Well
The eye tracking software is NOT made by Pimax. It is made by 7invensun.
So it is up to 7invensun to make it public or not.
and seeing as the 7i and pimax partnership seemingly died with the 12k being with Tobii
I doubt any official 7i updates will be out any time soon because of that.
and 7i won’t get in contact with me about opening up some of their software to make it easier for me to work with. And so. Updates are quite time consuming for me to work on haha
We have been playing around with the Droolon F1 with various headsets for computer interaction and it feels like magic (when it works). We’ve been trying to get it to run on Android/Snapdragon-based devices (G2, Quest, Focus) during runtime but have come across difficulties with getting the Android Runtime SDK from 7i - would appreciate your thoughts / any resources you have that you can share with us.
Hey Ya! sorry for the late reply, i didnt get this notification. Ive actually put it in my to do list to have it run on an android based system, was going to actually do that after i finished re building the calibration software
Good to hear. Finally managed to get the latest Android Runtime SDK from 7i and have managed to get it running on the Quest (albeit only with Unity 2019.3.3 so far).
We’re still working on getting a coordinate output. GetGazeRay(out Vector3 origin, out Vector3 destination); doesn’t seem to be working - will keep you posted.
I have a 1080ti so no DFR for me but just a single eye tracked game would be nice to play, I just want to play around with the tech but it seems nothing exists outside of hacking chats and DFR
Surfing the web with eye tracking feels like magic (though there’s plenty of progress to be made). Makes you wonder how much longer we’re going to be using mice - it’s practically 2X the bandwidth and thats not even accounting for all the other things we can do with the data down the line.
Which reminds me @guppyexpress , good news, got the eye-tracking runtime to work on basically any standalone headset (running Android) and a pretty clean output. We’re making 3D-printable adapters to be able to use this stuff on any device you could want - this is the future people!
Isn’t ready I’m afraid. We’ll have a demo video (and a working concept) ready by next month. But we’re still some time away from a working release (a mouse that works only 99% of the time is useless, and as it turns out, that 1% is extremely difficult to squeeze out with eye-tracking).
ANNOUNCEMENT
there is a semi urgent update to the eye tracker to greatly improve its performance. please update as soon as possible
more information is located here