I’ve been using VR only in iRacing and that’s the only game I did comparison.
So after few days of testing Vive Pro 2 I can agree with everything that has been written here
Vive Pro 2 has worse clarity and to give you example how much worse is VP2 to G2 I did test using braking meter signs.
In G2 I can see clearly 100m sign from 400m distance.
In Vive Pro 2 I can see 100m sign from 300m distance and it’s still not as clear as in G2.
Also I can clearly notice SDE in VP2 looking on a sky.
Tracking in iRacing is broken, same problem as Vive Pro 1.
HTC and iRacing didn’t fix this problem from 2019…
Only solution is to use revive.
Motion smoothing doesn’t work in VP2. It creates artifacts. Lot of artifacts.
Everything else has been mentioned in the link above.
For me G2 is way better that VP2.
It’s more comfortable and for me as a simracer G2 is more sharp and I can see braking points earlier.
***If you have G2 then I really recommend change face cover to 6 or 8mm vive face cover. It will increase FOV to almost same level as VP2.
MRTV did a video where he removed plastic face gasket and attached oddysey + face cover with velcro.
That was great Idea but Oddysey+ face cover is too wide and too thick.
Just use vive 6 or 8mm cover and you will have the best fov and most comfortable headset ever for iRacing.
The VP2 being less clear than the g2 makes sense as to obtain 117 wide FoV it has to create a warped image or cropping vertical FoV. The Square panels should create a FoV more on par with g2 with vertical and Horizintal FoV values being close to the same. Where as iirc the vertical FoV on the VP2 is around 20 degrees less.
Wich graphic card do you have?When i select something less then ultra in the vive console then the vive pro 2 becomes blurry… I even have it now on ultra on 74% sampling in steam vr and it still looks good…The G2 is sharper… But the vive pro 2 is not bad at all…
I only race as well (AC). Great job on using brake markers as a reference point for measure. If you’re racing to win, the depth in clarity is hugely important. Being able to pick up your reference points earlier with better clarity is worth more than a fov increase. When I went from a 5k+ to a G2, I was instantly more consistent lap over lap and able to reduce the lap to lap delta by .150 just by having better depth and clarity.
Yup. In Ams2/ PC2 with my 3080 , to run it at 90 hz you have to lowered settings/SS beyond a point that keeps the clarity were expecting. If you easier the settings if gives us that forced reprojection and then you can’t read the sign posts because they’re doubled.
I didn’t got problem with performance. But even increasing Supersampling on VP2 to 5000x5000 didn’t make a difference. G2 is more sharper and it’s very noticeable in iRacing.
Of course for you in other games like HL Alex maybe there’s not a big difference because of higher textures.
iRacing is quite an old game and here sharpness makes a huge difference.
@robertr1 you should definitely try 6mm vive face cover on your G2. Just follow this tutorial and instead odyssey+ use 6mm vive cover
Honestly now my FOV in G2 is almost the same as in Vive Pro 2. Mostly because now lenses are very close to my eyes.
@john2910 about colors, in iRacing I’m using ReShade and I can change color saturation. That makes picture on G2 the same vibrant as in Vive Pro 2 without this ridiculous auto brightness in VP2.
I know we are trying to justify spending our hard earned money on a new toy but as a simracer I’m trying to be objective.
That’s odd, using 6mm on the G2 would get it to the stock fov of the VP2. If using both with 6mm it’s really not close at all. In my experience.
That’s what makes it so frustrating. We can’t get one headset with great visuals and clarity and usable fov.
With the fov mod on the G2 if you’re in an F1 car for instance, the view maybe half of your review mirrors. In the VP2 you can see the full mirrors and like another 5 degrees past them.
Makess a huge difference in immersion.