You’re thru de lense preview of the 8k-X with the grid screen moving left/rigth and the wobbling show exactly the kind of dynamic distortion I see also on my 5k+
The 8kx on the CES has a thinner Foam (Brown/Leather) as the Original. For me, i dont like the original Facepad from the Comfort Kit and replace also with a 10mm Foam. This is so much better …
Think, this your Problem…
You are entering the the fan shop of Borussia Dortmund to try the new jersey. You put it on and the employee asks you: “Do you think the Schalke 04 one looks better?” (Schalke 04 is our arch enemy) What do you think how many people will give a fully honest answer? Now let’s say this conversation is even recorded by “Borussia Dortmund TV”, our fan TV, that happens to make a promotion video for the new jersey. Behind the camera, quizzing you now is “Norbert Dickel”, our club legend and most enthusiastic fan of our team that has just declared how much he loves the new jersey! Most probably that adds to the pressure in this situation to give the desired answer. I believe you are getting my point here. You need people that are not invested in the product (as in they have not bought it yet) and let them try it for longer periods of time, being able to A-B compare with other headsets. That’s exactly what happened at the MRTV Experience a lot of times.
Did HP/Valve actually confirm they did something to the lenses in G2 compared to HP Reverb v2? I mean, even HP Reverb v1 had 2160x2160, and as far as I can tell there is no difference in SDE compared to 8KX until you go macro-level and realize they use horizontal vs diagonal subpixels which shows a different SDE but basically the same pixel fill rate.
Now, what I wonder is, did G2 really improve the SDE in any way? And if they did so, is it because of new lenses or higher utilization?
Meahwhile, it seems it has slightly larger FOV than HP Reverb, so this should theoretically mean more SDE visible than HP Reverb, unless they went 100% utilization or something.
Just curious.
Comparing SDE between 8KX and G2/Reverb is always interesting to see, but have in mind its basically a comparison between apples and apples, not only for your eyes but especially for the camera used. The only valuable information I could find from my own 8KX vs Reverb TTL comparisons, was the difference of the effective sweet spot (or non-blurry area). The rest is basically apples.
Many references in WEB articles but so nobody can contest the quote
https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html :
Equipped with industry-leading lenses and speakers designed by Valve, our HMD provides the highest quality resolution among major vendors2 and fully immersive spatial audio.
Nice sentence “the highest quality resolution”.
Don’t know but I love my HP pro. FOV is only thing missing for what I want in VR.
Sounds plausible, could all make a difference.
Let’s see what the backers say, 400 people might be a big enough sample when it comes to physiognomics, expectations, habituation and “level of fandom”.
Im not arguing. Im sure its a nice headset. My unit was just a mess full of issues but that was v1.
I guess it all comes down to what you prefer and need. If you dont need wide FOV, more customizable settings, modular design, eye tracking, hand tracking, DFR, FFR and stuff like that, dont have any lighthouses and only have 600 bucks or so, then sure HP might be right for you.
Res wise HP g2 has a similar res to 8kX if using small FoV. The 8kX has the extra Res to improve the experience by giving a much needed FoV increase to increase and improve immersion. So 8kX definitely has an edge in immersive value vs blinders on the side.
For sure, that’s why I ordered a 8k X FOV is a must not just 114
Hi Sebastian.
Can you please do a Bigscreen through the lens video with you G2.
Can you play some 4k/8k youtube content and tell us how the resolution and Lenses look.
Thanks.
Also if its possible, can you do a Reverb G2 v Pimax 8KX with 4k video?
Cheers.
The Small FOV is 120-125 degrees.
Isnt the Index somewhere around 110-115 (H)? G2 probably is 100/105 FOV, ten degrees larger than Reverb and Rift S
Indeed which increases the pixel density on the reverb g2 having something like 10° smaller FoV which will improve the picture quality. But lacks the extra FoV compared to the 8kX which has less pixel density but a much more improved FoV even in small setting.
Maybe Potato would be closer to G2 FoV.
That being said would prefer the less Pixel density for the FoV increase as it is not astronomically huge difference.
Same here. And most people would.
I think it all comes down to aviability right now. If 8KX was on the shelves in shops or online today available with a 3 day delivery, we wouldnt even discuss G2 here at all. But we are getting there
Change potato fov to “Potato G2” FOV
Well you guys confirmed address a few days ago but I have no delivery
Except that There is more than enough consumer space for both headsets. The g2 is appealing for being less demanding on needed hardware.
Each has pros and cons. Just depends on preferences and pocketbook.
Just easier to justify not spending 2K on a headset to the wife.
While I like what they did with the G2 FOV really is a must for me. If the 8Kx can manage IL2 and DCS with a good frame rate I’m good. I find that I use my 5K+ a little more than my HP pro due to the FOV, can’t see behind me with the HP pro. The 5K+ has no blind spots.