It’s possible that your IPD might not be set correctly.
I noticed a similar problem in Elite Dangerous. I had self-measured my IPD, but I later got a professional measurement at the optometrist’s office. When I used my “far” IPD values (as opposed to my “near” IPD), the world scale was correct in Elite.
Yes, your IPD changes, depending on whether you’re focusing on something nearby or faraway. In my case, the near IPD is about 4 mm larger than my far IPD.
I’ve tried and my performance gets better with ffr. The issue is that it works on the left eye but not on the right eye. Does anyone have the same trouble? 8kx
EDIT: NOW IT WORKS. I changed my config to pitool 1, steam 140, msfs 100 and now it works properly. It helps a lot with the performance. Really great the tool for changing the % of the rings and the resolution in them. I totally recomend to use it. Many thanks to the developers and a pity that Microsoft and Asobo didn’t developed this before.
can not speak for ffr, but there a lot other things (shadows, reflexions, volumetric lights, icing, rain, e.g.) that will also not work probertly on the right side.
I reinstalled and upgraded OpenXRToolkit.
It is working perfectly.
PiTool 1.25 (noPP), steam 100%, msfs 100%, NIS 60%, noFFR, B747-8 & icon5
PCresolution1920x1080x30%.
I tried FFR but stopped using it due to background rendering disorder (black horizontal lines) and screen shimmer. I turned it off as I am getting adequate performance.
World scaling was 200% for a while, but was increased to 300% for instrument and runway visibility.
I also activated DevMode in msfs and turned off Lens Distortion to eliminate perspective compression.
I still feel that objects up close look larger and distant objects look smaller, but the look is much upgraded.
About Icing Effects
I checked with the window heater off in the snow cloud and confirmed that the effect was rendered correctly in both eyes for me.
Both FFR and effects are working fine.
Is it possible that your IPD is not set correctly? That can affect the perceived size of objects. You should be using your near IPD, not your far IPD. If you only have your far IPD measurement, try subtracting 1 or 2 mm.
My IPD is 73mm wide, which is slightly above the PIMAX setting limit. But I think I have the lens close to my eye and the geometry captures the lens and the screen directly in front of me.
I am certain that I am looking through the HMD as if I have an internal slant. That is one of the reasons it occurs.
We’ve released a new version yesterday (1.0.2) and it greatly helps reducing the “black lines” effect when using 1/2x and 1/8x. You can even turn the Light shafts back on!
When I turn on FFR in 1.0.2, I get inner reduction pixels and the horizontal and vertical offsets in the FFR region do not seem to be working. Changing the ring size value of the area and scaling works, but I gave up using FFR because of the inner blocks.
PiTool:1.5, steamVR:100%, NIS:50% is pretty good for me.
I don’t really understand your explanation. But let’s answer a prime question first: what’s your render scale in FS2020? Can you make sure it’s 100%, please.
MSFS VR render scale is 100%.
before MSFS2020 VR:100% PC:30%
after MSFS2020 VR:100% PC:100%
The setting I always use PC:30%. Per your advice I tested 100% PC but no change.
The FFR ring is closer to the outside and I see an area of low res on the nose.
I wanted to eliminate the inner low res, so I tried to center the FFR ring.
I would like to offset the left and right FFR rings to the center but the offset parameter does not bring any change.
The position of the FFR ring is completely fixed for both Preset and Custom in my environment.
We’ve had a few people confirming that the Horizontal/Vertical Offset in Expert settings work.
For moving away from the nose area, you should be using negative value, have you tried that? Can you use the Cull mode (instead of 1x, 1/2x etc, when you select the resolution) to make the circles really visible while you experiment with offsets.