I have recommended sim racing to parents for years to expose their teens to driving. Often, they would be concerned that it would lead to their kid driving too fast. I would point out that if (when) they make a mistake in the sim it doesnât cost what it would IRL and we all make mistakes. Parental involvement, of course, is recommended;
I like to point out, that if their teen can learn to drive at 300+ kph wheel to wheel with other cars without wiping out they will be likely to get their prom date home safely at city speeds. This assumes the parent knows why say an IRacing type sim would be the type of training tool to have the kid use as opposed to Need For Speed Hot Pursuit
One of the earliest things I learned from sims was left foot braking which has saved me from âred light runnersâ multiple times IRL.
Indeed I remember the early early versions of Test Drive.
Dave Kaemmerâs great beginnings. Now look where IRacing is.
(PS5) RIDE 4 in FIRST PERSON is INSANE | Ultra High Realistic Graphics [4K HDR 60fps] - YouTube.
I stared trying to understand its a game or GoPro
WOW the graphics are hyper realistic. Is that the stock graphics or modded?
Sim racing platform
i got 1 of them with motion , its amazing
Hi Andrew, saw your post above about ovrmc, flypt & virtual trackers⌠I have a 8kx and and starting to build a 6dof and in initial testing i am having a weird issue with the virtual tracker and wonder if you experience the same.
In flypt i set up a loop input to the rig, then enable ovrmc in steamvr. While the rig tilts in roll, the steamvr âdesktop viewâ also tilts, but in the 8kx i am only seeing a lateral sway. The âmotion compensationâ selection in PiTool still has ânoneâ as its only choice.
Video of what i am seeing here: ovrmc issue? - YouTube
i held the goggle is mostly still while recording the first half, and then you see the roll motion that i âshouldâ be seeing on the desktop.
Do you have the same issue? I fear that i may have to use a mounted tracker if this does not work.
Hi @smitty, no I dont have any issue with the virtual tracker and ive used it regularly since it came out (there was an issue about a year ago I had which lasted 2 months before the dev fixed it for a new steamvr update).
Have you checked the virtual Axis is both in the correct place but also the correct orientation? I seem to remember when i first used it i had a similar issue and it was because I had the axis 180 degrees out. The arrow on the Z (blue) axis directly in front should be pointing at you rather than away from you. This way the red arrow is pointing to the right and the yellow upwards. The centre of the virtual tracker needs to be the centre of rotation of your actual rig. I found the easiest way to calibrate this was to turn on my index controllers when first setting up and place one of them in the centre of rotation of the real rig. You can then see it in the VR space and setup the virtual tracker to that exact point. Double check all your inputs are setup correctly in the âmover outputâ on flypt too as that could cause your issue if one is missing.
Theres also a note on the devs website to ensure VR controllers are turned off otherwise it can introduce incorrect compensation. Its not something I have noticed but I always turn my Index controllers off anyway when im simracing once ive turned on MC.
Im sure youve read this already but if not: Virtual Tracker: FlyPT Mover | OpenVR Motion Compensation
Also you are correct in that the Pitool MC should be left off (unticked) - it doesnt work anyway to be honest.
It certainly seems like an odd issue though. If i understood correctly, you were holding the headset static while the rig moved (rolled left and right) and the view inside the headset showed lateral sway but no roll & on your desktop monitor it showed the roll which would be correct. If you havent already, try asking on the discord server because people usually seem to get answers to any issues on there. OpenVR-MotionCompensation
Thanks for the info. I will double check the axes. I have also posted on the discord but not much response there.
To be clear, i have not built the rig yet! I am just in the process of ordering parts and making sure software things are working. So when i held the goggles steady i was not âinâ the moving rig, it was steady relative to the ceiling lighthouse.
It is weird that the motion communication between flypt/ovrmc and steamvr appear to be correct (because the desktop view rotates), but between setamvr and pitool/8kx the horizon is locked and i dont know what is doing that.
DLSS particularly for VR will be amazing for ACC!
Photogrametry track for AC : I made my city a race track in Assetto Corsa - YouTube
Standing ovation over here - wow!
'still canât get 90 Hz working on the 8KX⌠too bad because it would have been awesome on ACCâŚ
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