actual lens acuity - i.e. whether it can focus on the pixels and therefore preserve the PPD for the observer.

This, I am afraid, is left to a reviewer and will always be subjective depending on eye relief (mostly), but may also depend on IPD (for canted lenses) etc. This is also from where come sometimes contradicting observations about the area in focus.

Anyway, if you can get the final image from an HMD (i.e. the one which is displayed on the panel), you can “calculate” PPD from it with sufficient precision and it won’t be subjective to the observer. The problem is, there is no standard way to get that image and for some headsets it is even quite difficult to impossible without serious hacking. Otherwise I would very much like to add this to my geometry metrics.

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I didn’t forget it, and I glad that they came with LCD, coz if they would go with OLED they wouldn’t be able to compete in resolution department with modern HMDs & nobody would buy it apart of few ppl like me.

Colours & contrast statement was also applicable for Cosmos which I have & which is LCD either

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I already stopped use all those numbers & resolution years ago, on wiki pages & all reddit pages all those ppd levels are just BS. It doesn’t correspond to real experience.

Even if those numbers would be right in terms of perceived resolution then there are still so many variables like screen shimmering, aliasing issues, the colour of SDE (some panels have black space, some have grid that has the same colours as sibling pixels) & all those things make so big difference to the end result then its mostly impossible to compare HMDs using paper stats.

one of the examples:
image
Rift S has bigger ppd than index, what a nonsense, I barely can use rift S screen while index for me with SS cranked up looks gorgeous.

Also there are things like sub pixels & other stuff, so it just all doesn’t matter for me now. Indeed if we have resolution & FOV we have at least some estimation what to expect but until you see it with your eyes it’s mostly impossible to imagine how it will look like in real life.

IMO Vive Pro has better perceived resolution than 5k+, pixels a bit less prounonced on 5k+ but details aren’t sharper due to resolution & rgb/pentile patterns stuff.

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I own both and performed this kind of comparison too (together with the Index, which wasn’t up to par with them due to the lesser resolution). At the time I was in one of my Elite Dangerous loops (play it a lot for 3-4 months, then pause for 6-8 months, rinse repeat) and used that as my decision making game.

IIRC, the 8KX suffered from requiring PP. As a result the picture in the G2 was slightly better in the sense of being calm, quiet - which I would translate to mean that it had a better AA being applied. I didn’t really see more details on the G2, it was just this calmness & clarity about the picture where the 8KX wasn’t as quiet. However, when taking the decision to make the G2 my primary device, I felt that the 8KX may see it’s day come when I would get a 3080Ti or 4080Ti to power it (and of course where no PP is required, that may already work now or at latest with a 3080Ti) - with the proper AA I believe Elite would look just as good in the 8KX, and add its great FoV.

So I decided to keep it.

When making the decision pro G2 I was aware that some games are just no fun to play in the G2 if you know how they look in the 8KX, e.g. Skyrim: if you are looking at the valley of Whiterun, it’s such a difference to look at it in the G2 or in the 8KX.

So once the GPU demand of the 8KX for good settings is met, in my view it is visually on par with the G2 but with a much much better FoV, and then the 8KX would in my view offer the superior visual quality.

But I get it that some will say that by the time they have a GPU powerful enough to feed the 8KX with higher settings, they’ll likely have a completely different headset beating both the G2 and the 8KX, and that may well be true. And obviously the G2 is more convenient in its day2day handling, no complicated settings to worry about. I just wouldn’t bet that we will see a wide FoV headset again so soon.

But now the Vive Pro 2 is entering the competition, and it may offer a nice compromise with a better FoV than the G2 had yet still able to avoid PP and work with my 2080Ti with higher settings in the games.

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Voodoo, there are reports of you shadowbanning users on your German YouTube feed for pointing out how you miscalculated field of view and set the render resolution wrong.

Wow man, wouldn’t have expected that from you! :pensive:

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I have an RTX 3090 FE… :slight_smile:

Another review comparison the G2 against the vive pro 2,i dont know what he is smoking but the audio better then the G2? :rofl: And nothing about the mic etc…

Maybe he likes the better bass* and on-ear design. Each to his own I guess.

On the G2, since FW rev.14 and now .15, the bass is nerfed - there’s a whole range missing on the G2. It’s quite problematic, if you fly simulations or race, you may notice. If you haven’t noticed it, don’t look for it, by all means!! :sweat_smile:

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It’s hard to call it a review or a comparison. The guy doesn’t give much details. Licking the subject

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I didn’t complete the view - up to the point I viewed it I could have produced without having either headset just by looking at the spec sheets. Piss poor, if you ask me - what’s the point of producing such content.

@JoCool: oh, nice. If I had one I would give my 8KX another shot immediately, because I do miss the FoV. But perhaps the Vive Pro 2 will help soothen than pain…