Some simmers are saying the G2 is bad because outside the sweetspot is way too blurry and that’s also my biggest problem, you have to move your head constantly instead of simply looking with your eyes.
Are you a simracer? How is the picture outside of sweetspot?
Fov for sure, but my g2 is clearly sharper than my 8kx. If the HTc can get the colors close to G2, have a decent fov and the same clarity it’s going to be a winner, imo.
Well, I think that we don’t use all the pixels in the 8kx and most of us use the normal FOV, I think. So in the real world we use much less pixels than those figures. When will we have a real solution for the eyetracking? Mine is still waiting for a good driver and speed without lag. Thanks.
I agree that the wireless with that resolution is great!!
Yep - if physical constraints allow it, one would think it well worthwhile to have as extensive an IPD range as possible.
…or already the old Oculus Rift DK1 (not CV1, alas), and first Vive; Absolutely! There were questions and speculations on this forum before the P8k Kickstarter finally yielded product, about whether eye relief adjustment is not an absolute requirement for a canted screen HMD, and will the P8k turn out to have it, please?
One might think there would have been enough time between then and now, that something like that might have been acted upon.
(To pre-empt any questions that may arise: The botch job mentioned above is not a VR headset - just a pair of cheap screens and closeup photography lenses set edge-to-edge; The displays are bad of course: fairly low resolution, low framerate, no low persistence or even synchronisation; I have only ever run one screen in the thing at the time, because it needs two HDMI ports, and my monitor uses one of the two on my graphics card; I could never write a driver anyway (…although, if I could somehow split an output image into two, sent to two separate output ports, maybe I could reflash my old broken Vive with fake values for the abomination, and graft it itself on, in order to steal its tracking… :P) ; The lenses are canted 25° and because of this (given my head/nose dimensions allows me to get quite close in this tailored setup, even without nose cutouts in the lenses (my IPD is 59mm)), deliver what I without having made so much as a shadow of a real measurement estimates to around 180° (actual - not advertising numbers) horizontal FOV for both eyes combined, and probably a little bit more stereo overlap than I’ve had with any real headset. The lower magnification of the (conventional plano-convex) lenses does give me a good bit larger an area of decent focus than I’ve ever experienced before, but I do sacrifice both a fair bit of sharpness and resolution in the overlapping area, to gain FOV – my field curvature compromise cants the screens 12.5° less than the lenses.)
The G2 is definitely sharper than the 8k-X. On the 8k-X I still see SDE albeit very minimal. On the G2 that’s really gone. And this Vive Pro 2 is going to be even sharper so that’s definitely exciting
Yeah for sure. The G2 just has too many downsides that after a while really started irritating me. If these new Vive headsets offer better comfort, better reliabitily, better tracking and even better resolution, then G2 is going to be game over
It’s a bit weird that the Focus is much more accessible to the average consumer but it’s only being sold to businesses (you can’t even preorder on htc’s page, has a form to fill out with your business information and VR project instead). At first I was excited about getting the Vive pro 2 because of the wireless, but then saw it’s only at half resolution, which isn’t worth it IMO. The Focus can do streaming wireless but not at launch. So the pro 2 would basically just be a replacement for my G2 with a bit better res and FOV. Hopefully they get the colors and brightness at least up to par with it.