well thats confused me… i have the latest steamvr beta installed and have never managed to push the application to 500% before! and its still really smooth? at what steam is saying is damn close to 8k?
this is the steamvr version i have … which one are you on?
was unable to run it in HIGH, but did run it on MEDIUM, and then turned off shadows (dont like them) but increased textures to HIGH and Terrain to HIGH. got FPS around 49-56 - even when close to the ground flying over trees.
still not seeing that popup thing in steam saying motion is on/off but it is defiantly better than it was
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i just turned on shadows as i know they are gpu demanding, putting them on MEDIUM i am still getting 44-49 fps. its pretty good really
but it is still playing at a stupid resolution and no stutter/micro stutter etc?
so how the hell am i running it at 500% without any issues? just because the motion option vanishes does not actually mean its not working unless you have other evidence to show that is the case. i am happy for you to advise where i need to check to see if its not actually working but looking at the numbers in steamvr it is pushing 5525x6803 PER EYE on a 4k? how is that possible?
dont really want to set a global setting as we know different games require different settings, if Pimax implements the game .ini files that the community suggested then that would help but other than that i don’t see how a 4k running on a 1080ti can run a per eye resolution as shown in my screenshots above (unless some of you clever people out there can help?)… also in DCS lowering the steamvr to 100% is giving me about 50fps+ and every now and again hitting 59-60 i was struggling to get it to above 35-40 before!
Well I have just been messing about with this on My Vive(not pro) in Elite and it works but it makes some of the graphics go all strange and I do not see any improvement in FPS.
also tested on Vive with GTX1080 ti OC ,i7 8700k OC and max steam vr res. set at 500 %
It was way too munch in Elite ,ghosting makes graphics distorted,
It was even okey in IL2 sturmovik when upscaled from my ordinary 290% up to 340 % but there was only occasional drops below 45 fps and with high alt. i had 75~80 fps and I don’t noticed diference with this option turing on. So, right know I don’t see how “MS” is a cure for low frame rates.
Looks like the montion smoothnes gets turn on only below 45 ?
need more testing , meybe I should turn off “aways reprojection on” ? but this steam vr option alway gives me a good balance betweenGPU and CPU.
Edit they says : "From the player’s perspective, what was previously a game that would hitch and drop frames producing judder is now a game that constantly runs smoothly at 90 Hz"
I dont see that it’s working to me in that way. My FPS counter in game show values below 90 fps…and when hits below 45 fps then I have frame distortion and ghosting. Damn
a new steamvr beta is rereleased with version 1539857881
The SteamVR Beta has been updated with the following changes:
Motion Smoothing
Enable always-on motion smoothing so even the first dropped frame is motion smoothed to avoid seeing a few frames of judder before motion smoothing kicks in
Improved motion quality in situations where lots of large motion is detected
Fixed a bug that could cause motion smoothing to appear similar to judder in certain cases
But it wont work with out Primax headsets. Even if it totally transforms my Vive - I can’t see myself using my Vive for one minute in the future unless everything I read from the three testers is completely wrong - and I doubt that.
Oh no I completely agree with you. It’s a little silly to think that this would make me stay on the Vive. I’m upgrading from a 1080 to a 1080Ti for this thing lol.
As far as I can see, it switches between the two, re-projection or motion smoothing.
At the moment its not very good, re-projection seams to be the better one on My rig.
motion smoothing for me is just giving me the same FPS but LOADS of wavy graphics, especially on the menus in elite.
Hopefully Valve will find a way to make it work in Pimax and other steamvr headsets, they should be the first interested in SteamVR devices to succeed so that they can keep selling vr games on their platform.
Most of us have a month or more to wait for the Pimax though, perhaps a good opportunity to play Fallout 4 VR which is meant to be pretty tough to play on Vive and Pimax.
Motion Smoothing doesn’t increase FPS, it caps your FPS at 45 but the game appears to be running at 90 FPS to the player, albeit with some side effects.
The best way to tell if Motion Smoothing is on will likely be if FPS is capped at 45.
Its not possible to cap fps at 45 and show 90, its either 45 or 90. No matter what this frames are, simulated, blank frames, real frames, its 90 frames per second. Motion smoothing works in-between each frame and checks where next frame rendered in time or not, if not - it simulates frames from the previous one, check again, repeat up to 3 frames in a row. 3 simulated frames means you only need 30 real frames per second for 90hz headset and thats might be the ‘limit’ which will still cause some glitches. Its still best to stay with at least 50 real frames.
As for me its something similar to async reprojection, will see how it evolves.
p.s. there is indeed a reprojection that “caps fps at 45”, its the very first and basic version called Interleaved Reprojection. Its not popular and im pretty sure that motion smoothness doesnt works same way, would make no sense.