Oculus Game Starts with Screen too high in the HMD's View (Dirt Rally)

I personally haven’t used an Oculus rift for over a year, but I have some games in the Oculus store, so I downloaded the Oculus app, downloaded Dirt Rally, but when i look in the HMD, the screen is up way to high, and I can’t get it to reset to my level.

Anyone know what the issue could be and how to fix it? Revive works fine with steamVR and has the screen in the right place, but not when it’s being used direct through pitool. @Doman.Chen @PimaxUSA @PimaxVR

I also have the Steam version of Dirt Rally and tried to use it with revive, and the tracking has some kind of lag to it, which makes me dizzy.

Has anyone successfully gotten this working?

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Ya I noticed the same problem in luckys tale had to play standing up. Seems they need some more work on the Oculus side of the software. Options options options we need more sotware options.

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If your not using LHes change your Height in Room setup from a standing height to approximate sitting height.

LHes?
What’s that, Is it an app of some kind?

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He is talking about LightHouses

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Without Lighthouses it doesn’t know your sitting & puts your head at standing height. Had to chane this on the p4k for driving games.

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Oh, I am using SteamVR 2.0 Lighthouses.

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Ah thrn in theory should work. Is the steam Dirt Rally? (The steam vesion unless updated is still Oculus)

I got it working by going back to Steam VR 1.1.3. After that update revive has been bugged from what I’ve read in other forums.
Someon gave me a link to it yesterday if anyone wants it, you just have to copy and past over the SteamVR files, and if SteamVR updates itself again, you just overwrite the files again.
Here’s the link to where I found it in the forums, and the link to the files:

and SteamVR 1.1.3 that someone made it as a copy/paste file:

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Awesome. I am still stuck on 114 due to. O inet connection. :laughing:

It could also be why I haven’t experienced some issues folks have reported here & there recently in Pitool.

Ye after downgrading steamVR it worked like a charm though. Perfect. Something’s happened since SteamVR 1.1.3 that broke pitool’s Oculus games setup (which seems to use revive also), and oculus games through revive.

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Indeed something we often forget is sometimes 3rdparty breaks former compatibility.

Steam updates broke Hotas compatibility at ine time. OpenVR Input emulator, and now appears Oculus games in Pitool & Revive from what you have said.

Gpu drivers can be nightmarish at times well.

If you didnt see it in the post you need to go into pitool room set up. Calibrate where you will sit then on calibrate floor set headset on floor and type in your head level you want ie. 40cm. Then calibrate. Restart game at new height repeat until set as desired.

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In games like this the height calibration shouldn’t matter. And OP said it centres correctly in revive (height calibration doesn’t affect).
For driving sims the game knows where your head should be- directly over the drivers headless body. If you place your head where you want it, facing the direction you want and hit recentre it should place you correctly regardless of the height calibration. Which is what it does when OP isn’t using pitool, from what I gather.

You still need to do that with having Lighthouses? I thought setup would detect the headset position as seated on standard tracking.

If you do the room setup in pitool, and put the floor is 40cm high, then shouldn’t the picture be even higher? It asks you to put the headset on the floor. I would assume you would need to be a negative value, like -40CM not 40cm

You dont need to do the pitool calibration, because it’s done by SteamVR anyway, but it’s the same thing regardless.

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The p4k without Lighthouse tracking you needed to set height for seated. But with full head tracking this shouldn’t be necessary from my understanding with floor being zero height.

I think he’s thinking of setting head height as you would need to without outside tracking.

No i just did it on luckys tale and set it at 60 while on the floor and it made it playable in a seated position.