For better or worse, ED requires the use of out-of-game resources. Those are the ones I use regularly.
For the Obsidian Ant videos, click on the search (magnifying glass) icon and search for the older “beginner” videos, many of which are listed as PS4, but also apply to the PC. I recommend you watch the videos and then do the in-game tutorials, before starting out. Also, I recommend playing in Solo or Private groups, like Mobius, until you get the hang of things.
If you are trying to not spend much money, then there is a very good voice attack voice profile called KICS 4.0. Professionaly recorded, and very well made.
Twist function this is for roll im assuming ? or yaw left and right that would be done on foot pedals ? coming from consol i was always use to yaw U D L R on one stick with roll left roll right and maybe forwards and back o the other like in eve valkyrie ,how would something like this get assigned as this is a game i want to try now its on vive ,psvr was ok for this game although not a full blown adventure
The twist is traditionally for yaw which would mimic the foot pedals of a real aircraft, and the left-right on the stick would be for the roll. Personally I prefer it the other way around which I know is odd, but it’s just more intuitive to me.
that’s not odd ,cant say about foot pedals but i like roll separate also but most maneuvers in flying planes (also rc plane fan) are done with roll ,the more i think about it the more it seems to be a matter of choice ,ie which controller gives the best options .
i have never played with twist stick and can see this having some accidental inputs in a high stress situation for me (i never liked R3 L3 inputs LOL)
For me, the intuitive natural feel is to have yaw assigned to twist and roll is left/right on the stick…then, when I am near a space station or port in ED for example I use the mini sticks on the X56 for fine manouvering in 6dof.
Voice Attack is great for commands that aren’t time critical, like “raise landing gear” and “target next system in route”. It greatly reduces the buttons required for commands (and having to remember them all). I never play ED without it.
I used to avoid VA, but over the years I have come to really appreciate it.
Little things like “Departure Handover” which Exits hangar, does a systems check, resets panel tracking, initiates launch, Sets max power to Shields and puts the ship 30m above the pad - LOVE IT!
Or “Clear Station and Prepare to Jump” - Max power to Engines, Boosts to clear Mass Lock, and Starts FSD Charging.
question. whats the deal with flight sticks. is it like project cars where certain games only support certain sticks?
also how has no one come up with a system for controlling flight games in VR where you buy 2 purely mechanical cheap immobile bases that you click your vive wands into, hit a zero calibration button and then you can tilt the wands on joysick like mechanical pivots to act as dual joystick controls.
You can play Project Cars with a mouse and keyboard, you can play DCS with an X-Box controller if you want, but does that feel ‘real’ to you? The whole point of VR is the sense of actually being there in the game, not simply just playing it. If you’re in a car, you expect a wheel and pedals, if you’re in a plane you expect a stick and throttle, but you just won’t get that level of realism if you’re compromising on the controllers. Sure you could build a base of some kind to dock the wands with, but it still won’t feel right without the spring resistance, and the battery life would limit how long you could play unless the bases are powered somehow.
With ED there is no substitute, if you want the immersion, you need a HOTAS, and bear in mind that the in-game controller that you can see your commander using was based almost entirely on the X52 Pro, so not only can you get the ‘feel’ of really flying, but your brain will map your hands and arms over those that you see through the HMD because all of the buttons and hats are in the same place, the effect is quite striking,
what i was getting at was the docks would function mechanically like base of actual sticks, spring resistance and all. but wouldnt need electronics. but i mean you could just run charge cables through bottom of them and charge your wands while you play. XD
Didnt know about x 52 pro though. thats interesting
I second what SWAT says regarding your brain being fooled into thinking the “in game” hands and controls “feeling” like they are really yours - its quite a sensation and one I still get. Even stranger for me is I have a force sensitive stick (heavily modified Thrustmaster Cougar HOTAS) and even though I know in real life the stick does not move, my brain still tells me that the stick is tilting over, as that’s the visual cue I get in game.
Oh and to answer your question destraudo, ED is quite forgiving I have found on controllers, so long as they get picked up by DirectX. I have a the aforementioned Cougar plus rudder pedals on the original controller, but also have a separate Leo Bodnar board for the Throttle, which is completely bespoke (including the wiring/Hall sensor etc.) and ED behaves fine with that.
I’ll be transferring the stick as well to a second Leo Bodnar board in the future,as the TM Cougar board is getting very old, so ED will at least temporarily be using 3 controllers, whilst I work out a new HID solution for the buttons on it.
Downsides I could see are precision. Most sim guys already go to pretty extreme lengths to get decent positional precision (sub 1mm) on their HOTAS setups, so I’m not sure the wands would be good enough to the more avid user, but an interesting idea none the less.
lighthouse accuracy is about 1 mm too. as you say it might not suit the pros , but if i could 3d print a set of bases for 20-30 bucks and have dual flightstick controls it would be pretty awesome. XD
Also would give my wands something to do after i go knuckles.
Where it would shine, is if they implement walking/space legs in the future you may have the perfect control setup to transition between seat and standing (would depend on how FDev implement locomotion).
As a hard core ED and Il 2 BoX player I prefer an expensive one with dedicated cosmo cam https://virpil-controls.eu/vpc-warbrd-delta-flightstick.html
That’s my upgrade from x52 pro . They should deliver to my place this flightstick + throttle in this week.
The Virpil stuff is nice and well built from reports and definitely a step up from the Saitek gear.
I’m into more bespoke gear these days, but I’m by no means that far down the rabbit hole - google Gene Buckle or F15 Simpit if you want to see where the hobby can lead you
Here’s my creation although no where near finished - I decided about 6 years ago I needed to build a CNC machine to get what I wanted: