I have the new light houses and index controllers from the index. Works like a charm, except that my walls seem to be jumping into the controllers.
Or did you meant the old light houses?
Just a suggestion to Canada orders direct from Valve; open a Fedex account (Valve shipper) and you can track your order.
You donât need to open an account. I just called them and gave my address. They pulled up a tracking number for me. Glad I did this as mine are slated to arrive tomorrow.
youâre absolutely correctâŚtheir website tracking by address is useless. Just called them and parcel inbound for tomorrow from Carol Stream, IL.
Controllers arrived. Watch out as Fedex didnât even wait until I got to the door and had just dumped the box outside the door.
same here, left at the door no signature required yikes.
thatâs odd. i spoke to them and they said it wouldnt appear in your library until March. Also there were alot of things that looked staged about that trailer until you play boneworks.
i heard the boneworks devs worked with valve at some point and theyâre will be similarities in their engine.
It is listed in the steam library, but you can not down load it until March, IF its ready by then.
If valve is anything like pimax thenâŚ
Just to be clear, the trailer looks cool thanks to all that (motion blur, etc.).
What Iâm afraid is Itâs just make people misunderstand what they will truly have.
But when I saw the VR conference at E3 (donât remember if it was this year or last year), realistic VR trailer were so unappealing that I can understand why you would do that.
If HL,Alex is only half as good as boneworks in physics but twice as good in story and graphics, it will be a winner.
if that was their intention they may have still failed. I was trolling the Alyx forums on steam and I couldnât believe how many comments such as these are on there from pancakers.
I dont get it why couldnt this game be made for regular monitors.?
Ive watched the HLA trailer a dozen times and I dont see anything there that I cant do with KB&M
I dont want to have to wave my hands around like an idiot to play a games with a block on my head.
None of these people have any clue how VR even works.
Its funny, its kind of like trying to explain to a 2 dimensional being what life is like in a 3dimensional world.
As a VR guy, its like i have a spaceship that can fly up high enough to see that that the earth is round, but nobody believes me because they think the earth is flat. The only way for them to understand is to jump into my spaceship and see for yourself, but they dont want to because they are too busy raging about the fact that i must be wrong because it calls their beliefs into question.
You have 2 categories of people who havenât played in VR yet.
Those who idealize VR beyond what itâs capable of (I had plenty of friends who fantasize about doing this and that in VR before understanding the limit once they played).
Those who criticize the tech without realizing how immersion is a big thing.
Anyway, here is just a classic example of âI want this game but it isnât available on my platform ⌠the world is unfairâ, and whatever argument you may give wonât matter.
Anyway, I wouldnât say the game would not run well without VR. Sure, some things might have to be simplified (mostly moving objects to find ammo and firing line), but it would work. Itâs just that Valve want to push it further thanks to VR, and I appreciate that (to many games look like they could be played without VR ⌠meaning the VR implementation in just an accessory).
You should stop that. Thatâs not nice ;p