CV1 upgrade to Pimax 4K + PSMove / Kinect positional tracking

Hi,

Recently I have tested a 4K VR [ probably the only available on the market solution for 4K ],
and opinion/results in shortly:

Advantages:

  • 4K resolution screen
  • No SDE [ image is perfectly clear - so can see all cockpit details, colors are more real / natural ]
  • Renders in 2.5K and upscale to 4K [ so present GPU`s can manage all rendering with Ultra settings - my GTX1080 ]
  • Price [ 200 used, 300-400$ new ]
  • Steam VR support [ tested: Project Cars / DCS - works perfect ! had problem with Dirt Rally ]

Disadvantages:

  • No positional tracking [ 20$ - solved ]
  • 60Hz freq display with bigger latency [ little ghosting on fast moves - but not disturbing ]

Comparision of SCREEN [ HTC Vive / Oculus CV1 / Pimax 4K ]
This Video “talks” more then a thousands of words ! :slight_smile:

Verdict:
It is not perfect, but IMHO worth it !! :slight_smile: [ Probably will sell my CV1 pretty soon ]

As a VR CV1, and PSVR user/owner [ Vive only tested for an hour ] with 3 year experience in this matter [ started from a preorder of DK2 kit 3 years ago, then upgraded to a CV1 over year ago ] so generally I used most of them for many many hours and was really waiting for something better after such time…
also for me as I get used to best possible solutions from all VR googles, something like positional tracking is simple a must have and lack of this makes VR totaly pointless [ in a cockpit simulators ] - for a Pimax hopefully it can be added without much efford - as I will write in details [ this PT won`t be as perfect as CV1/Vive, but pretty good ].

Installation:
SW: Pimax PIPlay - lack of virtual room, only a visible logo of Pimax. It has some demos like video 360, movies VR, and steamVR button :slight_smile: so its general purpose is to start the steamVR app !
Issues:

  • if already installed Oculus Home [ for a CV1 ] I had some problems, so I simply uninstalled it.

Addons:

  1. Positional Tracking,

Simple Tutorial of Daley Tech :slight_smile:

HW:

  1. VR Tracking Ball and mount ( PS Move Service ) - 3D printed [ but can be a pingpong ball or something ] - I used a 12V LED bulb with a 12V power source [ 12V 1A power supply and cable attached directly to bulb ]

  2. 1-3 PSMove + 1-4 PS3Camera [ I bought 1 camera and 1 move - for about 10$ ]

  3. a Bluetooth adapter [ if PC has - OK, if not buy a 5$ one, even if PSMove is connected with cable ]
    SW:

  4. PSMoveServices, or better PSMoveSteamVRBridge [ with SteamVR support ]
    Releases · HipsterSloth/PSMoveSteamVRBridge · GitHub
    [ it was designed for a move controllers, so you can have 1-2 moves which becames Steam VIVE controller, BUT: _wont simple work [ for an HMD tracking ] with a Pimax..._ mostly used for a phone HMD and with a VRift [ RiftCat combines to Steam and for a Cardboard google, or phone it works, with PIMAX - WONT ! [ hopefully there is a workaround - next point ]

  5. FreePieConnector - this is the driver needed for a HMD with tracking ball [ or PS move on HMD ] to work with SteamVR - now is called Driver4VR [ demo let you test for 10 minutes / full version costs 8E ]
    http://www.driver4vr.com/

  6. PS3 Camera driver [ 4.1) CL-Eye-Driver 4.2) [ Zadig ]

  7. FreePie [ actually with SteamVR probably not needed ]

this is first weekend of configuration and playing [ using my 2DOF offcourse ! ] :slight_smile: I hope you find it usefull, and thanks for reading !

@EDIT:

Best regards

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PSMove + Driver4VR + PSMoveSteamVR + 3D printed 12V light = tracker:

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Pimax4K with my 2DOF motion platform :slight_smile:

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Hi friend, thank you for your fabulous sharing. Our engineers are also working hard to push PiPlay ahead at present, you will see the customized room in Pimax 4K in the future :+1:

4 Likes

Pimax - has made a really great job making a 4K possible not in next two years, but here and now !

Probably lack of VRRoom for most of the users is not a real problem, since you could just follow an existing flow and as had already implemented “SteamVR compatibility” - the whole existing market of games is now available for P4K - so why not to use a SteamVR room and improve the compatibility [ like Revive ] ? Oculus / HTC had spent 4 years until PC Game devs studios [ not mentioning the Nvidia H/W dev teams ] sees the VR potential. I`ve seen how the Facebook [ with Oculus ] tried to implement in addition to their great product an Addon: whole new game platform [ “Home” ] but even having so much potential they cannot simply do this in easy way and for example convince any user to buy the same game twice ? as he already did in Steam ! What I meant it is very good to have own VR room [ I mention as a small difference to other platforms - not an issue since SteamVRGames works ] :wink: and if you are planning large completely new Game Platform with VR room - it could be just a little difficult to achieve and will requires many resources - for a player like me better to invest in PT - just a small suggestion :slight_smile:

In general best wishes in any further implementations and improvements to make it even better, as Pimax4K has already changed the market ! I look forward especially on Positional Tracking addon - a real must have !
PS: Sony did their positional tracking of PSVR using a 4 LED in front panel and 2 LED in back and a PSCamera - so maybe it can be done in a simple way ?

Awesome post! I have pinned your topic!

@PIMAX-Support - I strongly reccommend putting a link in the banner & on main page of website. This is a very good resource to help sales.

Thanks @Heliosurge - just written what I had in mind after spending some time with Pimax4K [ in general is great 4K HMD ! and as all others VR has issues ]
Many people used it [ as I was considering to buy or not = reading all online reviews / comments ] only for a video player - but why ? if can play SteamVR games instead in 4K ! It has to be a full VR platform [ to be needs a PositionTracking upgrade for full 4K immersion ] since Pimax has it in progress stage - I just needed to check PT and really this is the missing step [ as CV1 / HTC provides out of the box ].
@NOLO project seems OK [ but as they first promised in @kickstarter to be 99$ and not 200$ upgrade - almost cost of the Pimax - but on the other hand HTC / Oculus PT - costs even more and maybe it will be worth finally ].
Also please have in mind that Greg@Driver4VR - is implementing a LeapMotion / Xbox Kinect - upgrade for PositionalTracking - so am really hoping that could be an affordable and easy solution !

That’s right~! Nice review and good oppinion.
I hope it will be as pimax-support says.
“You will see the customized room in Pimax 4K in the future”

1 Like

Does anyone know if the psmoveserivce will work with the pimax 4k? Last time I checked, headtracking worked with vridge but not SteamVr alone, has this been fixed?

“Also please have in mind that Greg@Driver4VR - is implementing a LeapMotion / Xbox Kinect - upgrade for PositionalTracking - so am really hoping that could be an affordable and easy solution !”

Does anyone have more information about the leapMotion part?
I bought one, but it’s almost useless as a controller.
Thank you

psmoveserivce working https://www.youtube.com/edit?o=U&video_id=ZzVRmoveYXI

Yes - can confirm as I used PSMoveSteamVR service and it worked with Pimax 4K HMD positional tracking, BUT *with the Driver4VR [ driver4vr.com ] installed ! so you need just this [ as PSMoveServices works only with Steam VR controllers from definition, so need to use as HMD tracker D4VR = it worked, even at the moment is working in my PC :slight_smile:

I am waiting for the LeapMotion option - I have asked its developer: Greg@Driver4VR and he confirms that project is on its final stage and looks promising ! so also can`t wait to check this out [ one of potential minuses that probably it cannot track more than 200 degree, so when you are turned back - small issue - since who drives a car looking back :slight_smile: ]

Thanks for your reply. It would be awesome, if i could use it as a head tracker and controller at the same time.

In general Driver4VR is an addon application/driver to provide variety of possible options to make PositionalTracking which works with a Pimax4K in SteamVR
Options:

  1. PSMove [ ready and works ! ]
  2. Kinect - [ in progress ]
  3. LeapMotion - [ in progress ]
  4. HTV Vive trackers and controllers [ in progress - *heard that will be supported in final version ].

I used D4VR with first option which is available - with a PS3MoveController&Camera + my 3D printed yellow plastic ball with a 12V LED light and IT WORKED [ uses a PSMoveSteamVR / PSMoveServices - libraries and applications to retrieve the orientation values and inject them into a SteamVR as HMD - like it pretends to be a Vive position tracker ].

I was able to test 1) and it is OK, but now waiting for 2/3 options to check, maybe better - I don`t know.

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I didnt spent much time on this case, since wanted only the HMD tracking and controllers were irrelevant - but had such experience: without D4VR controllers works with positional tracking, with D4VR HMD works with positional tracking but controllers were not tracked [ rotation and clicks worked, so I can see them, even rotate, point, click, but are not following any movement ] - maybe I made a mistake during configuration, or a further S/W fix is needed [ really dont know as I don`t used them anymore ].

What I wanted to ask a @PIMAX-Support - the gyroscope in HMD after some time of usage drifts, in such cases only reseting orientation in PiPlay helps [ without Positional Tracking the SteamVR/Game view reset works fine, but with additional positional tracking it rotates “virtually” camera due to drift and only a Pimax recenter works ] - is there any option at least to have a possibility to set keyboard / controller button as a shortcut to PiPlay recenter option, [ instead of alt+tab -> PiPlay app -> recenter ] ?

http://community.openmr.ai/t/no-further-room-setup-is-required-to-align-the-center-lets-use-shortcuts/785
z : Recenter