@Knob2001, of the Real o Virtual Spanish website, has made a totally new measurement tool, with many, better tests.
The previous version will remain free, but this one to which he has dedicated much more work will be paid: $ 3.99 USD (or more, if you want)
With this one-off payment, you will also be entitled to the version for Oculus Quest, which is about to be released. The two versions are built with Unreal Engine 4.
This is awesome stuff! Is it available directly im Steam store? That’s a steal at that price. Did a quick read. With Color test could use to calibrate pimax?
@benz145 from RdToVR will want to check this out as well.
So here it is, the new version of the first test that a lot of you have tried before on Steam Workshops. I’ve done a website to explain -more or less- the different zones. Some of them are just curated patterns, but some are interactive.
Brightness and Contrast, i.e., modifies the chart to let you compare values with another headsets. Both the hFOV and vFOV lock your head into the very center of the test to gather the most perfect value I could do. Audio is interactive as well. Move the Ambisonic object to check the spatial experience and play around the complete range of pure frequencies to determine your headset capabilities.
I’m into developing the quest version (this next week will be at itch.io) and working on a Controller Tracking Test.
So… a bunch of tests like the last version but on steroids. As I love to say: no more subjective explanations about your VR experience. Measures and data are facts, and facts unlocks the real comparison.
Hope you like it! (and find it as helpful as me). Post your results in case you use it.
I’m afraid the controller is needed for a lot of tests. There’s no way to test the new tracking test without them… but, if you like, I can send you a key to try it for free.