Yes I know and respect your personal choice but lets try to speak generally as sharing experience or tots to the others as well.
BTW I’m not preferring any solution only I don’t have experience with kinect at all so will like to learn. So I’m happy with every your new information and video you send so far and wil like to see/read more.
Cheers to you as well ! I trully hope that other users [ happy of their PT solutions ] can share own experience - for us all to work out - final best solution !
but what I meant I tried many variants with LED position, but since center of horizontal / vertical axis is inside the head - you would need to put LED into for a perfect alignement… also consider turning 180 degree left/right, and up/down 90 degrees = no matter where you put it - some issue ! so why won`t you try a Kinect instead - without limits ? [ plus: no cables, no controller, no weight / mount on HMD ] - Greg@Driver4VR upgraded support for Xbox One Kinect 2.0, can anyone [ who has ] check it - is it better then V1 [ usb bandwith, precission, other adventages ] ?
Yea. Calibration could fix lot of issues. For example in my experience with Freetrack with IR clip in the begining we was having all manual calibration. So you need enter value for IR slip position from center of your head movemant manually on x,y and z axis. If you do it correct everything was working flawlessly. Yes there was need to be entered angle of the cam for accurate 6DoF position calculation. That is the point of calibration and software than compensate to eliminate this problems you got with Pingpong.
Also I made my own DIY arduino 9250 Gyro EDtracker which have calibration and I use it instead of Gyro on phone. I believe Pimax will fix lot of issue with calibration.
PSmove work in different way. Position is tracking x y movement and z axis (depth) movement is calculating by size of the light source and it is done separately so basicaly position from neck not really effecting on separate positional tracking. After possible calibration on Pimax most of that problems should gone.
I’m guessing Kinect is working similar way as freetrack calculating 6DoF position and it is better calibrated that is why is in practice positioning better than PSmove even if it is inferior in FPS (Kinect=30FPS, PS3Eye=60FPS HIres/120FPS Lowres)
@LukeB - XOne is better then X360 ?
[ mine X360 - sometimes is jumping - is v2 more smooth ? also are you seating on chair during usage ? D4VR is 10-25% CPU on v1, how USB bandwidth compared to v2 ? ] - are you feeling advantages ?
I’m still waiting for the USB interface for Kinect 360 so I can’t yet compare it with Kinect One.
I’m using a USB3 interface and although it is a bit jumpy at the moment, I put it down to me being in a chair at about 45 degrees to the Kinect unit. However, when I’m directly in front, everything is nice and smooth.
I still need to experiment with the settings a bit, but this can wait until I can mount it on the wall in front of me.
I like the way I can now walk around in SteamVR Home. Really cool.
The problem is that I have no idea what head tracking looks like.
For example, Can I move my head up and down, back and forth, left and right and I can see the displacement?
There is no doubt that I can do that a little with Kinect but it feels very ‘spongy’. Like I can see that it is detecting my movement but as if the gain is very low.
I tried it in Elite Dangerous and I could squirm around in the seat but that’s about all. Just a bit more than without Kinect.
Not sure that the effort and extra junk is worth it.
As I said, It would be great to have an idea of what full tracking actually looks like and what difference it really makes to a game like ED.
Also, I finally got the USB cable for Kinect 360 and tried it out today.
The Kinect V2 is definitely better than the 360.
With Driver4VR, I could only get the 360 to detect me over a very short range as compared to the V2 and it would drop out often where the V2 seemed to not drop out at all.
But again, unless there is some way of adjusting the sensitivity of either unit in either Driver4VR or SteamVR, I don’t think that either will be of much practical use.
I would love someone with a Nolo to post some information about what it adds to Elite Dabgerous if anything.
Hey thanks for the demo video.
Well I guess Kinect can do that as also to some degree, but I don’t think it’s working quite as well as TrackIR at the moment.
Correct me if I’m wrong, but the video seems to be from a PC screen and not a VR headset.
I think the experience would be more natural in a HMD.
I am communicating with Greg from Driver4VR and it may be possible to improve Kinect’s performance.
Ok. Since I’m not sure how much of a response it should give I’ll just say that it seems to be working ‘ok’.
It certainly does detect my body and I can move back and forth, up and down and left and right a bit.
In SteamVR Home I can see a circle on the floor and I assume that is the location of the Kinect sensor and I cam move a round relative to the circle. However, it seems that I cant move very far. Just a little bit but definitely can see a movement in 6d.
Now in Elite Dangerous it seems to work really well.
I can stand up and move around a bit and I can look to the side and back and see myself sitting in the seat,
Hey, I don’t seem to have a head
In my opinion I think it is worth getting it Lee even with the cast of the PC interface.
I think it can be more fun with some games, but I’m only just starting out to get a feel for what to expect.
If you do git it, I will interested in how it works for you.
Keep in mind that is is CPU hungry.
Cheers, I think I will in that case then. It will be quite a lot of work, need pc adapter and usb 3.0, which will mean rmoving my network card to make space, but down the line i suspect the v2 will be used in other weird ways (finger tracking).
Hello guys, so you confirm room scale and tracking is better using Kinect vs Ps3 eye? I finally managed to track accurate my ps moves and ping pong ball lol! But if kinect is a lot better I’ll try to buy one soon
I think it could be better, but much depends on visibility. I have a DOF platform and seat with wheel in front, and HOTAS left/right - which is shadowing my hands / chest = causing loosing tracking and small shakes - if you could be visible to camera → I think will work very good all the time.
What is better, that you don`t need aby cables, no pingpong ball and can track all your body = better for turning.
I tested on X360 - V1 is very cheap, so I think it is worth a try !