Of course that would have been better. And of course HTC failed big time here. But that’s not what I’m interested in. I want to know if this headset is any good for me, even if I need another foam. So that’s why I’m happy that people like sebastian and the guys from Tested, actually tried that. I don’t need a reviewer to point out how stupid HTC has been by not doing that and then stop there. How does that help me? Maybe such ‘review’ is fun to read if you’re not in the market for a new headset. Then it might be entertaining. Or it might feel like a confirmation that your current headset is still ‘good enough’, which some might be hoping for. But for people who are always looking for a better headset, it’s just really not helpful at all.
Totally agree, on the back of the reviews I bought the 6mm face foam from VR Covers in anticipation I was indeed going to need it.
Now I just need the VP2 to be delivered.
Here are my Early impressions on the vive pro 2…(i didnt have much time yet but i know some people like to know)
I didnt start very well because my screen didnt turn on but after some tips on the forum it did work at last. You need to opt in the beta from the vive console.
I dont know if thats still the case because there been already 2 software updates here…And thats a good sign i think.
So i had a alot off headsets and the last ones all highress like the hp reverb g2 and the pimax 8kx.
I cant live with a lower resolution anymore…
When i compare the vive 2 with the 8kx and the G2 than wins the G2 for sure in clarity.
But is it bad? No not at all …its close or even a little better in clarity then the 8kx i think.
The colors are a little better then on the 8kx… but somehow the g2 pops more for me but that clould have to do with the clarity.
One thing i must say the vive 2 has the least mura on any headset i have seen.So thats good.
Its a little brighter then the 8kx too but not by much.
Glare,yes for me this is almost on index level…A little less…
Strange thing,i didnt have any problems with the sweet spot…for me its okay…
Field off view,everybodys face is different and i have problems with all vr headsets out there everytime i need to take the faceplate off or change the vr cover…
First i did try with the orginal cover,it was for my face less worse then on the hp reverb g2.Yes it was not a big field off view but less worse as i expected after the reviews… But thats why i say every face is different.
After some while i did change the vr cover with a thinner one and this became index level for me and had no troubles with the lower vertical field off view.
I even did A pive mod🤣,i used the thin pimax comfort cover…and it was very comfy.
The headphones i dont like at all,i shaped the audio a bit with the program Boom 3d but i couldnt get it to sound great…the speakers arent great…
The mic we all know…is just bad…
The vive console software is still a little buggy but they are working on that.
What i found strange i had the opposite as mrtv sebastian,my performance wasnt great with the vive pro 2 my g2 runs better somehow.But i need to tweak or to find out why that is.
Motionsmoothing doest work still its too buggy,but i think they will fix it.
So will this be my to go to headset?
Its still to Early in the software fase to say so.
But i dont think so…
The glare,headphones,mic are for my personal taste a bummer.
I hope there comes a valve index 2 with the g2 screens…those are still the best.
most probably motion smoothing is broken, wonder whether they will fix it anytime soon
very good to know
are you on extreme/ultra setting in vive console though
So is the glare the only problem that makes hmd less valuable for you than g2 as if other points would be awesome i think audio issues could be fixed (I assume its the main hmd for you?)
Thanks! I was also prepared to use my extra Pimax foams as well!. Good to see it fits.
Would be cool if someone figured out how to mod the Index headphones to the Pro 2! I prefer On-Ear for immersion (close off from the real world), but appreciate Index for a more saturated/natural sound
How does the sweetspot compare to the 8KX?
Well with folks like many of us were more into not accepting things as they are out of the box. A lot of reviewers whom have more freedom from control of editors and such. Will still often do a first out of the box review just to get it out there. Then do the followup review.
I am very fortunate that for my good fortune I haven’t had to do mods on the pimax headset. Though I am sure some of them may improve my experience.
I think what is firing people up, is to push adoption we need these companies to be forward thinkers. Ensure things like 2 face foams are standard, ensure that it is more pickup install a couple of things and has easy setup.
Unfortunately while there is much angst against FB with maybe good reason. They are more in line with providing a more pickup and play experience. @john2910 and others shouldn’t be having the install issues from a big player like HTC.
Imho this is becoming more of problem with lazy development since the internet has become common… We don’t need to release polished software and games as we can fix it later mentality. Prior to this easy patch release developers had to take better care before releasing software.
For us whom will mod and tweak we need mass adoption to ensure we get the quality content were looking for.
Thanks for the impressions. I preordered one from Newegg because I’m curious to compare it against my 8KX for myself. They have a 30 day return policy and its not supposed to ship until some time after 6/11 so hopefully within that time frame the software will have settled down a bit. I’m not getting the impression that I’ll like it anymore than my 8KX though. Especially if the clarity isn’t significantly better. That means the only thing I would be gaining is not having to worry about using parallel projections for anything anymore but will have to give up some FOV for that. It doesn’t even have the advantage of being native steamVR anymore so there is still a Pitool-like software layer required. Still curious to try it out but my expectations are very low now.
Hi everyone
I’ve also received my Vive Pro 2 today and played around with it for 2 hours or so.
Since I still didn’t receive my RTX 3080, I had to test it with my RX 580 4G. I could not set the resolution beyond “High - 3672x1836 90hz”. Could be because of my old GPU (although it is DP 1.4), so I’m not worried about that for now.
I put on my old OG Vive thin face pads. FOV was better than expected (at least after this mod). I can barely see the top border and the bottom one I can notice, but only really bothers me a little when I look down. So vertical FOV is fine for me. Horizontal is a little bit smaller than Pimax 5K+ on small FOV, but definitely bigger than potato.
But here’s the biggest problem for me: The image is only sharp in the center. The further away from the center, it gets more and more blurry. It’s especially bad for texts and other high contrast elements. In that case it has very strong “god rays” in the direction away from the center, which makes very difficult to read.
The peripheral vision (outside of the area where both eyes overlap) is very blurry, although this is also blurry on the 5K+ to me.
The panels themselves are good, no SDE (pixels are not really visible) and colors are very nice for an LCD panel.
Audio lacks bass, but sounds clear. Probably worse than KDMAS of 5K+.
Microphone and cameras not tested (but should be same as Vive Pro).
I will test it further, but all in all, it doesn’t seem like a real upgrade from the 5K+. All in all, the picture quality is better in some regards, but worse in others, compared to the 5K+ so far.
I might return or resell the Vive Pro 2.
Whats your ipd though? How much fov you can see in ROV Steamvr environment? As an experiment can you remove the thin foam and get as close as posible to the lenses, does it get any better?
Did you try any hmd that have good sweetspot for you? (eg index or q2)
I’m actually not sure what my IPD is, but a setting around 64 or so seems best to me.
I also don’t have a measurement for FOV right now, just the comparison to the 5K+ (I did some side by side comparisons)
I did try removing the foam all together and it improves the FOV a bit more, but doesn’t solve the blur issues at all.
I’ve only every really used the OG Vive and Pimax 5K+ for long enough that I can really remember the images.
Looking forward to your further experiences mate! I just got billed on my CC by HTC so I assume it will be sent out tomorrow. BTW, also the customs problems that I had with my Varjo have been solved, package is moving again, yihaaaa
Cant wait for your impressions!
Yes i am…i did test both
For my eyes,they are both about the same…
Based on the resolution you used it, then yes it should be similar to the 5k+. The Point is to test it at full res. When you get your 3080, let us know if you find any improvement
The center of the image will improve further when running on native resolution. But that’s already pretty good as it is now and I’m purposely not judging that, because I know I’m running a non ideal setup.
It won’t fix the unclarity caused by the lenses though. What I see is similar to what Voodoo showed in his though the lense footage.
Guys, when judging the clarity, could you guys make a comparison between the G2 and Pro 2 using the same rendered resolution ? What I am trying to get at is what Sebastian mentioned: at 100% SS in SteamVR the Pro 2 apparently renders pretty much at a resolution equal to the native resolution of the headset, while the G2 renders at a considerably higher resolution to accommodate for barrel distortion and allegedly some frame buffer effect.
This could mean that the Pro 2 is being set up by HTC in a performance optimized approach rather than a picture quality optimized one, or to put it differently, that it doesn‘t supersample to the same degree to be viewed as working well on middle class GPU‘s, sacrificing clarity along the way.
In order to understand the potential of the headset, I would like to know how the clarity compares if operated at the same GPU effort per pixel as the G2, because that would seem a fair approach to assess its optical quality. Sure, the higher native resolution compared to the G2 then means that there will be more GPU load, but that is kind of understood when you get a higher resolution headset.
My Vive Pro 2 order status just changed to “Pending fulfillment”