Assetto Corsa Competizione Worse Performance in recent updates?

Did that.

It launches fine, now also in VR and including your engine.ini but only with texture streaming at 1.

At 0 it loads up as much as 22GB during launch and then fails into the out of
Memory error message.

Yeah, so ACC continues to give me issues, crashing again and again with an out of video memory error.

This is what my entire engine.ini looks like:

Paths=…/…/…/Engine/Content
Paths=%GAMEDIR%Content
Paths=…/…/…/AC2/Plugins/FMODStudio/Content
Paths=…/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Content
Paths=…/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Content
Paths=…/…/…/AC2/Plugins/ACShaders/Content
Paths=…/…/…/Engine/Plugins/2D/Paper2D/Content
Paths=…/…/…/Engine/Plugins/Developer/AnimationSharing/Content
Paths=…/…/…/Engine/Plugins/Editor/CryptoKeys/Content
Paths=…/…/…/Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=…/…/…/Engine/Plugins/Media/MediaCompositing/Content

[ConsoleVariables]
r.PostProcessAAQuality=4
r.TemporalAACurrentFrameWeight=0.1
r.TemporalAASamples=4
r.TemporalAASharpness=0.8
r.TemporalAA.Upsampling=0
r.Tonemapper.Sharpen=4
r.TonemapperQuality=0
r.TextureStreaming=1
r.VolumetricFog=0
r.RenderTargetPoolMin=350
r.BloomQuality=0
r.FastBlurThreshold=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftDownSampleFactor=4
r.SeparateTranslucency=0
r.SceneColorFormat=3
r.SceneColorFringeQuality=0
r.SceneRenderTargetResizeMethod=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.7
r.AmbientOcclusionStaticFraction=0
r.AmbientOcclusionMipLevelFactor=0
r.TranslucencyLightingVolumeDim=24
r.TranslucencyVolumeBlur=0
r.ShadowQuality=4
R.DFshadowquality=1
r.Shadow.MaxResolution=512
r.DepthOfFieldQuality=0
r.HZBOcclusion=0
r.SSR.quality=0
r.SSR.MaxRoughness=0.1
FX.AllowGPUSorting=0
vr.InstancedStereo=1
vr.RoundRobinOcclusion=1
r.MotionBlurQuality=0
r.MotionBlurSoftEdgeSize=0
r.TiledDeferredShading.MinimumCount=10
r.Shadow.CSM.MaxCascades=2
r.RHICmdBypass=0
r.MipMapLODBias=0
r.AOquality=0
r.DistanceFieldAO=0
r.AllowHDR=0
r.OneFrameThreadLag=1
r.FinishCurrentFrame=0
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.CreateShadersOnLoad=1
r.OptimizeForUAVPerformance=1
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1

[SystemSettings]
fullscreen=true

[/script/engine.renderersettings]
r.OptimizeForUAVPerformance=1
a.URO.ForceAnimRate=2
a.URO.ForceInterpolation=1
r.streaming.boost=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FramesForFullUpdate=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=0
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.bForceCPUAccessToGPUSkinVerts=True

[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False

Is this correct?

Also, when going into settings inside the game, I see no effect of those ini values on graphical settings.

Which preset should be loaded for graphics together with the ini?

I have 32GB of RAM and 24GB if VRAM.

I‘d really appreciate some help with this if possible, would love to finally get ACC working on the 8KX.

do r.TextureStreaming=0

I did, still fails to load.

i remember i had the same proplem,

Ok, do you also remember how you remedied it?

I can load into the game 2/10 tries with texture streaming at 1 IF I set in game graphics to all low; this of course makes the game look terrible but perform well.

Is it possible to achieve clear resolution outside the car at all? If not I will just stick to the OG AC with mods as this works extremely well for me. Just wanted to give career mode a spin.

is hags off? chek your page file maybe.

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I‘ll check both, thanks.

I had HAGS off but apparently no page file set.

After setting a pretty large page file it now loads fine and uses pretty much the full 24GB of VRAM available.

What settings do you recommend for the graphics section?

Also, I notice that although the interior and exterior are rendered correctly and very sharp, all foliage appears to not be rendered in 3D, making it look strange and somewhat shimmering. Is there a recommended fix?

Thanks for your support, quite excited to get this set up together with my motion rig.

nice i can get a screen shot from game settings

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use taa ,

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i have mirrors off eating alot fps, contact shadow off

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Yes please, a screenshot of your settings would be fantastic!

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pixeldensity is up to you . i use 110-120 depends track

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“spectatorScreenMode”: 0 in vrsettings saves some fps

force-d3d12 -USEALLAVALIABLECORES : in start launch in steam.

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You use this line in the game’s launch properties?