Thanks It’s working now but MSF2020 looks so bad in Pimax 8K X as compare to my Quest 2 via the link cable, I think need a lot of tweaking in the 8K X setting now to get a good picture.
Wish I could have wait for that RTX 3090 Instead of getting this RTX 3080 because that additional VRAM of 3090 is really helpful especially in VR. I see my 3080 GPU usage getting so high quickly
The game is also likely in need of some optimizations. But yeah more powerful gpu may yield better results. @NextGenVR come to think of it might also have this title and give recommendations.
One more thing, I tried all this with Large FOV mode so that also one of the reason so I am going to find out now the best balance result with Normal FOV mode.
for MSFS use Small FOV without parallel projection. little popping objects in the edges, but okayyyy
Smartsmoothe off, Hidden area mask off
ingame Render 80-100% / Steam SS 2400-2700pix vertical
most settings medium for the beginning, Cloud+Reflections, Ki low
real Online Data (weather flights) need a lot CPU Power
I have 5800X + RTX 3080 combination but for the HMD like Pimax 8K X the 5950X + RTX 3090 will be more ideal, However my 5800X also trying to hold well but I am concerned about it’s temp.
I have only a old 7700k, but @5.0GHz watercooled…
Ahh, Hypertheading off. Better Balance between all Cores.
With my TitanRtx i have in most situations 35-40 FPS. (Without Smartsmooth, no Double Images if you look out to the sides and 30FPS are ok)
Big Cities like New York 30 +/-3
Do you know any better cable wrap or protective cover or any other tips which can protect 8K X cable from getting damage because I have real bad luck with VR cables and I do not want same happen with my 8K X as it will be insanely difficult to get replacement cable at least for me because first of all it wasn’t easy to get this headset in India so imported it from USA and most probably I think I am the first 8K X user in 1.3 Billion people country :))
Hidden Area Mask Should be left enabled as it provides rending savings by not rendering details outside the viewport as was said by a DeV cannot atm remember his name.
Now turning it off may fix some rendering issues. But should be reported to game DeV that it is not working properly.
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