NEW Lighthouse 2.0 Design Test Video

Newly designed base stations

Looks much better!!

@Matthew.Xu Can you confirm this is the new Lighthous design? They look much better

Cheers!

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Hi guys - I dont have a vive just rift and Lenovo so the question I have about the lighthouses is how are they connected - do they need USB + power or power only?

Thanks

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Power only. Nice and simple

What makes them even better is you only need 1 base station for seated and 360

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Thanks for your answer,… so I can discard to prepare cabeling in my living room… :slight_smile:

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Yes. Less cables will keep the Mrs happy :beers:

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Why is there what looks like Sync LEDs at 0:07 (where the first image comes from), if it’s supposed to use sync on beam instead?

I would love to see them opened up to see what’s going on.

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Looks good. I did not pledge for the LightHouses… just the headset and controllers.

The lighthouse see each other to identify one another.

No, that’s the difference between 1.0 and 2.0, the lighthouses do not need to see each other.

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It actually looks a lot like this Valve prototype:

In their october announcement Valve said

The early engineering samples (EV2 and EV3) have a blinker for
backwards compatibility and can be tested with the Vive and any other
tracked objects.

Can we get some more information on what this video shows?
@Pimax-Support, @PimaxVR

Cool thanks for the correction. Thats awesome.

Yes, it’s new lighthouse design. Do you like it?

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Yes it looks much better AAA+

Cheers :wink:

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How do you plan on actually using the controllers without the lighthouse? The way the system works is the Lighthouse sends out a sweep of infrared lasers across the room and the controllers and headsets have sensors which pick up when they’re hit by the lasers. Using timing data encoded into the infrared laser the computer can then work out where the headset and controllers are in relation to the Lighthouse. So to use the motion control of the headset and the controllers you need at least one Lighthouse. The controllers being designed by pi Max won’t work with the current generation of lighthouse on the vive so unless you’re planning on picking up a lighthouse from valve when they release their 2.0 version you won’t have any of the room scale or positional tracking

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He probably already has a Vive

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Maybe but as I said the piMax controllers would not work with the current generation of Vive lighthouse.

Yes they will work, just like the headset will.

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You are right, I was thinking the wrong way around :stuck_out_tongue:

Yep its just PiMax lighthouses won’t work with Vive lighthouses.

Headset & controllers (PiMax & valve v2 backwards compatiable)

I do. It looks a lot sleeker. Id love to see that “xbox Kinect” tech built into them though, but not in overlapping light spectrum, so they can both work at the same time together.
What this would mean would be body tracking, with absolutely zero additional equipment.
You could use “data over power” to transmit data back to the pc.

I believe the future of vr is absolute maximum immersion with no hassle, or additional equipment to put on. Body suits, attaching sensors. That will only ever be useful in vr arcades.

Just a thought one day in the future.

As for now, i think most of us are primarily concerned about the quality of the hmd itself, and the controllers are an afterthought.

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