Did you get these working well with the Dirt 4 profile? I tried using the telemetry mod, but was getting weird feedback from road textures and ultimately just turned it off.
I tried using the R.E.A.L. vr mod, but my 1080 can’t handle the game with acceptable PQ/FPS.
EDIT: A ‘solution’ to the 1st person rendering could be to ‘remove’ the windshield. I remember this happening to me while playing this with Nvidia S3D.
My first try was weird too with the old telemetry mod but I asked to ikt (ManualTransmission Author) on discord
if he could make his mod compatible with SIMHUB.
And he did it !!! Now, his mod send by default the telemetry the same as a codemaster game.
You just need to install ManualTransmission mod and select DIRT 4 on SIMHUB.
I think even with the 1080 you may have decent fps, look at this guy
Maybe you can try my settings and reduce some parameters like :
On 1st person during normal gameplay and driving the render is ok, the PIMAX specific issue is just when you aiming with a weapon from the inside of a vehicle.
I think I probably found your guide/post in the SimHub Discord channel. I’ve got the game working, but using a ‘default’ profile was giving me strange feedback(but it does work).
I’m hesitant to try the R.E.A.L. mod again, as the last time I did the game refused to start after removing the mod. I would need to make a backup before attempting to try it again.
That’s odd that it only happens while aiming, did you try ‘removing’ the windshield to see if that fixes it?
EDIT:
I just noticed you mentioned using ‘the old mod’, I guess I misunderstood and didn’t realize the mod was included in the MT mod. Does it still need the additional gears.asi file?
Yes you just have to install MT mod used for steering wheels Support (The SIMHUB telemetry is now include by default)
Put Gears.asi and the folder ManualTransmission in your GTA V folder (overwrite when asked)
@drowhunter@g-coded
In fact the v4.7.1 version of the official mod page does not include yet this functionality. Sorry I didn’t check well and mention it.
The Telemetry was include on the Github main branch since around end of march.
Here you have access to the last version of the Gears.asi,
you just have to replace it on your GTA.exe Folder and keeping untouched the ManualTransmission Folder with your settings.
Has anyone managed to get Pimax large fov to work properly with the lukeross real mod ? I got normal to work and almost large as I put the actual resolution of the large fov inside the gta5 directory command line text.Jesus saved my life and soul,Jesus delivered me from alcoholism and suicide,
I didn’t tried cause I mainly use Normal Fov and that is enough for me.
Especially to prioritize a good compromise between image quality and fps.
It is even more important with this mod which struggles to offer an optimal fps.
I would rather recommend Normal or even Small Fov at 120Hz.
While waiting for a fix of new pitool .259 which could offer us a very useful 144Hz in this case.
You can also just drop that mods beta from www.grandtheftvr.com into the gta5 directory with the Lukeross mod and activate the motion controls.You don’t need vorpx either with the beta but you do need the lukeross mod.
I never thought to try that either. It looks like there is an alpha with built in stereo rendering now(Grand Theft VR). I wonder if it’s even compatible with the Pimax headsets though.
Just stumbled across this and can only imagine how awesome that would be combined with the VR mod. This is a youtube video waiting to happen @vrgamerdude
(EDIT)
DAMN $600 but the immersion would be off the charts!
I’ve been using an exercise bike with GTA 5 for months now. After trying GTA in VR(poor visuals/framerate for my setup), and mixing warm weather, vr, and exercise I’ll stick with the wall mounted tv I’m using.
I am currently using magnetic switches to ‘press’ the pedal button along with an analog handlebar setup. This isn’t 1:1, and I’d like to add the ‘wheel speed’ sensor/resistance, but as you mentioned the price is a barrier to this.
i knew someone would be able to diy something 100 times cheaper.
i would stape a duak shock onto the handlebars and use the gyro x-axis for steering
(EDIT if you were really enterprising you could put the whole platform on a motor and simulate up and down hill) wire the whole thring through an arduino
those winshield wiper motors are strong enough to do the lifting
It had me thinking about using Arduino with an encoder for the speed sensor, and a servo to control the resistance, however my coding skills are mostly copy/paste. The ‘resistance’ comes when it takes more pedaling to get up hills as the ‘button press’ doesn’t get you as far.
I don’t have a ds, I’ve tried a few things and have settled on ‘close enough’ as I have other projects.
This actually does exist, and seeing the Zwift app is what originally got me thinking about the ‘cycling in game’. I do have plans to get ‘leaning’ to turn, but I don’t think I’d go this far. https://www.youtube.com/watch?v=7AZ_j0HDDeQ