Let's Talk About The Yaw VR 2 Motion Simulator Kickstarter - Just 24 Hours Left Until Launch!

If you don’t plan on using YAW rotation you should be fine man and unfortunately as for the rotation speeds I have not gotten a chance to try the new simulator yet… They only have one prototype ATM and since I am in the US they are not able to just pop in as they recently did with Voodoo and Cas and Chary. I can say that the current Yaw 1 I am using at 100% power can do a full 360 rotation in 1 second! The first time I did this it was actually kinda scary how fast it moved! [;]-)

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Yaw 2 is nice but it’s not good for simracing. There is no Traction Loss movement, only yaw so it can’t do oversteering. It will always do under and oversteering at the same time.

Check Dof reality traction loss vs yaw

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That‘s the problem with all of these motion rigs - they will be good at giving you some feedback but it won‘t always be accurate or even just helpful. I had been looking at the H6/P6 of DoFReality but for flight sims it just seemed to be too limited in its motion range to make much sense. I suppose it is okay to hint at a movement into a certain direction but it can‘t give you proper angles, e.g. that you‘d be tilted back and feel gravity pull you rather to your back than your butt. Then again neither the DoFReality nor the Yaw 2 have a truly impressive roll, which the FeelThree would have provided - if it had been completed. But how responsive would that one have been ? Another important factor.
So I guess it comes down to what your primary use case is, and if the movements offered by the rig provide an input you can translate accordingly: it doesn‘t necessarily need to be 100% or even 60% accurate, as long as you can train your brain to accept it as meaning something particular, and I suppose the timing is key too, i.e. acceptable responsiveness & latency.

I hope the Yaw 2 will be decent, I don‘t expect it to perform a miracle; accurately positioned drifting sensations may be a bridge too far for this kind of motion rig concept. Nevertheless it may add a lot of immersion for other sensations like acceleration/braking, gear changes, centrifugal forces in bends.

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Dude 360 in 1 second. Im surprised no body has seriously hurt themselves.

BTW you should do a stream where the more super chats you get the faster you dial up the rotation speed. I would literally pay to see you do 1440 degrees in 4 seconds lol.

Is Yaw VR doing the Pimax Style duct-taped prototype world tour?

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I’ve been concerned about this since i’m doing only pitch and roll. But im not so worried because looking at this eyesore it looks like its also just doing pitch and roll.

How is traction loss usually handled in traditional rigs?

Quite frankly this guy looks so bored…haha

Well i’m not sure, short of the Sega R360 your never going to get 100% real.

I mean in this video I posted the dude is barely moving.

The yaw has considerably more range at least.

Haha. No duct tape on this one but yeah… from what I was told they only have the one prototype ATM and decided to take it on a little tour of the Netherlands and Germany where they stopped by Voodoo and Cas and Chary’s studios. As for the rotation… No payment required but I think this is what you might wanna see! This was at a 65% power setting BTW [;]-) Checking Out DCS World In The Pimax 8KX And Yaw VR Personal Motion Simulator Live! - YouTube

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Giddy up.!

So tell me, while you were spinning what did it feel like while in vr. I have no intention of doing that ever

and i feel like its overkill. I can save a whole lot of money and downgrade to the non-pro Yaw2.

The spin is the win man… It feels amazing and gives a sensation of simulated g-forces… Rollercoasters and flight sims would definitely not be as fun for me without the Yaw rotation! If you are mostly gonna use it for sim racing then yeah… it doesn’t really add much!

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Interesting. Ive been looking at the motion of the DOF M2 which is pretty much the only alternative.

And looking at this video by Karl Gosling.

It seems like for sim racing at least very little motion is actually required

the yaw beats it. plus i guess having the option to add some spin down the line is nice.

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Yes… even a slight bit of Yaw motion had me really feeling as if the back end of my car was drifting when I tested driving sims in my current Yaw VR. if you haven’t seen it here is that video for comparison: Sim Racing In The Yaw VR Personal Motion Simulator And Pimax 8KX - YouTube

I have DofReality H3 and for simracing traction loss is a must.
Your rear will slide but front will stay in a place so you can feel drift :smiley:

I was reading a lot about yaw vr vs dof (electrical motors) vs other rigs (using actuators)
Dof is very quiet, only 20dB noise level. Actuators are way louder. Yaw is in between.

Yaw 2 is good for flight but traction loss is a game changer for simracing.

Check simracing garage, you will see how traction loss works (31:12 min) :

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Eject! Eject! Eject!

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  • How can you tell that video is sponsored?
  • No CONS, everything is perfect… :face_vomiting:

So thats what was meant by traction loss. Do you think the yaw movement of the yaw2 can accomplish this?

If you had to choose heave vs yaw which do you think you would pick?

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You convinced me to switch my pledge from pro 2dof to standard 3dof

i figure 400 is better spent on an additional axis, rather than a usb hub and power socket i don’t need.

Seems the shipping increased by $130, so $430. Shipping alone could buy me a quest :roll_eyes:

I can only tell from my point of view as a simracer. I don’t play other types of games.

Yaw can’t compensate traction loss but it can give you false impression of drifting. That’s because center of the balance. In Yaw2 all moving mechanisms are under your seat. Let me quote other user who explained this very well:

From the games standpoint, Yaw is the ‘compass’ heading where you are traveling.
Where Traction Loss is the difference in the ‘compass’ heading vs the way the vehicle is currently pointing.

Under normal conditions the ‘compass’ heading should be the same direction that the vehicle is pointing.
If it’s not, the rear has slid out and a traction loss has occurred.

You will feel different forces on your body during yaw and traction loss.

Heave vs Yaw do you mean 6dof vs 3dof? Because IIRC heave is up/down movement.

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You will get heave motion too:

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Yaw2 is looking really good.
Does anyone know how loud is this rig?
YawVR was making quite a big noise and that was no go for me as I’m leaving in an apartment with neighbors all around.