GreenHell VR also has the 180 unity rotation bug

I think you’re talking about 3 related things and just mixing them together. Just because we disagree on one thing doesn’t mean we disagree on everything.

Nobody is fine with the 180 bug. We are already all asking them to fix it you are preaching to the choir here. It has been asked / reported here and on github and on unity forums and discords and on many games. I don’t know why you seem to think you are alone. Here I think everyone agrees. Thanks for helping in the fight you are doing a great job. If you want to help me convince the Population One devs that’d be great too. Sure Pimax themselves haven’t guaranteed anything, but they are aware, it is in their interest for it to be fixed, but there is possibly a limited amount they can do. IMO it is reasonable to assume that they are doing all they can to see that it is fixed.

This “argument” is different from how PP works and what it is. Here you and I do seem to disagree(?)

Then thirdly we have the discussion on whether there is a place for the 12K at all, given its requirements. Of course PP off will help with this. We agree on that at least. But my take is simply that we (12k users) will just need to get used to low gfx / shadow / etc., over use of DLSS type stuff, and better optimised FFR, etc… It’d be foolish to expect to play The Forest on 90 FPS Large FOV Ultra GFX, of course. Doesn’t mean the headset will be useless.