So I decided on one final step before getting into any games, and that was to deal with the PiTool Version I’d installed a couple of days previous. It was version 1.0.1.84
…and following watching SweVivers vid last night ( Pimax - We Have A Problem! Update fail, crashes & no motion smoothing? - YouTube ) I was aware of the potential issues with this version and the suggestion to downgrade to 1.0.1.76.
So I downloaded the earlier version, ran through the installer, dealt with the now expected AV red flags and got that part done. However, the HMD was not being detected. It was via USB but not via DP. I tried numerous things again… disconnecting/reconnecting cables, powering off/on HMD and PC, more disconnecting and reconnecting cables but no luck.
I upgraded back to .84 and it instantly worked, downgraded and failed. So maybe it’s a firmware thing although it’s said to be working for SweViver I’ve decided for now to upgrade back to .84 and all working again.
Time to try some games!!!
First pick… Elite Dangerous.
I had initially seen SteamVR home working so was surprised to see ED show a problem when it started up, the L/R eye view was massively out of alignment! Not just a bit… I decided to come back to this later! (EDIT: SOLVED: Check ‘Compat with Parallel projections’ option in PiTool… thanks @Zerenoth)
So I then briefly tested BigScreen, The Lab and Star Trek Bridge Crew. All for a quick look first impression, nothing more. No messing with settings yet and this isn’t a review, just a quick first impression.
All of these titles appeared to run fine straight off. When in steamvr home… I first looked at SDE and Colours. The SDE is visible as we all expected, but its a nice SDE, unobtrusive fine mesh. The colours looked a little washed out but I wasn’t going to get hung up on that just yet.
In Bigscreen I didn’t try any vids/movies, just a quick look inside a theatre and the view of my floating replicated desktop displays. Such a vast difference in quality already, text much more visible (again sort of expected but nice to see for myself) than previous experiences on my Rift and Vive. I had a quick look around and thought to myself what distortion?
The Lab looked awesome, colours better than in the home view I was in but this is where I started to understand the distortion a lot better and could see the effect when moving my head around. Anything with a verticle flat edge you could start to see lean a little as it gets to the edge of the view, probably not an issue once used to it but obviously more playing needed
I quickly ran bridge crew. The colours looked nice in there and it was at that point I looked at the black levels and thought… that looks fine! I get that they are better when contrasting against other colours but so far even in the dark theatre in big screen I didn’t have an issue with blacks.
I didn’t see any performance issues, I’m running an 8700K, 32GB, GTX 1080 (Asus strix), but I wasn’t looking for them or at any stats, I’ll do that later (got plenty of games to throw at this yet!), I just glanced a few times at the steamvr perf bar and all seemed good.
Overall I’m massively impressed, I know the software is still work in progress and I’m sure issues will crop up (such as finding out what’s going on with Elite Dangerous (EDIT: SOLVED: Check ‘Compat with Parallel projections’ option in PiTool)). But I love how clear it is, how much more detail can be seen, the image looks a lot cleaner and I’m sure there is more to be improved upon.
I like what I’ve seen and will report back more as I spend more time with it but for now I’m pleased!