I dont see myself as a gamepad gamer, i mostly stopped playing console/gamepad games after the megadrive so im not one of those raised on thumbsticks.
Years after the first xbox came out i picked one up for cheap and also got a keyboard and mouse adapter so i could play the good FPS games on that platform the way i wanted to.
I can really enjoy gamepads/thumbsticks where they make the most sense but im overall a mouse/keyboard gamer before VR.
As an example: when i played one of the recent Tomb Raider games i used both m/kb and gamepad and switched between them, gamepad for exploration, puzzles, platforming and m/kb for firefights and other activities where high precision was needed.
Another example: when i play GTA5 i do the same, gamepad for just running around, driving, flying but i switch to m/kb for firefights or other precision is needed.
For Elite: Dangerous i use a Hotas setup, initially i was using an entry level Hotas, i soon realized that it had too few inputs so i modded it with an arduino and a playstation portable thumbstick so that i could get two more axis to assign to my vertical and horizontal thrusters.
I also interfaced my old sidewinder racing pedals through the arduino to control my forward/backwards thrusters using them.
Ive since upgraded to better Hotas and pedals that give me what i want.
What im illustrating by writing out the above stuff is that i care enough about having the inputs im the most comfortable with that im willing to go through some hassle and extra expense to get them.
Yes, you speak the truth and in this case we are asking me.
Good for them, completely irrelevant here because me and @drowhunter along with a bunch of other people prefer real sticks for walking around with in VR.
Valve have listened to the users and decided to move away from trackpads because their experience wasnt better than with thumbsticks in the VR use case.
Ive got/know vive wands and im not comfortable with the trackpads