Pimax makes Beat Saber more fun to play

Hey have you noticed any more distortions on the 8k than the 5k+ as reported by MRTV? He says when you move your head fast, the world as moves A BIT on the 8k. Have you noticed this? Or is there no difference between 5k and 8k+ in that regard…?

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Thanks for sharing this.Just what I expected. Truth is they need to be expanding with the investment they have

@mixedrealityTV this is what your dealing with

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I have noticed distortion on the edge of both 8K and 5K+, but I haven’t observed much difference between the two in this regard. Also I find that I gradually get used to the distortion and notice it less and less after a period of time. This must be the psychological effect. I have also noticed some distortion on the Rift and Vive AFTER I used Pimax. Distortion is quite a subjective effect which will get more obvious if you look for it.

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Where have you been all the time? You seem quite valuable to this community :smiley:

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So no world shifting effect when moving your head fast on the 8k huh? Man @mixedrealityTV there must be something wrong with either your 8k or your pc or something. Why is it that the only three people who have noticed this world moving effect only you, the German reviewer, and your gf? One common thing between you three: all cane from YOUR 8k.

I think you need to try @VoodooDE ‘s 8k to check. Cause that’s the only way to be sure this problem is not only from your 8k/pc/wires/setup

Thank you. I am a professor and I have a lot of teaching to do. VR is just a hobby in my spare time.

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Also just a question, not that it matters. But can anyone explain to me why it’s so difficult to implement a 60hz mode? As a noob I’d have imagined that a panel can flicker in any rhythm the software tells it to?

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There is this world shifting or “the world is moving with your head” effect. It’s on the edge, and I think it’s a manifestation of distortion. I have observed this effect on both headsets, and I can’t tell which has more. Anyway it’s only on the edge and it is not game disrupting.

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It’s not just software, there are electronic hardware switches, and physical hardware limitations. There are multiple parts of the hardware that have to work in other modes, the panels themselves, their control chips, the bridge chips, etc. If not you could go 1Hz, or 600 Hz just with software, and neither of those are possible. For each of these multiple pieces that have to be put into placem, they need to make the changes, test, firmware possibly updated, and then of course, write the software support for it all. Future improvements and features like this are months not days away, which is why they probably won’t make any promises beyond the fact that they will try and put in more wanted features in the future. Simpler ones like 60/72 Hz modes are probably on the top of their list, and harder more pie-in-the sky ideas much lower down (like new scaler algorithms).

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I don’t know who you are or how you’re a tester but it’s really cool to have someone like you answer these Qs for us, thank you. The 3 musketeers are great but they also are very busy and can’t answer a billion Qs a day. I’m sure you’re busy too, but would appreciate if you can answer any of the following for us: (of course if you don’t have time, no worries :slight_smile: )

  • how does it actually feel, the clarity difference between 5K+ and 8K? From what you say it is noticeably better for sims for you and I understand why, with the clearer dials etc, but is it only good for sims or just generally better for all games, like does everything seem clearer and sharper, and if so does this make games look better to you? more immersive, more crisp? Is the 8K noticeably a bit soft and does it just look a little washed out and less presence as a result?

  • is the SDE an issue compared to the 8K, like for seeing distant objects? You say you prefer it for sims but I’d have thought in sims with the SDE you may not be able to focus on distant things so well to see a plane far away for example?

  • are the blacks only slighlty worse than the 8K or is it farily noticeable?

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Ahh but Sebastian said he sees it at the center (of the 8k only) i think

On and are the performance differences big or small between the two?

@yanfeng Very interesting read, thank you very much for posting! You are still teaching: just now you are teaching a more diverse group of students! :grin:

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That’s where I differ most with the other testers. The framerates of both heads are similar on my computer (I7 4790K / GTX 1080) , and 8K can sometimes perform better than 5K+ under equal conditions! Also I have tried the extreme settings (PiTool 2.0 / SteamVR SS 500%), yet the framerate did not suffer as much as the other testers, and the graphic quality does not change much either. There may be something wrong with my setup, as the framerate can also change with the same headset under the same setting.

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I believe they will expand once they begin to materialize the product and fulfill their promises to us. I prefer a company who is cautious about how they spend their money before the product is ready to ship, than one who spends money expanding but not delivering the product they promised to deliver like Ossic.

Pimax gets a lot of heat, but the important things are being done, sure they can communicate better, but in my opinion, they are managing risks and cost leaks cautiously before they go big.

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You can refer to my test review with pictures: http://community.openmr.ai/t/5k-or-8k-my-test-of-m2-through-pictures-of-aerofly-fs2-project-cars-and-virtual-desktop-update-with-pics-of-extreme-setting-on-floor-28/8249

Yes for now 5K+ is sharper for all games. It’s more noticeable on some games such as flight sims, and less noticeable on others such as Beat Saber, but if you look for it, you will notice the difference.

But sharper does not necessarily mean more immersive. For some games, and especially for movies, 8K will be more immersive, as the bigger SDE effect of 5K+ can be more immersion breaking under these circumstances.

I am not sensitive to blacks so my opinion shouldn’t be of much value in this aspect.

I’d recommend you reading the last part of my review which can answer your question to some extent. It’s a question of “realism” VS “aesthetics”. Effective pixels is about realism while (smaller) SDE is about aesthetics. For flight sims I care more about realism, so that SDE is of less concern for me even if it’s bigger on 5K+. For movies I care more about aesthetics so 8K will be the better choice.

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Thanks. The Spanish reviewer Knob2001 seemed to think this was horrible on Reddit but never said it was at the peripheral and probably part of the distortion. I could live with that too. My spectacle frames don’t cause distortion but worse, they completely block all real world pixels when I look at the frame :smiley: Like you say in another post, it can be tuned out.

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But sharper does not necessarily mean more immersive.

So sharper is more realistic but less immersive ?
And smoother is more aesthetic and more immersive ?

Nothing is more personal than that.
Some people will prefer hi resolution, dont care and even notice framerate, some other the opposite…etc…
Its just about feelings, what you prefer…(ok both but if you have to choose because…i dont know, a game that is too demanding on your gpu for example)
Some people can play HOURS on a phone without any problems, watch movies, and some cant even think about that.

I just want to point out that again, about the GPU requirement its all maxxed setting games, but guys to most of maxxed resolution and details and stuff in a recent game you already need a 1080 so whats the point testing the helmet only with all maxxed? I mean you are not talking about running the HMD, you talking about running it at max freaking settings all the time.
That not how you run TESTS, thats how you run benchmarks…

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It’s still in internal testing phase. Hopefully we have some news soon.