I couldn’t find any mention of “ovl GPU” and couldn’t figure out how to enable the detailed overlay.
I will paste the logs and screenshots displayed by OpenXRToolkit companion app.
To enable Detailed overlay, you need to enable Experimental mode from the Companion app, then you will have a new option right of “FPS” in the in-VR menu.
Cool thanks for all the tests. This is very strange, somehow the OpenXR Toolkit is unable to identify which eye the game is rendering. But it seems to be specific to high-res Pimax.
@coverman I found the issue, it looks like between version 1.0.1 and 1.0.2, I broke the code that does the eye detection. It’s not noticable for all users except for Pimax users. Working on a fix.
Thanks. But please take this with a pinch of salt:
we’re not sure it’s possible. We’ve been experimenting with some technique that showed promising results, but there’s still a high chance that it won’t work or not perform efficiently.
we don’t even have a Pimax device for development. Right now we are developing this blind. I have added a way to simulate canted displays in our code, but its still not 100% representative.
Here’s a great opportunity to get Pimax headsets more in the spotlight with the flight sim community! Please consider providing @mbucchia with a headset for development. Let’s be real here, the work they are doing for the VR community is absolutely top notch!!
I totally agree. Great work for all Pimax users. Much better FFR than the current one in pitool that we can’t use in msfs. Pimax should provide a headset to these innovative people.
Pimax sent a test unit to Luke Ross for his mods so I think its only right they also get one out to these guys, MSFS is a great use case for Pimax headsets (high FOV, High res) and anything that improves that experience would benefit them.