I’m running the new beta but had this same issue in pitool .95 really. Every time I start any Oculus game through Pitool it just crashes. I have also tried revive directly but that has never worked for me.
The pitool Oculus implementation used to work really well, I wonder what happened?
Surprisingly echo combat booted up for a second. I turned it off them because i realized it needed parallel projection. Started it again and got this error:
Yeah, with the older pitool versions just about everything worked but the newest versions I’m getting crashing on most of the games I play regularly… going back to the Odyssey+ for now until the pimax software is fixed again
The only issue is at some point you are asked to open your visor by pressing a button on the side of your head. As the game is clearly meant for rift headsets which are nowhere near as wide as the Pimax, the side of your head where the button is in only just accessible by pressing the Vive wand at a certain point to the Pimax casing, a way in from the edge.
Also - the game must be a lot better with touch controllers, the movements seem pretty poor with the Vive wands. Nothing like as smooth as say Climbey.
Start my headset and wands.
Start Pitool,
Start Oculus App.
Exit Steam VR if running.
Change audio to use Pimax usb
Pitool -> my games -> start ‘lone echo’
It’s impossible to play Chronos or the Climb for me. Lucky’s tale works perfectly. Since I don’t have a Vive Base station (HMD only). I am uncertain where this is causing issue between PiTool and Oculus Home. I am keep getting error that some hardware is missing but yet the game runs in the background.