Might as well use my mouse.
A workaround for the new toolbar bug is to open the toolbar then press ctrl+0(zero), this will enable mouse click on the toolbar again. VR flight sim guy goes over it in a brief video.
The beauty of variety!
Yeah I saw the video yesterday night, thanks. At least it makes the sim playable now!
Thank you. After all your tips and advice my experience with sharpeness in msfs has improved.
If it was individual fingers/thumb and you could turn knobs we’d be talking “something to write home about” but this is just generating a pointer and drawing in a controller image to represent hands.
I mean we are in VR here. If the floating controllers aren’t immersion breaking enough, the removal of the yoke certainly is.
Not saying this can’t evolve into full body involvement some day but the current tracking is still about as primitive as the original Leap Motion,
All Im saying is that every person is different and its great that we can chose our favorite interaction mode.
I do agree this hand interaction solution is not using the full potential of hand tracking since fingers (apart from index finger) are not really used and you cant pinch and grap objects in its current state. But its still a part of hand tracking, and using a hand tracking module. And the tracking is actually really good with Gemini 5.2.
And to be honest, I much prefer this instead of VR controller interaction.
Using a Yoke and throttles, its just a mess trying to pickup a controller every time to turn a knob or push a button. And then put the controller down again down. Especially Valve Index controller which aren’t really easy to just put on with one hand.
Thats the beauty of hand tracking. Keep your left hand on the yoke, right hand on the throttle while performing a final approach, and simply let go the throttle, use that hand to push a button or move down the flaps and then move your hand instantly back to the throttle control.
VR controller interaction is great for fun free flights or simply when demonstrating the power of VR, when you can do all interaction with just 2 controllers, but not in a advanced simulator where there’s so much more that needs to be taken care of, such as ATC, frequency changes, toolbars etc.
And that was never in question.
I only point out that the mouse does the same thing and is needed anyway. When full real time body movement is represented I’ll get excited. Floating controller laser pointers? Not so much.
Hehe yeah I totally understand.
By the way, you can actually use the pointers by touching the instruments instead of using the laser for the pointers. You switch mode by pushing one of the controller buttons (b button i think) Theres a gesture for that with the hand tracking mode as well.
@SweViver … so we can use the hand controller with our joystick setup? I’ll have to give mine another try.
Now that’s ironic
Haha I know what you are referring to… yeah
This is from a thread on msfs forums right now, its a mod that implements NIS that has added ~10 fps for WMR headsets like the G2. The modder has just added steamvr support. I tested it with my 8kx, it gave 6 or 7 more fps. YMMV, so test it on your pimax.
Edits: to update the link to the latest release.
Great news tykey6, I do not have any more MSFS, but I tried NIS in Morrowind VR. It is nice to have such solution for OpenXR games
Ok, now we have a timeline
WFoV planned for 2023! What a bad joke.
Time to leave. Cant wait to XP12.
@SweViver
Maybe Asobo has in the last beta tried so desperately to squeeze out the last bit of power with culling that it now affects the G2 as well.
Asobo only seems to be working with a construction kit, without understanding what which button does.
please, would an experienced VR developer espond to the job offer that has existed on her website for months ?! :
Some pretty interesting stuff going on here- OpenXR NIS upscaling software - Release thread - Virtual Reality (VR) - Microsoft Flight Simulator Forums
Pimax should reach out the developer and try for a collab, maybe they can come up with some pimax specific improvements.
Unfortunately, even he does not have access to raw data in order to combat the main problems. But it brings a few points in the performance, read 2-3 posts higher here.
Tried it with my 8kx and it looked worse. Just a shimmrey over sharpend mess. How do you have it set up?
I have steamvr supersampling @ 100%, pitool quality @ 1, pitool fov Normal or Small, msfs render scale @ 100%, NIS mod scale @ 80% and sharpen @ 20%.
Also in the file UserCfg.opt there’s a toggle for in-game sharpening, under the VR section is “sharpen”, set it to 0 as u don’t need to sharpen twice.