I think a few example you listed ended up hardly making any differences in the end.
First, after many many many playarounds with eyetracker, I’ve come to the conclusion of it’s a flawed piece of equipment, mainly because the sweet spot on the 8kx is small. Any attempt to look slightly to the side resulted blurriness, dynamic foveated rendering can’t fix optics. In the end it was no better than simply use fixed foveated rendering for fps gains, which you only needed a nvidia 2000 series and up don’t even require the purchase of the eyetracker, the additional weight, reflection, heat, eyelashes touching the eyetracker lens, the inaccuracy of tracker with glasses on, a 5m usb 3 cable to your pc for better accuracy and speed,and finally TAKING UP AN USB PORT on the 8kx.
In the end, you could just install your hand tracker, and skip the eyetracker. I didn’t purchase the handtracker so I can’t comment on that but I don’t see it’s being supported on pretty much anything, where in quest 2 it is a real feature you could use.
I thought the DMAS sounded great, I would have been super impressed with it, if not for the whine.
It’s past the time to dwell on the missed opportunities but I finally know what exactly I need to look for in my future hmd, thanks to pimax, sort of, the that headset taught me everything lol.
Oh and about modularity, It all sounds great, how you could upgrade and change stuffs around etc.
I never got to do any of that, in pretty any product I have purchased in the past, where they used this marketing term to suggest future proofing. Nope, never happened. Things get obsoleted before any modularity happened and manufacturers move on to their new line of product. Which i predict will be the fate for the wireless module on 8kx.