That’s interesting. I knew women remember driving routes by remembering the shops and houses they drive by and men have a more mental map of the route but I didn’t know about a depth perception difference.
Do not mix up using technology and setting it up.
For most women tech needs to work straight out of the box with 0 hustle. They will take it from there of course more than it used to be.
Good story. Danah does indicate that she wants it investigate further. Unfortunately I am no Phd. But the question she rose is legit. Maybe there is more to that. On the other hand it only is an indication. And is quality of grphix improved after her research? Interesting angle.
Yeah, I should have double-checked the Gender Differences section. It didn’t state everything that other sites do, and I assumed it would. Basically, the differences listed results in men generally preferring things over people and women generally preferring people over things. Obviously, you’ll find samples where the opposite is true, but that is why engineering is vastly dominated by men and nursing is dominated by women. The same can be said of many hobbies. This view isn’t controversial among clinical and research psychologists. The studies which found these results are often cited and were generated by those with political leanings that would have preferred and definitely had hoped for a different result.
Another thing that comes out of studies into the Big 5 is that the more egalitarian a culture is - that is, the more freedom men and women have to choose from all options - the more the differences in gender maximize. Sweden, for example, has way more men in STEM professions, percentage-wise than the U.S. and also way more women in nursing. Again, researchers had hoped to find the opposite. It turns out that the less freedom a country or culture has, the closer one gets to the 50/50 mix. Mind bending result!
Nothing mind bending about it. It’s just how things are and always have been. Just because todays sjw’s keep screaming about what they think it should be doesn’t make it so. Men are happy being men, women as women. But when stigma comes into play then we all scramble to appease and find social compromises, only until freedom comes back and we can all just do what we love again.
One more thing: men often form friendships and have conversations around things (including activities) - whether sports or outdoors or gaming, whereas women talk about people and feelings more. Again, these are generalities with wide distributions. But the way these distributions work is that there is significant overlap between men and women in the middle, but the further from the middle you get, the more you’ll see the differences. While men and women are close to equal in aggression (60/40 split), the most aggressive people are men, and hence the prisons are filled with mostly men because prison is built for those whose aggression is at a level unacceptable in society. Indeed, the crimes women commit are more likely to be white collar where aggression isn’t needed to succeed in the commission. Embezzling money, for example.
In some ways I feel like this is a Chauvinist discussion, women are more than capable of creating and discussing the types of entertainment they enjoy. We have a bunch of men here speaking for women, men speaking for their wives etc. Women don’t need a man to create an environment where they can express themselves freely, and they don’t need men to interpret their desires.
If women want to buy games there’s nothing stopping them, if they want to invest in VR that is their option. It’s treating women like babies to say they need our help to experience the content they want.
Yea, just leave it to the female VR content creators to sort them out
The truth we need them to write books to make our lives easier.
I’d like to add though that in my world women should participate in this new venture. We are 7 - 8 billion people together. And if it is true that VR is discomforting the female part of our humankind, we should listen to that. VR is not exclusive to men only. So we must research the discomfort or abhorrency that comes with VR and how we can accomodate women as a customer. Women are the biggest buying power. Men make less decisions for the family or the house. If VR is a marketing tool, Oculus, HTC and Pimax are really ignorant to not research the different perceptions in space and distance. We people as a whole have a mighty problem if we don’t include women.
womens like netflix.
You’re contradicting yourself here. You say women don’t have the same urge to escape reality, then use an example of a women choosing a different method to escape reality.
I don’t know your girlfriend or your mother, but it seems like the issue is that they prefer other media and aren’t really gamers. Thing is, that’s not a uniquely female choice. Many men also aren’t gamers and wouldn’t be overly enthused by vr.
The stats for your videos are slightly better, but still mostly misleading. It’s possible that you don’t have many female followers/viewers because women generally don’t care about vr. However, it’s also possible that other facets of your videos and community are to blame or that they have other creators that appeal to them more.
For these forums, I’d posit the absence stems from two sources: first, things can get highly toxic around here and the gaming community in general often has issues with how it treats its female members. This is exacerbated by the fact that there’s really no reason to advertise one’s gender most of the time, particularly if you expect doing so will get you harassed, so any preconceived expectations for group makeup will be magnified.
I am afraid the plain truth is that women/girls are less interested then men/boys in playing games on PC/console and this carries over into VR. It is not only Sweviver’s channel. Just look at dedicated VR fora, the yare mainly, sometimes almost exclusively inhabitated by men. This one. The biggest German one (VRForum.de) where recently a female turned up and actually sticks around and is vocal - unprecedented ! There may be a few other women around, but they hardly ever post anything.
VR is still too nerdy, technical, just think of the beginning since 2012 with the work required to get demo’s running properly (didn’t have a DK1/DK2 myself, so just saying what I understand from that time). Look at the tekkie discussions here, like the OLED/LCD crap, clearly male territory at this point in time.
This will (only) change once social VR becomes really capable, and that means it has proper face-, hand-, body-tracking, and you virtually can hang out with friends, go to great (shopping experiences) with friends (think of Second Life/Project Sansar).
I did some googling and I found there are women involved in VR. Women in tech. It is a thing in the Western world. In the Netherlands, but also in English speaking countries like Australia, Canada, US and UK.
In november there is a (European) Women-in-Technology conference in Amsterdam
https://www.europeanwomenintech.com/speaker
And Virtual Reality is a thing being discussed there.
You’d think that women should be empowered more to contribute in every country in the world.
In UK there is a women in VR community: http://www.wivr.net/
And some other related affiliates: WiVR Goals – Women in Virtual Reality
Or even with chapter in middle east: AR & VR — WOMEN OF WEARABLES
At least now I know they are involved. Just not here.
Sybil Steele [quote] I think all elements of tech should be more gender fluid, and right now we have a gender gap that isn’t exploring the way women relate, experience and interact with technology, particularly AR and VR.
Women influence 90% of consumer spending, yet we still don’t have enough power to create and influence our media choices. Right now, we’re on the verge of these industries becoming part of everyday life, and I want women’s and girl’s point of views to be included in this industry in its early stages.[/quote]
Conclusion: there are women in virtual reality. They are thriving, but don’t spend time on game related forums. That is just for boyish men…
For people asking why I started the topic. I am working for a foundation for people with disabilities mentally and physically. I’d like to make VR a part of our toolbox to help our customers. Women are a predominant part of our workforce. If we can involve women into VR, they might adopt VR as ‘just’ another of their tools to support our customers. VR is ‘just’ another tool IMO.
nice research man!!!
I think the main issue is the “unwelcoming” atmosphere regarding all things tech and gaming related. If we would all treat everyone like persons and not like genders (or race/religion etc), it would go a long way (extend that to everyday life perhaps).
Personally, I do have a problem with trying to “force” females into the subject. Just like education, there shouldn’t be any positive or negative discrimination towards certain genders. If that means that women in general just aren’t interested in VR, so be it. It’s all about choice really.
My wife rides horses, and likes to game, but the only “hardcore” game she plays is SWTOR. She also plays “games” on her mobile. She tried my 4K but she can’t really see the 3D effect (same goes with 3D movies in cinema etc), probably because she wears glasses. I guess the reason she plays SWTOR is because she likes Star Wars and the social aspect of the game. Other games she would like to try (or tried already) are all games with heavy focus on story/emotion (Walking Dead, Witcher) or puzzles (Portal). Only exception is Left 4 Dead series, she played that for some mind numbing entertainment. I’m not saying she’s a prime example of womanhood in general, but it does paint a certain picture I guess…
What I’m really saying is like some users already stated, as soon as there’s more social content etc available and the “price of entree” gets quite low, women will be all over VR and don’t need any extra push.
“If you build it, they will come”
That’s probably unrelated to the glasses. I wear glasses and see 3D just fine. Some people just don’t process 3D images the same way the rest of us do.
“If you’re having problems seeing 3D, take the time to find out if a vision problem may be the cause. Stereovision and binocular vision problems are more common than you might think. At least 12% of people have some type of problem with their binocular vision.” 3D Vision Is More Important than You Think - Optometrists.org