today i got my knuckles controller (index controller), i paired in pitool (1.0.1.129_212_beta) and worked. But in steamvr the controller are unvisible and the icon is only a “C” and only detected as “aapvr_controller” not found as knuckles controller. in the moondust knuckles demo the controller unvisible… can anybody help? (tickets on valve and pimax are open ( * SUPEN-4972))
it is still no knuckles icon there, only the c icon in steamvr. but main thing in the game it goes jet !!!
EDIT2:
with newest steamvr version the workaround dont work anymore… the drivers now official in the steamvr package and no longer in this knuckles driver package…
I believe AAPVR is what Pimax is called internally in SteamVR. So it thinks the Index Controllers are Pimax controllers. Unfortunately, if you turn on Vive Mode, I would bet that Pimax will rename the controllers so Steam VR thinks they are Vive wands. Probably going to have to be fixed by Pimax, to detect the controllers and pass their correct name to SteamVR.
Wed May 22 2019 14:20:02.993 - vrcompositor.exe 1.4.17 startup with PID=6164, config=C:\Program Files (x86)\Steam\config, runtime=C:\Program Files (x86)\Steam\steamapps\common\SteamVR
Wed May 22 2019 14:20:02.993 - vrclient type=VRApplication_Background
Wed May 22 2019 14:20:02.997 - [Settings] Load Default Json Settings from C:\Program Files\Pimax\SteamVRSupport\drivers\aapvr\resources\settings\default.vrsettings
Wed May 22 2019 14:20:02.997 - [Settings] Load Default Json Settings from H:\SteamLibrary\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings
Wed May 22 2019 14:20:02.998 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\htc\resources\settings\default.vrsettings
Wed May 22 2019 14:20:02.998 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings
Wed May 22 2019 14:20:02.998 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings
Wed May 22 2019 14:20:02.998 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings
Wed May 22 2019 14:20:02.999 - [Settings] Load Json Settings from C:\Program Files (x86)\Steam\config\steamvr.vrsettings
Wed May 22 2019 14:20:03.016 - Received success response from vrserver connect
Wed May 22 2019 14:20:03.017 - App key after connect message:openvr.component.vrcompositor
Wed May 22 2019 14:20:03.027 - Initializing the limited version of CVRCompositorClient
Wed May 22 2019 14:20:03.822 - Controller (/user/hand/left/input/system) not available for input to chord, ignoring chord
Wed May 22 2019 14:20:03.822 - Controller (/user/hand/right/input/system) not available for input to chord, ignoring chord
Wed May 22 2019 14:20:03.826 - Collision Bounds distances: flMinAxis=2.011642, Hmd=0.000000->0.000000, Controllers=0.000000->0.000000
Wed May 22 2019 14:20:03.842 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_left
Wed May 22 2019 14:20:03.842 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_right
Wed May 22 2019 14:20:03.843 - RendermodelManager: Reading data from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\lh_basestation_vive\lh_basestation_vive.json
Wed May 22 2019 14:20:03.843 - RendermodelManager: Reading data from C:\Program Files (x86)\Steam\steamapps\workshop\content\250820\692340263\holodeck-dooropen\holodeck-dooropen.json
Wed May 22 2019 14:20:03.843 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_left
Wed May 22 2019 14:20:03.843 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_right
Wed May 22 2019 14:20:03.843 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_left
Wed May 22 2019 14:20:03.843 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_right
Wed May 22 2019 14:20:03.856 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_left
Wed May 22 2019 14:20:03.856 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_right
Wed May 22 2019 14:20:03.856 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_left
Wed May 22 2019 14:20:03.856 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_right
Wed May 22 2019 14:20:03.864 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_left
Wed May 22 2019 14:20:03.864 - Could not find named path knuckles when loading {knuckles}valve_controller_knu_1_0_right
Wed May 22 2019 14:26:59.799 - Invalid input type position for controller (/user/hand/left/input/joystick)
Wed May 22 2019 14:26:59.799 - Invalid input type position for controller (/user/hand/right/input/joystick)
Wed May 22 2019 14:26:59.801 - Invalid input type click for controller (/user/head/proximity)
Has pimax support already seen this? ie. has a ticket been made? I’m not sure why all controller aren’t complete passthrough or are managed by pitools at all in most cases…the pitool is really only to control the HMD and should only be that way, everything else should be handled by steamvr so pimax wouldn’t have to deal with these extra headaches as they have enough to worry about. I’ll make sure to not upgrade to the steamvr beta when I get my knuckles then!
I think it’s because they need control of them to run Oculus or other games without steam VR i’ve come to learn.
I agree it’s problamatic. I’d much prefer there was an option in Pitool to defer controller management to steam for situations like this, and just do a straight pass through. The knuckles really aught to work in the Steam VR platform!
Hope they get it sorted for when my knuckles arrive too.
If you could roll back steam vr versions that would be nice! They should at least allow you to roll back one version. Maybe pimax should make it so if it’s oculus it handles the controllers and if not passthrough or they just give the option of scrapping it and we use revive for oculus games and only make things passthrough haha