Joe give me a sec. Depending on which unity version the game was made with. iirc if this is the sane bug described below it affected some other hmd brands
This one @MikeJeffries reported but was from 2020
In Unity 2020.2 (and really all 2020 versions I’ve tested before), there’s a bug with physically rotating the camera (ie: when spinning in place in real life or simply holding the headset and spinning it around) when using SteamVR. Additionally, the headset doesn’t work at all with Unity XR, and UnityXR + SteamVR works in the sense that there’s something showing on the camera, but it doesn’t pose track and the image is frozen.
EDIT: I’ve documented this with Valve as well since the rotation issue in particular only happens with their plugin. The link is Camera Rotation Skips & Inverts for 20…
@carnathsmecher reported this in Jun 2022
Ive made a post on steam about it with the detailed easy fix,maybe more pimax users that owns the game can help with an up,this bug,previously was on blade and sorcery,after the fall,hard bullet,table tennis and many others until they applied the fix and it will proly be in every upcoming and updated unity game,the fix is easy for the devs one simple setting change,its also fixed by PP with huge performance cost wich in green hell is literally a hell as its performance is already bad.
These topics may have a solution not sure though.
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