MRTV's HP Reverb G2 through the lens video

If you’ve ever calibrated a TV, you can adjust the light output (nits) to a set level and depending on the room conditions, it can be too dim, just right or too bright. On a TV, you have controls to adjust this but on the G2, it’d seem the light output is very high. They can lower it to a fixed level or give consumers the ability to adjust it themselves. Light output also has an impact on color saturation on lcd’s due to how the technology works.

1 Like

Yes but normally to much brightness (backlit level) wash colors away a reduce dynamic range even more for LCD which is light masked devices. So it’s strange that the G2 is to bright and also have super contrast and color rendition no? maybe for a OLED panel but for a LCD?

1 Like

Depends on what they calibrate to and the size of the RGB structure. Bigger diodes will be less impacted by brightness. Since we have no way (that i know of) calibrating these VR units to a standard, a lot if left to subjective interpretation of what colors and saturation should look like vs following a standard.

1 Like

One more thing comes to my mind:

The G2 supposedly uses the same lenses as the index. and the index has terrible lens glare in high contrast scenes. @mixedrealityTV how is the glare of the G2 in comparison with the index?

4 Likes

Nope unless otherwise not accurate…

HP also tells me that the redesigned G2 lenses (yes, they’re fresnel) have improved resolving power compared to the G1, which further enhances clarity. … So, HP’s Reverb G2 is basically WMR …

2 mins fact check:

Both lens even have not the same form and the index use glued dual optic

4 Likes

In the video you can see “Valve designed lenses”. The form of the lenses do not tell anything about the optical properties. In one of the first vids i heard that hp took the lens (-tech) and speaker (-tech) from valve. still curious.

Just checked one of @mixedrealityTV G2 videos about the lenses. And clearly the g2 has not a glare problem. looks much better than in the index! good to hear!

6 Likes

Are you going to preorder the G2 and compare it to the 8KX?

Did the preorder a couple of days ago.

2 Likes

Me too, but I already know that I will hate the fov and the Hz compared to my Index

I will enjoy the G2 with vorpX and other games where the fov is not so important.

3 Likes

Which games you recommend with vorpx ? Isnt vorpx a buggy mess like 7 years ago ?

played the Borderlands series (1/2/pre) from beginning to end with my son in coop. was a blast.
Played the Bioshock series (1/2/Inf), A story about my uncle, Alan Wake, Alien Isolation (before mother VR mod), Assassins Creed (1/2/3), Batman AA, Bionic Commando, Dead Island/Riptide, Dishonored, F1/2019 (okish, but native sims are much better), Fallout 3/NV/4 (before VR came out), FarCry Primal(a blast)/5, MadMax, Murdered SS, Overlord series, Prey, Rage, Rise of the Tomb Raider, Ryse Son of Rome, Shift 2 Unleashed, Subnautica /Below Zero, The Hunter (in coop with friends), The witcher 1/2/3, Gone Home, Rime, Journey to the Savage Planet, The Witness and some more like Minecraft, Dead Space 1/2, Mass Effect (1/2), etc. in the last 7 Years.

VorpX is matured but still a configuration mess. Once you get used to it you appreciate the work of Ralf and enjoy your time in VR.

7 Likes

A good example of the benefits of a large FOV.
I would like to see a G1 vs G2 Video for reference.

1 Like
1 Like

I had the reverb and the direct comparison to the 8k+. Yes, the reverb is sharper in the sweet spot due to the higher native resolution. However, it is so small that the 8k + overtakes the reverb out of the center and in the peripheral area. The sharp area of ​​the reverb shown in Sweviver’s video coincides with my experience. In this regard, the plus in my eyes is ahead of the reverb. The G2 is supposed to have a larger sweet spot, but the X should be at the same level of sharpness, with an even larger sweet spot and FOV.

For me it is clear that the X fulfills all my currently technically feasible wishes.

However, the G2 is still a price / performance winner.
If you do not want to spend so much money in your hand, you are certainly well advised

6 Likes

personally i found the sweetspot of the pimax so small and the ipd adjustment innadequate to be able to get both eyes in the sweetspot at the same time and my ipd is 64 which is “average”

1 Like

for me (IPD 65) it is the case that I have to lower the IPD in the 8k to 63, in the 8k + to 60 in order to get the best picture. The IPD fits in other HMDs, but I have eye strain after an hour at the latest. I can use the Pimax for hours.

At the moment I also have an Odyssey + here, which I like for sports games (colors, black), but after use I definitely have a crossed view.

I could often see people putting the Pimax on their noses. I have to lift it a little higher, then I’m in the perfect sweet spot

2 Likes

I tried everything down to 59.9 and all of the software adjustments (left right up down),and every physical adjustment i could manage (different foams and so on) and had eyestrain and headaches in the pimax, but not in vive, rift1, gear vr etc.

Then the strongly canted displays are not suitable for their head shape and they will also have problems in the X.

The HMDs you mentioned all have straight displays, so that they stand out optimally.
However, this does not work with wide FOV, only with a considerably more complicated lens solution or curved displays and lenses in the future.

With straight displays and wideFOV, the distortions would no longer be manageable. It is physics.

1 Like