nVidia has added a new VR-related feature. I’m installing these now and will post my findings later. Here’s what nVidia has to say…
Variable Rate Super Sampling
We introduced a new VRSS feature…
Variable Rate Super Sampling (VRSS) is a new technique to improve image quality in VR games which uses NVIDIA Variable Rate Shading (VRS) to dynamically apply up to 8x super sampling to the center of the VR display when GPU headroom is available. In doing so, VRSS can improve image quality at the focal point of the eye while always maintaining the 90 FPS needed to deliver a smooth VR experience.
Good question. The center of your view should look really good. Perhaps comparing screenshots with it enabled/disabled would illustrate the improvement. I can’t actually test this, since I don’t own any of the supported games.
According to nVidia’s description, I think this is an improved version of the existing Variable Rate Shading feature, so it should be a compatible extension. It might even be possible that Pimax could update their FFR to use the updated feature (which would enable it in all FFR-supported games). I’d love to see this implemented for Elite D.
I tried it yesterday after the post but was not sure if it was working or better how. In bone works I tried to get just as near to the text on the left of the 3 panels in the game menu room. I thought if I then do the same with vrss the distance would be larger from where I can still see the text.
But I wasn’t sure there was visual improvement- but it was late and done fast …
Thought about that also - but I was tired and thoughts ran slow ;-).
I will need to try just that again in game, in the video on the site they show a house front with multiple floors - I did not watch it but it looks like it was more about the edges of the geometry .
Yeah I just tried it in boneworks, it’s hard to say if I notice a difference or not. I think it will take a longer play session. Maybe we will get a bigger performance bump rather than visual bump with this. “8kx 90htz. Native”!!