First Impressions of the X from a person that doesn't care about color and doesn't see distortion from the 5K+

exactly;) possible that the marketing director at Pimax and the StarVR think the same way.

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That’s why you want to differentiate between “observed” and “perceived”. But yet again, I read a lot of perceived in the last handfull of posts.

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Thermal testing the 8K-X incoming (once I get the headset) :wink:. Unfortunately, I can’t make any thermal comparisons with the 5K+ since I had the 8K.

Thermal Video of 8K (and misc other pictures)

 

From what I have read people recommend using the Wabbajack mod autoinstaller (for ease of use) or Nexus mods (for lots of content). The following topics by @Fresco might be helpful.

Skyrim VR mod list
Modded Skyrim VR settings

 

Like this?
Pimax 0K concept art
by me and @Myrothas

 

No, it is an X… :sweat_smile:
I’ll leave now :sweat:

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Oh I’m definitely interested in Thermal test, I don’t know why sometimes my X runs okay and sometimes i gets warmer than i’d like.

:joy: :joy: :rofl:
" “” “” “” “” “” “” “” “” “” “” “” “” "…

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Sorry for jumping in so late, but here are my thoughts about your config:

Your gpuSpeedRenderTargetScale is only 0.35999… which makes the SteamVR dashboard (overlays) look ugly. The number here is based upon the value of “gpuSpeeedHorsepower”, which itself is based on the 10 gpuSpeed (gpuSpeed0 to gpuSpeed9) values that are generated by your GPU benchmark upon every SteamVRE startup. This is why I have mentioned many times to change all 10 gpuSpeed values to 1500 or 2000. It will push your gpuSpeedRenderTargetScale to 1.5 or at least 1.0 that looks way better in the dashboard.

Also, disable advanced supersample filtering. It does make a difference on clarity when looking at gauges etc. Especially when LargeFOV or/and PP is on.

This will be set automatically (or manually) by VR Experience of course.

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Is the delivery schedule of your PVRE still good for July? I am so anxious to try it, can I be a tester? I think this is on par with the work @mirage335 has done in terms of adding value to the Pimax product. Well that and the ability to run Oculus games too actually. Awesome stuff! I hope management will recognize you for this too.

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About the Pimax VR Experience; does it ask for permissions to modify files? And would other VR headsets that also use SteamVR be affected by those changes? It shouldn’t be a problem for those of us who have several.

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Valid question/concern.
@sweviver is there going to be a reset to defaults button? (regarding the modified files)

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No, no, better one “leave as it was found” checkbox, @SweViver . I maybe leave some changes in that files.

I’ll change it but whenever I change my GPU render target scale it changes itself back, the highest I got it was 0.56ish.

For GPUSpeed I can change it to 2000, but GPUSpeed 10 will always change itself back.

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No worries your understandably busy with various parts of the project.

A simple script to overwrite the settings file we could likely create for folks pre Experience release as I am sure some have done so already.

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I believe so yes, although the online profile part will not be included in the first releases, as its really far from done yet. Im getting a little late to get all things done… The last weeks I have found many things to improve and change on the current Alpha. The VR Exp might not look so complicated, but it really is a challenge for me to get all functions to execute correctly, and make it reliable and free of bugs here and there… Im working on it on full time, basically every day.

Its a little complicated, as there are many ways to do this. But there will be options so you can choose whenever SteamVR settings are supposed to be made automatically (upon game start) or not.
Also, for whatever change is made, there is always a backup file made and stored for instant recover.

Yes, as said, new backup file (date and time stamp) is created and can be selected and reverted to, at any point.

Hmm, Im not following you here? Sorry too much coding eats my brain lately :slight_smile:

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At one point PiTool was supposed to become open source. The VR exp being a virtual extension to PiTool would surely be part of the open source package I reckon?

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You need to change all 10 gpuSpeed values (gpuSpeed0 to gpuSpeed9)
Thing is, once you start up SteamVR after changing all to 2000, it will change the value 0 again to the one thet it gets from the benchmark. Now, it calculates the gpuSpeedHorsepower based on an average value of your gpuSeed0 to gpuSpeed9.
So lets say you have:
gpuSpeed0 with the new automatic value of 939, and gpuSpeed1 to 9 is still 2000, then the gpuSpeedHorsepower will be calculated as:
939+2000+2000+2000+2000+2000+2000+2000+2000+2000 divided by 10, so it should be 1,894.

this means, the gpuSpeedRenderTargetScale is based on gpuSpeedHorsepower (which is 1894).

Quit SteamVR and start it again, and now it changes the second value as well, so it shows:
939+939+2000+2000+2000+2000+2000+2000+2000+2000 divided by 10, so it should be 1788.

this means, for every SteamVR restart, the gpuSpeedHorsepower decreases. This is why you need to change this 10 values to 2000 so often. Because after 10 restarts, you have no 2000 values left.

In your screenshot above, you have only gpuSpeed 0 to 2 available, which means you have only started SteamVR 3 times since you started to use the steamvr.vrsettings (or since it resetted to default). So thats why your gpuSpeedHorsepower is only 1292.

So try again by changing all 10 values :slight_smile:

(This is one of the reasons it will be much easier with the VR Experience, as you can set these values to always be updated upon each SteamVR launch.)

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To be honest, I have no idea whats happening with the PiTool OpenSource as of today. Robin confirmed recently that PiTool OpenSource WILL be updated and executed, but lately the team is just too busy with other things and its all been postponed.

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The changes VR Experience does are put UPON your current profile. So nothing is really removed or replaced, except for the few values that we change (gpuSpeed, maxRecommendedResolution etc).
But yes, backups are made every time. And the first backup that is made is always your original file before any changes made by VR Experience.

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Please add a field to put custom script which will be executed every time you start a game.

I guess it can be a highly useful feature to use custom settings for other purposes like games that still not yet supported or for new steamvr settings which will be released later but still won’t be supported by pimax experience yet.

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Hmm you mean a input for a path to a *.bat file or something?

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Think I may have found a way to get steamvr.vrsettings to stick.
I set “gpuSpeedCount” : 0,
Run then stop steamVR 5 times untill “gpuSpeedCount” : 5,
Then change to “gpuSpeedCount” : 15,

You can then change all settings and they should stick.
This has made the settings stick for me, maybe it will work for others.
I did try this with “gpuSpeedCount” : 10, but it just loops around again and nothing sticks.

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