I can play hours with the index without any eye strain at all
I can play with my Pimax HMDs without any eye strain and having 3D depth.
love this reply.
Everyone has a story donāt they , and theyāre all valid.
I agree Djonko. Iāve been working with it for hours and while I am now pretty happy with the result, it just shouldnāt take that long. If theyād included some instructions and information on how moving the sliders left or right affects each eye. Of course it is beta- but still. Did I miss the instructions in the DL? it wouldnāt be the first time I did that. If soā¦ sorry Pimax.
Iām sure sweviver et al will get this worked into the Pimax experience and make it a lot easier to use effectively. I see this as another step forward to a truly user friendly Pimax 8kx out of the box.
Good work!
Your eyes are still straining to adjust to a focal plane that doesnāt exist, your brain is just tuning it out for you.
Yeah exactly. I mean the engineers who have developed the lenses, headset and software should give us instructions on how to fine tune it. They know whatās going on better than anyone else. Yet thereās no info at all from Pimax. Thereās just so many possible combinations of the IPD/lens settings. And feedback from your eyes muscle can take a while, so fiddling without any real pointers is just going to result in a lot of frustration
Yeah true but somehow it works a lot better on the index. I just dail in my IPD and I can play hours without any eye strain or problems.
Yeah, I guess the better lenses are just fixing a lot of the other problems, and the one that remains you can deal with.
Agreed making it a big thing about a new ipd setting method and having 0 info on it and nothing obvious as to what was changed.
Well with Pimax a part of this strain could be more due to lens design and canting.
same arguments we hat 1.4 years ago when most backers got there 5k+/8k
The SHOULD know whatās wrong - did we got any instructions from pimax - no
also i still remember the comment about correcting the alignment of panels in the production process in august 2019 and that all units before that (most/all backer units) may have flawed mounted panels
i fully agree, having about 8-10 values you can tweak without the instructions what to achieve is difficult at best, maybe ludicrous and can make you vr sick numerous times
yeah backers kind of agreed to being guinea pigs for the next iteration (no joking here)
its just a setting people asked for as often before, if its useful the testers in the community will tell pimax (not the engineers in r&d)
the news would be instructions on how to achieve normal usability comparable to other headsets
atm its still ādial in your ipd and you are good to goā and we know it not going to work for a lot of people for longer use (short vr sessions like people trying it on CES do not count for a wider test if its good)
The issue is more that it was advertised a new method for setting ipd. When really all it really is is as you said adjusting the scale of incremental adjustments. So no real new method at all and not documented.
However we know pimax seems to favor release now and provide instructions much later.
- Eyetracker install both Hardware(modding the comfort kit) & Software
- Backer Box MAS installation
For pimax to have real wins with consumers. Simple things like instructions need to be present on release instead if appearing as an after thought. Pimax is not alone though Dream Glass 4k released well however didnāt provide proper details on removing the pre installed Blackout shade which due to earlier reviews they swapped out the magnetic mount due to reported pre release issues.
@PimaxQuorra @PimaxVR pimax needs to take more care before releasing things. The ET for example was not ready for release even the software.
MAS was released with bad hinges that still have not been fixed; instead suggesting forcing them past limits to achieve proper angle & despite requests on updating progress there is none. I myself if going to mod the hinges I want to request the metal ones & need to know if it can be requested; I would even be willing to make a purchase.
The issue is more that it was advertised a new method for setting ipd. When really all it really is is as you said adjusting the scale of incremental adjustments.
and that you can adjust ipd and vertical offset per eye, THATS the news and if you over exaggerate it then its a new method of doing ipd adjustment no other company offers, if that solves any problems is to be seen
Yes, thatās what Iām saying. There are multiple reasons for strain. You can fix some of them with lenses, canting, etc, but whatever you do one will remain on all current VR headsets until you get light fields or shifting focuses like the Oculus prototype.
Yeah, I guess the better lenses are just fixing a lot of the other problems, and the one that remains you can deal with.
same here, i canāt get my 8kX right and i keep fiddling with it but what seems right one time feels not right another. So i feel frustrated too, iām thinking of selling mine and go for a reverb G2. I feel iām damaging my eyesight with this.
it would be nice to get more info and a tool from them
I myself if going to mod the hinges I want to request the metal ones & need to know if it can be requested; I would even be willing to make a purchase.
good luck with that, I requested hinges and foam in a ticket that was auto cancelled after a month and no hinges/foam arrived.
Some degree of eyestrain with prolonged use is unavoidable with any current VR headset because of the vergence accommodation conflict. If anyone is hoping that thatās going to go away any time soon they are going to be disappointed.
Thatās not true for everyone. Iāve been able to wear my 8KX for over 5 hours with no apparent eyestrain. It might depend on headset adjustment or head shape.
I find heat build up from the foam (worse with the comfort kit) to be more of a problem.
No, it is true for everyone. āApparentā is the key word. Your brain has just adjusted and isnāt complaining to you. In the real world your eyes muscle activates to pull objects into focus at different distances like a camera lens, which they will try to do in a VR headset, but the screen is only ever a fixed distance away from your eye. Thus a conflict. Some will percieve it and be annoyed with it. Some wonāt notice. Some it will cause serious problems. And in everyone I think it causes temporary misscalibration of those muscles to the real world.
Let me find you a couple of studies, hold on.
and that you can adjust ipd and vertical offset per eye, THATS the news and if you over exaggerate it then its a new method of doing ipd adjustment no other company offers, if that solves any problems is to be seen
Indeed over selling the offset. I havenāt used the vertical ipd offset but wasnāt that already per eye? Even if not it should have been better detailed the changes instead of creating the illusion they actually put in a new ipd setup as nothing overly new. Just refinements without a good ipd setup interface.
It was only for both eyes before and they changed the default alignment of the image. As said I needed for 3D depth +3 but and 66 IPD totally. Now I can use it with 0 and my real IPD and do get 3D depth.