Well this is an interesting turn of events.
LOL 5K XR and 8K+ both lumped into the “almost no” SDE.
and 5k+/5k XR better sde than index… (no!)
This marketing slide is full of BS. Look at this
Index 1440 * 1600 = 2.5 K
But
Artisan 1600 * 1440 = 3K???
Wtf
Ignoring the general assortment of questionable numbers, I wonder how IPD adjustment is dealt with, if these are actual pairs of 1600x1440 panels: How could there still be any margins whatsoever left for shifting the image on-screen? Have Pimax actually made a version that has the lenses and screens fixed together in a shared, enclosed, and calibrated assembly, that moves as a unit when turning the IPD dial? Have they gone the ultra-simple design and done away with IPD adjustment altogether, catering to the median?
Well yeah should be Index 2.8k. (2880×1600) and Artisan 3k or 3.2k (3200×1440)
Maybe 0.2k for adjustment.
Lucky I think it was or another said before using panel res to report VR headset res is not accurate as it is not the actual res of any headset displayed through the viewable viewport. (Which on headsets could be more complicated)
I am actually curious about this as well. IPD adjustment is important to me and I assume others as well.
Wow, so I got a pleasant surprise just now. It seems that the news of the artisan actually can be seen as a potential positive to some, hopefully Pimax can try NOT to screw this one up.
Given it is being sold through Ali Express. They have to deliver this headset to you. With AliExpress you have to ship an item within a certain amount of time or they will refund you.
YAY Consumer protections laws!
Isn’t this the same video they were using for the 8k+ ?
Just a youtuber using the video for background while narrating upcoming Artisan.
ARTISAN has a wider FOV than INDEX.
The total number of pixels on each LCD panel is the same (ARTISAN:1600x1440 and INDEX:1440x1600).
However, because of the wider FOV, ARTISAN provides more total pixels.
I think this is why INDEX is called 2.8K and ARTISAN is called 3K.
However, the total number of pixels in the stereoscopic range is larger in INDEX.
The difference is where the emphasis is placed as a design philosophy.
Forgive me if I was wrong.
They called index 2.5k when the numbers put it pretty much at 2.9k… basically ‘a lot’ closer to 3k than 2.5k…
Just BS marketing as usual. Even suggesting their hmd is 1.0/2.0 and index / vive pro is 2.0 LH makes my ocd eye twitch
(Obviously reality of resolution in vr is totally different with overlap and utilisation and maybe other things I’ve not thought of…)
Well they also published Valve’s careful BS of 130° wide FoV. Which we know with @risa2000 hmdq tool to have been false.
I will forgive you… Same Pixel amount means same Megapixel count.
Not sure I’ve seen valve publish that anywhere though…
What valve have said is “It’s really hard to use a single number to effectively describe the FOV of an HMD.”
It was carfully played that the eye relief you could see upto an additional 20° FoV. Misdirection.
No different than there quiet index controller fix
Still not sure I’ve seen them state anything like that officially though, only the difference the eye relief dial may produce and that difference is from it’s own fov range.
Generally designed marketing to have ppl conclude info.