Pimax ARTISAN Discussion (Entry Level Headset)

Oh!

Nobody seems to have run HMDQ on either of those, and reported back to risa with their results ( HMD Geometry Database | Collected geometry data from some commercially available VR headsets. ), but according to this other table, you appear to be correct: VR HMD Rendered FoV - Google Sheets

Happy to hear Oculus “thought better of it” for the Rift S (although it might simply be a case of “we’re single screen now anyway, so why not?”) - I was incredibly disappointed with how the CV1 turned out, both with regard to stereo overlap and total FOV – now if only they hadn’t made the new one fixed IPD at a single size. :stuck_out_tongue:

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FWIW that google document you linked has a few errors. For example the Lenovo Explorer FOV does not come close to that FOV. I have no idea what the rendered FOV is but for me to see 80 degrees HFOV in the Lenovo Explorer I must wear it painfully tight so my eyes are pretty much touching the lens. That was measured in the SteamVR ROV room. Also worth noting is how the per eye measurement in the Rift S is recorded as higher than the overall measurement which can’t be correct.

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The spreadsheet linked is accurate to what is rendered. FoV is Max possible seen. Hmdq collects info on what the headsets request from Steamvr to Render. Now you can see less but not more than what is rendered.

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The Google sheet in question is produced by a different person and a different tool (while using the same idea). I believe it does not take the HAM into account, so the reported values for headsets with “heavy HAM” may differ.

@Virtual if you provide Lenovo data, I will be happy to add them to HMDGDB (Contributing | HMD Geometry Database) :slight_smile:

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My bad thought @jojon was posting your hmdq data base. Explains why it looked a bit light.

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Hmm, yes, that seems odd. Looking at the formulas in the results cells, those values are simply calculated at time of viewing, based on the tan values, and those check out: 44+46 degrees.

Now, Oculus have been said to render some extra margins outside the viewable area, for use with frame synthesis (so that there is imagery to take from, when you look around during reprojection, instead of just bringing in black nothing, or filling out the hole with stretched out edge pixels). It could be that we are seeing something like that, weighted toward the inner FOV.

What Lenovo is up to, I have no idea. Sounds wasteful to render a full 20 degrees extra, over visible. :7

(EDITI It could also be that IPD is not taken into account, when calculating camera frustums, with some devices, and the driver ordering the rendeing of a wide enough FOV to cover any IPD… :P)

Please do humor Risa with HMDQ results from your devices if you can - it would be a favour to us all. :slight_smile:

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I’d like to, it’s just a bit of a PITA at the moment. You see the other day I reinstalled my system and since then I’ve only used the Pimax. If I wish to use the Lenovo Explorer and PSVR on here I’d not only need to reinstall all the associated drivers and software, I’d also need to revert back to an older Radeon release because the last two released of the Radeon software are broken and they don’t play nicely with my other headsets (or triples). As I’m enjoying the Pimax I was waiting for my son to claim the Lenovo and was going to resign the PSVR to the PS4. But for the moment my son has gone back to racing on a single monitor because he says he is quicker and he wants to stream and I don’t have the money to upgrade his PC so he can stream and play in VR.

I’ll probably get around to it at some point but because of the hassle I’m not in a rush.

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I hear you, recognising the reluctance and its causes very well. :slight_smile:

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I did a fairly elaborate interview on MRTV about the Artisan. Should be out later today/tonight.

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It is out.

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My god that’s a long interview.

Interesting to learn the tracking solution will be the newest version of the Nolo tracking.

Does anyone have experience with Nolo?

lots on youtube , i remember people were sticking the receivers on the ceiling for 360 tracking at some point

People will get to test it out themselves at CES and put up their thoughts.

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or steamvr LH solutions as 2nd sku

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Yes, that’s an option still, right? When I heard Kevin speak about all the options together and the modules, I guess the Pimax offering will indeed have something for every budget and then with upgrade plans too. It all was making more sense and an Artisan type headset was indeed missing this way.

Again, Pimax has a real shot at becoming a big name with these products. It all depends on the complete customer experience package and if they’re able to deliver customer support to a satisfactory level. They are already a few steps behind in the eyes of most so it has to improve substantially. I’m not confident they can manage it though. But it would be great.

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yes, i had nolo cv1 on an oculus go for a while before selling it all when i got a quest.

unfortunately its not good, there is a lot of latency and a constant need to keep re-aligning the controllers with the single lighthouse type of sensor.

it looks like the nolo air is the same setup as the cv1 but with a slimline headset sensor, cant be sure of that tho.

the nolo controllers are ok, like small versions of vive wands but very light.

overall tho nolo is a poor experience.

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I guess it’s a budget approach- not comparable price and function wise with LH and Index Controllers.
How are they compared to windows mixed reality controllers? I found them ok as an entry but also not super precise and loosing track after you leave the view cone of the hmd - quite annoying.

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if you consider LH best 10/10, then WMR is 7/10 and Nolo 2/10, imho.
budget and crap are 2 different things.

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Yeah it will be interesting to hear if Nolo has a new version that is any good. Though would say it was maybe a 3.5/10 and psmove being a 5/10.

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I agree on ps 5/10, which is not as bad as it sounds because PS games are designed to deal with the flaws very well. So even 5/10, depending on the game, is very useable.

Anything below 5, especially for PC games where every flaw comes straight back at you, I can not recommend.
Nolo sounds cheap but it is too expensive for an unsatisfying toy afterall.

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