optimize your gfx profile in OC software, what memory do you have ?
To be honest the best visuals I had at pitools .111 becouse SM works great and with stable 45 fps I crancked resolution fo 3700x3100 (1.25 , SS 60%) Now with pitool. 121 SM on is unplayable becouse agresive ghosting but colors are more vibrant , so turned SM off and I have again settings with my first post. My suggestions guys lets wait for new pitool with better working SM and FFR.
OK thank you for this. I have MSI 2080 Ti Trio, so I have to look into Afterburner. But I find it ridiculous to overclock to make it perform what it shuld be able to do out of the box.
Well I dont know, but something is wrong when my card only perform ca. 60% and I cant pass 60 FPS.
temp is around 65. I have now overclocked in Afterburner, but it did not make any difrent.
The same hereā¦ But once again, I think itās due to the method that is used to make the GPU usage numbersā¦ In reality, I think the gpu is running at 100%ā¦
Impossible, not with a 65Ā°C reported bu @ebjornen. At 100%, the temp would be waaaaaay higher.
Seeing the GPU usage at 60%, I doubt any OC would give significant result.
Maybe itās on the CPU side. You should check the usage percentage per core), because even if the overall CPU usage is low, itās still possible that the usage of the cores where PC2 runs is high (Windows doesnāt allow the game to use all available cores and the game may not be optimized to parallelize too many things) while the others are mostly unused make the average usage irrelevant).
Also, I suggest for those who have 6 cores CPU or more to try the command line options ā-pthreads 4ā to divide the computation of the 4 wheels physics in 4 thread, distributing the workload more evenly (donāt be a fool there are only 4 wheels on a car so the option only tale 1, 2 and 4).
My CPU is Intel Core i7-7700 Kaby Lake Quad Core, 3.6GHz. It is running far from 100%, cant remember right now, but have not seen any reson to upgrade.
As I said, try to look at each core usage rather than the overall cpu usage.
Iām not saying ts is necessarily the case, just pointing out some possible cause.
I have a i5 4690k (4 cores too, without multithreading but the gain it brings is negligible for games), running at 4.2 GHz, and I eventually noticed that despite having an overall CPU usage between 75% and 85%, I had at least 1 core running at more than 90% (sometimes 2) ā¦ and Iām using DDR3 which doesnāt help either.
I donāt have any CPU bound issues in other games, but PC is especially hard. The engine isnāt especially well optimized for VR, and simracing games are usually heavy on the CPU because of the AI and physics (GPU PhysX is only used in PC when the car is airborne), itās easier to get CPU bound (once again, not saying itās the case but itās worth checking).
I suggest to test tempering with graphical features than are hard on the CPU because of the number of drawcalls they generate.
If disabling the crowds and lowering the track detail is helping a lot more than it should be, it could be a sign of cpu bound.
Windows 10 has been known to turn on core parking on major updates like Creators. Here is a nice utility to keep tabs on and unpark if necessary. StackPath
Iāll check but I think I already checked and there wasnāt any problem (i7 8700 + 16g DDR4).
On top of that, with my old setup (1080 ti + Vive, I used to reach 90%-100% on gpuā¦
Iām less worried about CPU in your case, with your 6 cores and higher frequency in boost mode / oc.
Still, only cost a few minutes to check out the individual core usage.
Maybe even the pthreads option since you have (theoretically) at least 4 cores available to the game.
Also worth to check what @dogbite said about core parking.
The increase in FOV between Vive and Pimax should have (obviously) increased the number of things to display, hence the number of drawcalls, hence the CPU occupation (this isnāt a DX12 game).
I will test all these things shortly on another rig.