Could be - the past year, I have, as is common at my age, begun to go off in the opposite direction, and now need reading glasses for anything that is closer than 40-ish centimetres (anything farther than that is perfectly fine, though (EDIT: without any visual aid), so your myopia case and my progressing farsightedness one would explain things if the virtual focal distance of the 8k/5k was less than half a metre.
What speaks against it, is that that distance is supposed to be between one and two metres (according to a half-or-less-official comment from somebody from Pimax, sometime in the past). :7
(I have tried both positive and negative reading glasses with the 5k+, by the way, but they all only make the matter worse ā canāt seem to cheaply source any that are weaker than +/- 1, though. :7)
(I could also clear as day make out the SDE and dark dots in the 5k+, so by that indication, itās not like I should have been off focus to begin with; Things were perfectly sharp in the centre - it is the falloff that started early and progressed rapidly.)
Yes even the og vive I couldnāt see it. I literally had to google what is sde lol. No matter how hard I look I cant see it. Maybe people with 20/30 vision cant see it? I remember there was another person in here with 20/30 and he couldnāt see it either. Guess weāre the lucky ones.
My best vision is in the range of ~.7 -1.2 m, so if the Pimax focal distance was ~1.0 m, that would explain why I can see the SDE so clearly on my 8K. SDE was the reason I kept my 8K pledge and why the 8KX is so appealing to me.
I still strongly suspect that the āwidth of the threadsā in the SDE is actually wider in the 8k than the 5k+, by the way, just like it appeared in some through-the-lens photos - only maybe one can maybe still perceive that as more āpleasantā to the eye, with the diagonal orientation, and the alternating colour subpixel pattern (EDIT: ā¦next to the harsh orthogonality of the RGB stripe)ā¦ :9
Waitā¦u mean we can finally play it offline? Thats great news! One thing that always kept me away from digging deeper into iRacing was the fact (or my impression) that you had to race online, which I never found time for to practice on and get betterā¦
The only question I would maybe raise here is how much more demanding it is doing that vs racing with other competitors. There are limits even with The 5k plus when it comes to a test session vs an actual race. I have an 8700k at 5ghz and a 2080ti with a modest overclock and still canāt run everything maxed out in an actual race. I run dirt mostly and that is a bit more demanding
Something I find interesting is that Aerofly FS2, using same settings in-game, using SteamVR SS 100% and PiTool at 1.0, i get these results:
8KX: Mostly smooth 75fps, occasional frame drop
8K+: Constant loss of frames (80-90fps)
Thatās if I switch back to the 8kx . I changed my order to the 8k plus after the early Dec report of delays. That being said it would seem as though even the 8k plus wonāt ship until after the 1rst of the year. More than likely I will end up with both . A good SweViver review will help influence my decision
Not sure yet if itās due to the new panels or indeed due to mas+ck.
Iām pessimistic and say that the new, more utilized panels are the reasons for those improvements but weāll see.
Is it possible that Pimax enhances or optimizes Parallel Projections so that it doesnāt utilize so many resources in the future? Or is that just not possible?
Maybeā¦ but it will still require a lot of extra pixels to be rendered. The only real solution is to encourage VR developers to do adjustments in their game and remove the need of PP, like some has done already. Like DCS World, rFactor2, Obduction and others.
Valve Index uses parallel projection on default and losing performance, so its just a matter of time before developers understand the need of adopting their VR games for canted displays/wide FOV.
As a side note, Elite Dangerous straight out (more or less) said āFUā to me when I personally asked them about it. Despite hundreds of Pimax users asking for it in ED forums.
Btw, official support for canted displays (no need for PP) came in Unreal Engine 4.18. Some games just might need to get updated by the devs.
Myself and several other pimax owners went to IRacing with this subject and they were very quick to remedy it and no longer requires PP. Another reason itās my preferred sim. They seem to understand that VR is the future of the sim experience
Iām not sure I believe 2 m. Thatās fuzzy for me w/o glasses. It seems much closer to 1 m, given my near-sighted experience. Iām happy about that, since it means I donāt need to wear glasses in my 8K.
Yeah iRacing is all about the competition online. I enjoy trying to get my laptimes better, but thatās only half the battle when playing vs actual people. This new iRacing season is introducing AI, some of the best around too, super customizable(according to what Iāve read at least, havenāt tried it yet). Right now only the Porsche 911 gt3 (paid car) and MX-5 cup (free) has AI on certain tracks. Tons of info here: AI Racing - iRacing.com | iRacing.com Motorsport Simulations. As of now (12/21/19) the only free track for AI is Lime Rock Park
You can even make entire rosters of drivers, and set many different attributes:
Thatās sad to hear. I can only say that I had a chance one evening back in Feb to meet some of the Fdev senior staff and asked their community manager Will (who was new at the time) about VR and Pimax. None of them had ever heard of Pimax, which didnāt surprise me, but worse was that the guy didnāt really know VR was a thing for the game. It seems no one at Frontier had mentioned that to himā¦
Theyāre very smart, but many of them simply donāt play their own game very much and donāt understand what appeals to many of their players about it.
He even then suggested āHey sounds fun we should have a YT VR livestreamā, but I pointed out that itās probably not that fun for the audience to watch him for an hour with a headset on. Not sure heās ever tried VR to consider stuff like that. Ah wellā¦
They also announced that they would not be supporting āunofficialā headsets despite it being Number 3 in their list for months, although they seem to have recently added the Index as a supported one https://issues.frontierstore.net/issue-detail/848. Overall, the development support for the game is being scaled back except in specific areas
Bring on Star Citizen, it gets massively better every quarter and VR support is still theoretically in there somewhere