Hey @mr_spongeworthy ! I did receive an 8KX sample from which I tried to squeeze as much goodness as I could. Normal FOV might still be an iffy experience though. For full transparency I’m reposting here the relevant paragraphs of my latest Patreon-only post:
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- Also much requested: all games now support headsets with canted displays, like the Reverb G2 (very small angle, about 1 degree), the Valve Index in “raw” mode (5 degrees), up to the huge cant of Pimax headsets (10 degrees). This should solve all problems with misaligned/double crosshairs, and it will provide correct rendering for scopes, binoculars, photo-mode cameras, etc. without the need for parallel projections. On the Index for example, there is a 17% performance improvement to be gained by enabling raw projections!
- Automatic detection of the headset type and characteristics, with support information displayed both on the mod overlay and in the logs; automatic disabling of Mono mode when a VR driver is detected that cannot render it properly (usually because of a combination of canted displays and mangling of independent eye poses).
- Automatic switch to a virtual 2D display when the headset displays are canted and the camera zooms in (e.g., with scopes and binoculars). This is because zooming in VR can only work with parallel cameras: canted projections will inevitably lead to a double image that the brain cannot reconcile.
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- Preliminary support for Pimax headsets. This is quite a long story. As some of you already know, people at Pimax have been so kind as to provide me with a test unit, which I have put to good use this month. I have found several issues, which unfortunately I can remedy only in part from my side. I’m already in talks with their engineers however, and during the next few months (if they manage to carve out some time) I should be able to work with them to fix the remaining problems and bring the experience on par with other major headsets, or even better!
For the moment, apart from the support for canted displays already described in detail above, I have added a workaround that should alleviate the transparency problems with the HUD (no more gray square around the RDR2 crosshair, yay!) and I did all that I could in order to reduce the synchronization problems.
Despite those efforts though, Pimax headsets still suffer from serious performance and rendering issues with my mods, and they don’t support Mono mode or AER correctly, so in all honesty I can only recommend using Small FOV for now, until their technical department can spare some time to look into the matter. Even with small FOV, don’t expect the same performance that you can get from other headsets; I made a full benchmark with H:ZD [at 2700x2700 resolution], and where on the Quest 2 or Index I get 90-100 fps, with the same PC and in the exact same conditions on the 8KX (Small FOV) I get 55-75 fps, and with definitely worse image quality.
Despite what I wrote in the post, YMMV. For instance a comment by William Mumford under the post reads: “Just tried out Horizon and RDR2 with my Pimax 8KX and the experience is definitely much better now that parallel projections is not needed. I’m running my 8KX in 60hz mode and turning with the joystick feels even smoother than it does with my Quest 2. I look forward to the further improvements that you mentioned which will need help from Pimax’s side, because the mods are already very playable now. Thanks for the update!”
I’m sorry but for the moment the answer to your questions is “it might work well”